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:{{approval|4}} for refusing to make a deal with [[Kitty]] |
:{{approval|4}} for refusing to make a deal with [[Kitty]] |
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:{{approval|-3}} for helping Kitty |
:{{approval|-3}} for helping Kitty |
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+ | ===[[A Village Under Siege]]=== |
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+ | :{{Approval|-5}} if you agree to help defend Redcliffe Village (although Sten can be persuaded that helping the village is a good idea, in which case {{Approval|Sten|2}}). |
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⚫ | |||
+ | :{{approval|2}} if you force Berwick to defend Redcliffe Village. |
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+ | |||
===Arl of Redcliffe=== |
===Arl of Redcliffe=== |
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:{{approval|-10}} for saying that you need to think about who is going to enter the Fade |
:{{approval|-10}} for saying that you need to think about who is going to enter the Fade |
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:{{approval|4}} if you suggest killing Connor |
:{{approval|4}} if you suggest killing Connor |
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:{{approval|4}} for killing Connor yourself with or without knocking Isolde out |
:{{approval|4}} for killing Connor yourself with or without knocking Isolde out |
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⚫ | |||
:{{approval|7}} Kill Jowan for his crimes. |
:{{approval|7}} Kill Jowan for his crimes. |
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===Broken Circle=== |
===Broken Circle=== |
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:{{approval|-3}} for killing the demon that has ensorcelled a templar (this can be avoided if the demon is attacked at the first chance and no discussion is had with it) |
:{{approval|-3}} for killing the demon that has ensorcelled a templar (this can be avoided if the demon is attacked at the first chance and no discussion is had with it) |
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+ | |||
+ | ===The Urn of Sacred Ashes=== |
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+ | When reaching [[Haven]] and Sten is in the party, Sten will be dissatisfied with going to Haven and sees it as improperly addressing the Blight. |
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+ | *If you say that the Archdemon will never see it coming he says it would surprise him if his enemy counter-attacked by running away and climbing a mountain. If you say this will help to stop Loghain then he will eventually ask why you fear Loghain; if you say “he killed Duncan” then {{Approval|+2}} |
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+ | **If you say this is a feint and you have a plan, or that he should consider this training for what’s to come, then no matter what else you say {{Approval|+4}}/{{Approval|+2}} if Loghain wasn't mentioned and Sten accuses the Warden of not thinking it through in the previous dialogue. |
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+ | *If you tell him he’s free to leave, or that you’re in charge, then he tells you he’s taking command. No matter what you say he attacks. |
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+ | |||
+ | :If Sten attacks you the fight is one-on-one; the rest of your party do not participate. When you defeat Sten he says he was wrong and that you are strong enough. {{Approval|+7}} |
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+ | |||
+ | ===Wounded in the Forest=== |
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+ | :{{Approval|4}} for bringing [[Deygan]] back to the [[Dalish Camp]]. |
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===Unrest in the Alienage=== |
===Unrest in the Alienage=== |
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:{{approval|4}} if you allow Caladrius to escape with the elven slaves. |
:{{approval|4}} if you allow Caladrius to escape with the elven slaves. |
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− | :{{approval|4}} if you have Caladrius |
+ | :{{approval|4}} if you have Caladrius sacrifice the elven slaves using blood magic to strengthen the Warden. |
[[Category:Guides]] |
[[Category:Guides]] |
Revision as of 06:00, 21 May 2020
The dialogue options shown here are currently only partial lists and do not include every conversation option. The approval number shown represents the change in approval for that specific conversation option and not for the entire conversation. For the total change in approval add up each option you intend to select.
Lothering
Immediately after freeing Sten the following conversation is available only once:
"Why are we stopping?"
- Never mind, let's keep moving. (Ends conversation)
- I think we should talk for a moment.
- We're working together, I think I should get to know you.
- Let's just get a few things straight.
- Never mind, let's keep moving. (Ends conversation)
- I need to know if I can trust you at my back
- We should get moving. (Ends conversation)
- I've never seen a qunari before. Tell me about your people.
- Never mind, let's keep moving. (Ends conversation)
- No? Why not?
- Please?
- I wasn't expecting that.
- Never mind, let's keep moving. (Ends conversation)
- You said you were in the army. (Goes to 3.4)
- Are you all right? You were in that cage for weeks. (Goes to 3.3)
- A little hostile, aren't we?
- Never mind, let's keep moving.
- You said you were in the army. (Goes to 3.4)
- Are you all right? You were in that cage for weeks. (Goes to 3.3)
- So this is you being calm and helpful?
- You know what? Just follow orders and you'll do fine. (Ends conversation)
- You said you were in the army. (Goes to 3.4)
- Are you all right? You were in that cage for weeks. (Goes to 3.3)
- You said you were in the army.
- Are you all right? You were in that cage for weeks. (+2)
- You said you were in the army.
- What's your hurry?
"Yes?"
- I have a question.
- Why did you come to Ferelden?
- You came all the way for that? (-3)
- You don't like me much, do you? (-3)
- What was the question?
- What was the answer?
- Why did you come to Ferelden?
- What were you doing in that cage?
- I wanted to discuss something you mentioned.
- I think you should leave.
- Let's go.
(Chance for infinite approval, on , , and ). Follow until "I'm a Grey Warden. It's my job." Then select "Did you find the answer to his question?” followed by "Why would the Qunari care about the Blight?" If you select "I'm a Grey Warden. It's my job,” you will get another +4 approval. Then select "Did you find the answer to his question?" again and repeat, with (+4) each time.)
Warm Approval
Sten: "You are not quite as callow as I thought. That is... unexpected."
- Um... thanks, I guess.
- Callow? You thought I was callow?
- Why did I let you out of that cage again?
- I wanted to discuss something you mentioned. (See separate section below)
- Let's go.
- What is that supposed to mean?
- Why would you expect me to have feathers?
- I know what the word means.
- Why would you expect me to have feathers?
- I meant, why did you think I was callow?
- Never mind, Sten.
So will you tell me now why you were caged?
Alternate: "Why were you imprisoned?" Alternate: "What were you doing in that cage?"
- Exactly what happened?
- What do you mean by "a weak mind?"
- Are you saying you put yourself in that cage?
A
- What happened to the other Qunari?
- A few darkspawn beat you? That's pitiful. (-5)
- That sounds like what happened to me at Ostagar. (+12)
B
- You probably dropped it on the battlefield.
- What did you do?
- And you somehow thought the farmers killed your brothers?
C
- And then?
- Did the farmers know where it was?
- Did you believe them?
- So you killed them.
- And then?
- You killed them over a lost sword? (Repeat C)
D
- It's only an object, Sten. You could get another sword.
- That's terrible!
- You panicked over a lost blade?
E
- Couldn't you search for it?
- Accidents happen.
- If you're that prone to panic, maybe you did desert. (-5)
- How can your people possibly think that way?
F
- Where did you fight the darkspawn?
- Don't worry, we'll find it. (initiates The Sword of the Beresaad) (+4)
- Well, there's nothing we can do.
- So that's it? You aren't going to do anything about it?
- Well, there's nothing we can do.
I have a question.
Do you find Ferelden very strange?
- Don't the Qunari ever want to change their lot in life?
- Is there anything you like about Ferelden?
- You sound a bit homesick.
What were you quoting earlier?
- What is the Qun, exactly? (end) (+7)
- And you have it memorized?
- Well, I'd know wisdom if I heard it. (end)
Camp (Sten-initiated conversations)
Sten: "The Blight--How will you end it?"
- We have to fight the archdemon. (+2)
- I thought we'd just ask the darkspawn to please leave. (-2)
- Why do you ask? (-2)
(Female:)
Sten: "I don't understand. You look like a woman."
- What's not to understand about that? (+2)
- I am a woman.
- Are you flirting with me, Sten?
- Why not?
- That doesn't make any sense, Sten. (+2)
- Grey Wardens can't be women?
- Well, I am confused now, anyway. (+2)
- Why can't I be a woman?
- Not precisely, no.
- That's not a very comprehensive list.
- That's not a universal truth. Some women fight. (+1)
- What if they don't want to be any of those things? (-1)
Friendly
Sten: "I have been mistaken."
- What do you mean?
- You only noticed this now?
- I know.
- What changed your mind?
- Thank you.
- I'm not really a soldier, you know.
- Why not?
- You think the Qunari will invade Ferelden?
- What are you talking about?
- I hope I won't see you then, too.
"I wanted to discuss something you mentioned."
[in progress]
About mages
{has been unlocked by a comment Sten makes after entering the Apprentice Quarters or by banter with Wynne}
You said something earlier about mages?
- A
- 1. Magic is more than tricks. (to B)
- 2. Why don't you have mages?
- (Any option) (to B)
- 3. Beasts can't do magic.
- B
- C
What do you mean, your mages are beasts?
- A
- B
- C
- D
- E
Mages aren't as dangerous as you say.
- A
- 1. This is an unusual case (if asked during the completion of the first part of The Arl of Redcliff) (to C)
- 2. Not all mages turn to blood magic. (to B)
- 3. The Chantry still thinks magic is useful. (to C)
- B
- C
About human wisdom
{has been unlocked by a comment Sten makes after leaving the Redcliffe chantry}
What did you mean about human wisdom?
- And I suppose you think the Qunari have found wisdom? (+6)
- What makes you think we haven't?
- Where else would you find wisdom, if not the Chant? (+6)
- Don't Qunari have places of worship?
There is some wisdom in the Chant, you know.
- What do you have against the Chantry?
- That's a good one, were you saving that up? (+4)
- That's the whole point of the Chant.
So what do you believe in, then?
- What do you mean?
- Enough with the cryptic comments. Just tell me.
- You think the Qunari are coming to convert us?
About the Tal-Vashoth
What did you mean about fiends in Seheron?
Why do the Tal-Vashoth fight you?
- Any of the three options.
Maybe the Tal-Vashoth have a point.
- A lot of what you've said about the Qunari sounds oppressive. (-3)
- They want things to change.
- You're a soldier, what do you care about casualties? (-10)
- You don't think they have any justification?
About children
This section is incomplete and requires expansion. |
What was that about children?
- They were playing.
- That's not a real question, is it? (-3)
- Don't tell me qunari children are always serious? (+7)
- What do qunari children do, if they don't play?
- You were a child once, you must remember it. (+7)
- Qunari must lead very dull lives. (-3)
- They must play sometimes.
- What do they study?
- That's all they do?
- What do you mean, "their place in the world?" (to A)
- Qunari parents really treat their children this way? (to C)
- That explains a lot about you, Sten. (to A)
A
- That's not what priests do. (to B)
- Parents teach children to be adults, not priests. (to C)
B
- Who "trains" qunari children? (to D)
- Their parents, of course. (to C)
C
- What do Qunari call people with children? (to D)
- You must know what parents are. (to D) (-3)
- Very funny, Sten. (return, without phrase) (-3)
D
- So, only your priests have children?
- Parents don't own children, they're the ones who birth them.
- So, they're raised by priests, but they belong to everyone? (+7)
Why don't qunari raise their own children?
A
- No one can tell me who I am. I have to decide that myself.(to B)
- Sten, that argument makes no sense. (return, without phrase - appears only if "Why would my people decide who I am?" is selected.)
- I do know who and what I am. (to B) (+4)
B
- We aren't finished with our preparations yet.
- We have to deal with Loghain first.
- What's your rush? (-3)
- It is my task, but I'm not ready yet. (-3)
Why do you let the tamassrans control your life?
- Are you a slave?
- You don't belong to them.
- What does that mean?
The Village of Haven
Occurs automatically upon entering Haven's "town square"
(note: It is likely that this conversation differs if Sten's approval is high enough)
- "Interesting strategy. Tell me: Do you intend to keep going north until it becomes south, and attack the archdemon from the rear?"
- What are you talking about? (-3) (to 2)
- It’ll never see this coming. (+2)
- You have a better idea?
- Arl Eamon is ill. That’s why we’re here.
- The Ashes can heal him. (to 2)
- Can you think of another way? (to 2)
- You already know this, Sten. (to 2)
- This will help us to stop Loghain.
- We’re not “running away” from anything. (to 2)
- What do you want, exactly? (to 2)
- This is necessary.
- You have a better idea? (to 2)
- Arl Eamon is ill. That’s why we’re here.
- The Ashes can heal him. (to 2)
- Can you think of another way? (to 2)
- You already know this, Sten. (to 2)
- What do you want, exactly? (to 2)
- This isn’t frivolous! (to 2)
- Don’t argue with me right now, Sten. (-5)
- You have a better idea? (to 2)
- Arl Eamon is ill. That’s why we’re here.
- The Ashes can heal him. (to 2)
- Can you think of another way? (to 2)
- You already know this, Sten. (to 2)
- What do you want, exactly? (to 2)
- There’s nothing aimless about this. (to 2)
- "I will not simply follow in your shadow as you run from battle."
- You’re free to leave.
- (Persuade) I’m not running, Sten. (ends conversation if successful)
- (Intimidate) You’ve said your piece, now get back in line. (ends conversation if successful)
- Well, there’s nothing you can do about it. I’m in charge.
- What? (leads to duel with Sten, then 3)
- Just try it. (leads to duel with Sten, then 3)
- You think anyone will follow you? (leads to duel with Sten, then 3)
- "I was wrong. You are strong enough. What now?"
(If you have high approval and have completed the personal quest The Sword of the Beresaad, the conversation goes like this.)
- "Interesting strategy. Tell me: Do you intend to keep going north until it becomes south, and attack the archdemon from the rear?"
- What are you talking about? (-3) (to 2)
- It’ll never see this coming. (+2)
- "Truly. It would surprise me if my enemy counter-attacked by running away and climbing a mountain."
- You have a better idea? (to 2)
- Arl Eamon is ill. That's why we're here.
- This will help us to stop Loghain.
- We're not running away from anything. (to 2)
- What do you want exactly?
- "Truly. It would surprise me if my enemy counter-attacked by running away and climbing a mountain."
- This is necessary.
- "Is it? I see. I was mistaken, then. It seemed to me that we were climbing a mountain in the middle of nowhere on some frivolous whim of yours."
- You have a better idea? (to 2)
- Arl Eamon is ill. That's why we're here.
- This will help us to stop Loghain.
- We're not running away from anything. (to 2)
- What do you want exactly?
- "Is it? I see. I was mistaken, then. It seemed to me that we were climbing a mountain in the middle of nowhere on some frivolous whim of yours."
- Don't argue with me right now, Sten.
- "The archdemon is our goal. And we are heading away from it. To find the charred remnants of a dead woman. You haven't thought this through."
- You just have to trust me.
- "It is not an issue of trust, kadan." (to 3)
- There's nothing else we can do. We have to try something.
- "There is always another path." (to 3)
- This is a feint, Sten. Don't worry, I have a plan.
- "It is, however, a wise plan?" (to 3)
- Consider this training for what's to come.
- "There is only so much one can prepare, kadan. Eventually one must step forward and accept what comes." (to 3)
- You just have to trust me.
- "I trust you with my life. But this is not my life at risk. It is our goal."
- This is something we have to do to reach our goal. (+2)
- "I have spoken my mind. Let us waste no more time here."
- I haven't forgotten what's at stake. Ferelden is my home.
- "Be careful, kadan. I have spoken my mind. Let us waste no more time here."
- I know. I don't intend to fail, Sten.
- "Be careful, kadan. I have spoken my mind. Let us waste no more time here."
- This is something we have to do to reach our goal. (+2)
(Note: There may be a third set where you lose approval even if you follow the second set of dialogue.)
Given preferred gift
Sten's Sword
In addition to +15 approval for giving him Asala:
- You're welcome, Sten. (+2)
- What will you do now? (+2)
- Now that you have your sword, shouldn't you report back? (+2)
- Absolutely.
- So you're staying, then?
- I'm glad to have you, Sten.
- I don't want you to follow me anymore. (Sten leaves)
- You don't have to stay with us, Sten.
- Just making Sure.
- What I mean is, You should go home. (Sten leaves)
- I think we'd do better without you, actually. (Sten leaves)
Quest Approval
The Golem In Honnleath
- (+4) for refusing to make a deal with Kitty
- (-3) for helping Kitty
A Village Under Siege
- (-5) if you agree to help defend Redcliffe Village (although Sten can be persuaded that helping the village is a good idea, in which case Sten approves (+2)).
- (+4) if you refuse to help Redcliffe Village defend itself when Bann Teagan asks for aid.
- (+2) if you force Berwick to defend Redcliffe Village.
Arl of Redcliffe
- (-10) for saying that you need to think about who is going to enter the Fade
- (-10) for getting help from the Circle of Magi to send someone into the Fade {( Doesn't appear on Xbox 360,)
- (+4) if you suggest killing Connor
- (+4) for killing Connor yourself with or without knocking Isolde out
- (+7) Kill Jowan for his crimes.
Broken Circle
- (-3) for killing the demon that has ensorcelled a templar (this can be avoided if the demon is attacked at the first chance and no discussion is had with it)
The Urn of Sacred Ashes
When reaching Haven and Sten is in the party, Sten will be dissatisfied with going to Haven and sees it as improperly addressing the Blight.
- If you say that the Archdemon will never see it coming he says it would surprise him if his enemy counter-attacked by running away and climbing a mountain. If you say this will help to stop Loghain then he will eventually ask why you fear Loghain; if you say “he killed Duncan” then (+2)
- If you tell him he’s free to leave, or that you’re in charge, then he tells you he’s taking command. No matter what you say he attacks.
- If Sten attacks you the fight is one-on-one; the rest of your party do not participate. When you defeat Sten he says he was wrong and that you are strong enough. (+7)
Wounded in the Forest
- (+4) for bringing Deygan back to the Dalish Camp.