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m (→‎Information: oops, this is general innit)
(→‎Notes: Added amount of notable thefts for Quartermaster in Ostagar)
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
|style = {{{style|}}}
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|style = {{{style|}}}
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|name = [[Stealing|{{#switch: {{{tier|}}} | 2 = Improved | 3 = Expert | 4 = Master }} Stealing]]
|name= [[Stealing]]
 
|type= [[Skill]]
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|type = [[Skill]]
|icon= Skl ico stealing.png
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|icon = {{#ifeq: {{{tier|1}}} | 1 | Skl ico stealing.png | Skl ico stealing {{{tier|}}}.png }}
|description= The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
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|description = The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
|effect type= Activated<br />
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|effect type = Activated
|range= Personal<br />
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|range = Personal
|activation= 0<br />
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|activation = 0
|cooldown= 10s<br />
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|cooldown = 10s
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''Stealing''' gives a character the ability to 'pick the pockets' of most NPCs in ''[[Dragon Age: Origins]]'' and some of whom yield [[Stealing: Profitable Targets|exceptional results]]. However, there can be [[#Consequences|consequences]] to failed attempts.
{{See| Also [[Skills]], [[Coercion]], [[Stealing]], [[Trap-Making]], [[Survival]], [[Herbalism]], [[Poison-Making]], [[Combat Training]], [[Combat Tactics]]}}
 
   
 
== Information ==
 
== Information ==
  +
{{For|more details|Talk:Stealing#Stealing calculations{{!}}Stealing calculations}}
This skill gives a character the ability to 'pick the pockets' of most ''Dragon Age'' NPCs (some of whom yield [[Stealing:_Profitable_Targets|exceptional results]]). There can be consequences to failed attempts. In the [[Brecilian Forest]] or [[Denerim]], for example, they can lead to attacks (by hunters and guards respectively) while the party travels between maps; some NPCs may refuse to interact with the party, making some merchants and side quests inaccessible.
 
   
 
'''Stealing''' is improved by additional ranks, raising the character's [[Attributes (Origins)#Cunning|Cunning]], and making an attempt while [[Stealth (Origins)|Stealth]]ed.
The [[Dwarf Commoner]] automatically starts with one rank in this skill.
 
   
 
Prior to game [[Patches (Origins)|version]] 1.04, it was possible to assign '''Stealing''' as an action through certain Combat Tactics configurations which was only viable for a character with Master Stealing. This functionality was removed (without documentation) in the 1.04 patch.
Stealing is improved by additional ranks, raising the character's [[Cunning]], and making an attempt while [[Stealth]]ed. (''[http://dragonage.wikia.com/wiki/Talk:Stealing#Stealing_Calculations See for details.]'')
 
   
  +
The loot tables for stealing seem to follow [[Treasure]] page loot rankings for the most part depending on the [[rank]] of target you are stealing from. For example, a poor peasant or servant will be considered critter/weak, while most other NPCs will fall under normal and their name will be highlighted white colored text, while elites/lieutenants will be yellow and bosses will be orange. There are some additions to the loot table, where there is a chance of getting a [[weapon rune]] or [[crystal]] and the rank of the weapon rune or crystal will correspond with the rank of the target NPC. Also Shale crystals you get from stealing are the most valuable non-unique loot you will receive from stealing. They are more expensive than [[Treasure|Gems]] or [[Weapon Runes]] (other profitable stealing loot), but require [[The Stone Prisoner]] DLC.
Prior to game version 1.04, it was possible to assign Stealing as an action through certain Combat Tactics configurations (which was only viable for a character with Master Stealing). This functionality was removed (without documentation) in the 1.04 patch.
 
  +
  +
Loot corresponds with rank but otherwise is RNG based and not pre-determined except for select few NPCs such as the [[Merchant (Lothering)]] having the [[Imperium Crossbow]]. In fact, you may want to save before stealing from an elite, that way you can reload a save if you don't get what you want.
  +
  +
'''Stealing''' is a very powerful skill. If you steal from every NPC you can increase your wealth by 300% or more per playthrough, while also greatly increasing your potions and limited crafting materials like [[Fire Crystal|Fire Crystals]] and [[Spirit Shard|Spirit Shards]].
   
 
== Tiers ==
 
== Tiers ==
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|}
 
|}
   
== Notable Thefts ==
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== Notable thefts ==
For a full list, see [[Stealing: Profitable Targets]].
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{{For|a full list|Stealing: Profitable Targets}}
   
* [[Hardy's Belt]] from [[Quartermaster]] in [[Ostagar]].
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* [[Hardy's Belt]] from [[Quartermaster (Ostagar)|Quartermaster]] in [[Ostagar]]. (up to two times - day / night camp visit)
 
* [[Imperium Crossbow]] from [[The Unscrupulous Merchant]].
 
* [[Imperium Crossbow]] from [[The Unscrupulous Merchant]].
* [[Codex:_Notes#The_Notes_of_Arl_Foreshadow|The Notes of Arl Foreshadow]] from an [[Easter eggs|'easter egg']] in [[Summoning Sciences]].
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* [[Codex entry: The Notes of Arl Foreshadow]] from an [[Easter eggs|'easter egg']] in [[Summoning Sciences]].
* [[Thorn of the Dead Gods]] from [[Lord Dace]] in either [[Orzammar Royal Palace]] or [[Diamond Quarter]]{{confirm}}.
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* [[Thorn of the Dead Gods]] from Lord [[Anwer Dace]] in either [[Aeducan Thaig]] or [[Orzammar Diamond Quarter|Diamond Quarter]].
 
* [[Headband]] from [[Sanga]], madam of [[The Pearl]] in [[Denerim]].
 
* [[Headband]] from [[Sanga]], madam of [[The Pearl]] in [[Denerim]].
* [[Tiara]] from [[Habren]] in [[Denerim Market District]].
+
* [[Tiara]] from [[Habren Bryland|Habren]] in [[Denerim Market District]].
  +
* [[Champion's Shield|Champions Shield]] from [[Vartag Gavorn]] (up to three times)
   
 
== Notes ==
 
== Notes ==
 
* The [[Dwarf Commoner Origin|Dwarf Commoner]] automatically starts with one rank in this skill.
* One of two 'mission paths' in [[Crime Wave]] is unavailable if The Warden has no ranks in Stealing.
 
  +
* [[Slim Couldry]], who initiates the questline [[Crime Wave]], will only appear after the Warden obtains the Stealing [[Skills|skill]] or [[Stealth (Origins)|Stealth]] [[Talents (Origins)|talent]].
  +
* Stealing while stealthed adds the equivalent of 5 [[Cunning]] per Stealth rank
 
* The relevant file is ''skill_stealing.nss'' (which can be read/adjusted using the [[Toolset]]).
 
* The relevant file is ''skill_stealing.nss'' (which can be read/adjusted using the [[Toolset]]).
* Most characters can be stolen from only once, but multiple times if they either relocate or remain in an area which changes in some way. ''Examples: Murdock is a valid target in the village square before [[The Attack at Nightfall]] and (if he survives) in the chantry afterwards; Ostagar's [[Quartermaster]] can be 'lightened' once by day and once by night (and reportedly a third time [[After the Joining]] in older game versions).''
+
* Most characters can be stolen from only once, but some multiple times, if they either relocate or remain in an area which changes in some way. ''Examples: Murdock is a valid target in the village square before [[The Attack at Nightfall]] and (if he survives) in the chantry afterwards; Ostagar's [[Quartermaster (Ostagar)|Quartermaster]] can be stolen once by day and once by night (and reportedly a third time [[After the Joining]] in older game versions).''
* Some consequences to '''failed''' attempts:
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'''{{Anchor|Consequences}}Known consequences for failed attempts:'''
** A soldier at [[Ostagar]] will complain to [[Duncan]], who then rebukes his recruit.
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* A soldier at [[Ostagar]] will complain to [[Duncan]], who then rebukes his recruit.
  +
* In [[Lothering]], the two quests from [[Elder Miriam]] and [[Allison]] will become unavailable as they will refuse to converse with the Warden.
** Knights of [[Redcliffe Castle]] and guards of [[Orzammar]] may become hostile.
 
  +
* Knights of [[Redcliffe Castle]] and guards of [[Orzammar]] will have their dialogue change to take on a more hostile tone. Redcliffe Knights will state that they know not what to make of the Warden, claiming that they've heard accounts of them being both a hero and a scoundrel. Orzammar Guards will state that Orzammar doesn't tolerate thieves, even from a Grey Warden.
** [[Greagoir]] will scold The Warden if he witnesses a failed attempt.
 
  +
* If he's alive, Ser Perth will claim that while the Warden is a hero to many, to him, they are also a scoundrel.
** The [[Dalish]] in the [[Brecilian Forest]] may cease trading (and speaking) with the party, and even send a party of hunters (led by [[Melora]]) to ambush them. (This will be a random encounter in '[[Wooded Hills]]', often between [[Denerim]] and the forest.)
 
  +
* The next time dialogue is engaged with Arl Eamon at Redcliffe, he will preempt the usual greetings to explain that he has heard rumors of the Warden's thieving, adding that he'd appreciate it if those rumors were laid to rest. He will then offer the usual round of dialogue options relevant to his part in the story.
** Several large parties of guards (up to three) will accost the party in random [[Denerim]] encounters if failed attempts take place in the [[Denerim Market District|market district]].
 
  +
* [[Greagoir]] will scold the Warden if he witnesses a failed attempt. This will also generate the [[Narrow Road]] random encounter with templars and conscripted mages.
* Some players report that [[Lothering]] becomes inhospitable after too many ''successful'' thefts.
 
 
* Failing to steal in the [[Dalish Camp]] may cause the clan to cease trading and speaking with the party. A rogue group of hunters led by [[Melora]] will ambush the party in [[Wooded Hills]], a random encounter often generating while travelling between [[Denerim]] and the forest.
  +
* Failing to steal in [[Denerim]] will generate a random [[Back Alley (Origins)#City Guards|encounter]] when traveling on the Denerim city map where a guard and sixteen soldiers recognize the Warden as a thief and attack. After this encounter, there will be another random encounter when traveling on the city map where a guard and nineteen soldiers recognize the Warden as a thief who wiped out the previous patrol and attack.
   
==Bugs==
+
== Bugs ==
{{Bug|DAO|Stealing may sometimes yield no items or money, while still displaying the success message. [[Patches (Origins)#Patch 1.04|Patch 1.04]] fixes this bug.}}
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* Stealing may sometimes yield no items or money, while still displaying the success message. The 1.04 patch fixes this bug.
[[Category:Skills]]
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[[Category:Dragon Age: Origins skills]]

Revision as of 12:15, 16 February 2020


Stealing gives a character the ability to 'pick the pockets' of most NPCs in Dragon Age: Origins and some of whom yield exceptional results. However, there can be consequences to failed attempts.

Information

For more details, see Stealing calculations.

Stealing is improved by additional ranks, raising the character's Cunning, and making an attempt while Stealthed.

Prior to game version 1.04, it was possible to assign Stealing as an action through certain Combat Tactics configurations which was only viable for a character with Master Stealing. This functionality was removed (without documentation) in the 1.04 patch.

The loot tables for stealing seem to follow Treasure page loot rankings for the most part depending on the rank of target you are stealing from. For example, a poor peasant or servant will be considered critter/weak, while most other NPCs will fall under normal and their name will be highlighted white colored text, while elites/lieutenants will be yellow and bosses will be orange. There are some additions to the loot table, where there is a chance of getting a weapon rune or crystal and the rank of the weapon rune or crystal will correspond with the rank of the target NPC. Also Shale crystals you get from stealing are the most valuable non-unique loot you will receive from stealing. They are more expensive than Gems or Weapon Runes (other profitable stealing loot), but require The Stone Prisoner DLC.

Loot corresponds with rank but otherwise is RNG based and not pre-determined except for select few NPCs such as the Merchant (Lothering) having the Imperium Crossbow. In fact, you may want to save before stealing from an elite, that way you can reload a save if you don't get what you want.

Stealing is a very powerful skill. If you steal from every NPC you can increase your wealth by 300% or more per playthrough, while also greatly increasing your potions and limited crafting materials like Fire Crystals and Spirit Shards.

Tiers

Stealing
Stealing
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 10s
  • Requires: 10 Cunning
The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
Improved Stealing
Improved Stealing
  • Upgrade
  • Requires: 12 Cunning
The character has become a subtler thief, making attempts at stealing more likely to succeed.
Expert Stealing
Expert Stealing
  • Upgrade
  • Requires: 14 Cunning
The character is so quick-fingered that victims almost never notice the theft until it's too late.
Master Stealing
Master Stealing
  • Upgrade
  • Requires: 16 Cunning
The character is a world-class thief, able to distract and mislead the poor mark, even during combat.

Notable thefts

For a full list, see Stealing: Profitable Targets.

Notes

  • The Dwarf Commoner automatically starts with one rank in this skill.
  • Slim Couldry, who initiates the questline Crime Wave, will only appear after the Warden obtains the Stealing skill or Stealth talent.
  • Stealing while stealthed adds the equivalent of 5 Cunning per Stealth rank
  • The relevant file is skill_stealing.nss (which can be read/adjusted using the Toolset).
  • Most characters can be stolen from only once, but some multiple times, if they either relocate or remain in an area which changes in some way. Examples: Murdock is a valid target in the village square before The Attack at Nightfall and (if he survives) in the chantry afterwards; Ostagar's Quartermaster can be stolen once by day and once by night (and reportedly a third time After the Joining in older game versions).

Known consequences for failed attempts:

  • A soldier at Ostagar will complain to Duncan, who then rebukes his recruit.
  • In Lothering, the two quests from Elder Miriam and Allison will become unavailable as they will refuse to converse with the Warden.
  • Knights of Redcliffe Castle and guards of Orzammar will have their dialogue change to take on a more hostile tone. Redcliffe Knights will state that they know not what to make of the Warden, claiming that they've heard accounts of them being both a hero and a scoundrel. Orzammar Guards will state that Orzammar doesn't tolerate thieves, even from a Grey Warden.
  • If he's alive, Ser Perth will claim that while the Warden is a hero to many, to him, they are also a scoundrel.
  • The next time dialogue is engaged with Arl Eamon at Redcliffe, he will preempt the usual greetings to explain that he has heard rumors of the Warden's thieving, adding that he'd appreciate it if those rumors were laid to rest. He will then offer the usual round of dialogue options relevant to his part in the story.
  • Greagoir will scold the Warden if he witnesses a failed attempt. This will also generate the Narrow Road random encounter with templars and conscripted mages.
  • Failing to steal in the Dalish Camp may cause the clan to cease trading and speaking with the party. A rogue group of hunters led by Melora will ambush the party in Wooded Hills, a random encounter often generating while travelling between Denerim and the forest.
  • Failing to steal in Denerim will generate a random encounter when traveling on the Denerim city map where a guard and sixteen soldiers recognize the Warden as a thief and attack. After this encounter, there will be another random encounter when traveling on the city map where a guard and nineteen soldiers recognize the Warden as a thief who wiped out the previous patrol and attack.

Bugs

  • Stealing may sometimes yield no items or money, while still displaying the success message. The 1.04 patch fixes this bug.