Dragon Age Wiki
Dragon Age Wiki
For staves in other Dragon Age titles, see Staves (Origins), Staves (Dragon Age II), and Staves (Inquisition).

Staves are a type of weapon for the mage class in Dragon Age: The Veilguard. There are two types of staves: Elemental Staves, which deal Cold or Fire damage, and Arcane Staves, which deal Necrotic or Electric damage. Additionally, arcane staves tend to have higher stagger than elemental staves. There are otherwise no functional differences between the two weapon types beyond what is already stated in the given weapon attributes.

In addition to normal attacks, every third consecutive light attack fires three projectiles instead of one (each dealing normal staff damage).[confirmation needed]

Staves[]

Name Damage Stagger Acquisition Abilities
Acolyte's Staff 40 Necrotic (base damage, unupgraded) 10 (base stagger, unupgraded)
  • Given at the start of the game



Flamebranch 184 Fire (base damage at +10 legendary) 62 (base stagger at +10 legendary) +15% Mana generation
Hitting a Burning enemy with this weapon generates +2 Mana
+50 maximum Mana
Deal +25% bonus Fire Ability damage for every 50 Mana spent
Frostbranch 184 Cold (base damage at +10 legendary) 94 (base stagger at +10 legendary) +20% Charged attack damage
+50% Charged attack damage vs. Armor
Apply Frozen to enemies when this weapon breaks their Armor
Charged attacks with this weapon are Critical vs. Frozen enemies
Glacial Rod 188 Cold (base damage at +10 legendary) 126 (base stagger at +10 legendary) +20% Heavy attack damage
Heavy attacks with this weapon apply an additional Chilled stack on full Staff Energy
+50% Staff Energy charge rate
+2 maximum Chilled stacks
Scorch Staff 201 Fire (base damage at +10 legendary) 260 (base stagger at +10 legendary) +25% Fire Resistance
+15% Fire damage
Heal 100 on kills with this weapon
Your Fire Resistance also contributes to your Fire damage bonus
Shadowbreath 192 Electric (base damage at +10 legendary) 339 (base stagger at +10 legendary) +25% Ranged attack damage
+15% Weakpoint damage
-20% ranged Mana cost
Ranged attack damage increases by up to 100% based on missing Mana
Shockbranch 188 Electric (base damage at +10 legendary) 281 (base stagger at +10 legendary) +20% Final attack damage
Deal +40 added Electricity damage
Gain Shocking Weapons when Final attacks defeat an enemy
Defeating enemies with a Final attack increases the damage of Shocking Weapons by +20% (resets when combat ends)
Spiritcaller 189 Necrotic (base damage at +10 legendary) 339 (base stagger at +10 legendary) +30 Defense
+20% Resistances while at Low Health
This weapon leeches health on hit if you are at Low Health
Low Health effects trigger at 10% higher health
Stormcaller 194 Electric (base damage at +10 legendary) 191 (base stagger at +10 legendary) +20% Charged Light damage
Charged attacks apply Shocked on hit if not already applied
Gain Rally Party on defeating a Shocked enemy
Companion cooldowns are reduced by 15% while Rally Party is active
Veilseeker 200 Necrotic (base damage at +10 legendary) 281 (base stagger at +10 legendary) +20% Light attack damage
Final attacks with this weapon fire an additional projectile
Final attacks with this weapon fire an additional projectile if you have at least 3 Staff Energy charges
Final attacks with this weapon create 4 projectiles, each dealing a different magical damage type

Unique[]

Name Damage Stagger Acquisition Abilities
Archon's Gaze 150 Electric (base damage) 75 (base stagger) Ranged attacks with this weapon now hit up to 3 enemies


Meredith's Legacy 266 (rogue), 171 (warrior), 180 (mage) Necrotic (base damage) 140 (rogue), 160 (warrior), 130 (mage) (base stagger) +10% leech effectiveness
This weapon leeches health on hit
You no longer gain health from Potions or companion Abilities
The Bargain 187 Necrotic (base damage) 187 (base stagger) +400 Health
-50 maximum Mana
Using an ability spends health instead of Mana at 250% its cost.

Damage and stagger[]

The following tables rank all weapons in this slot based on base damage and base stagger.

Base damage[]

Base damage values of non-unique weapons at +10 legendary (i.e., at the maximum rarity and upgraded level) are given below, along with the base damage values of unique weapons, which cannot be upgraded. The "base damage" is the weapon damage without any skill tree traits (note that each trait adds +10% weapon damage) and also without any bonuses from passives, stat-boosting valuables (specifically, Kirkwall Select 9:36), or other items.

In practice, the final, modified weapon damage will typically be much higher than the base values listed below due to the presence of traits, passives, and other bonuses. However, the base values shown below illustrate the relative damage between different weapons.

Rank Weapon Base Damage
1 Scorch Staff (elemental stave) 201 (Fire)
2 Veilseeker (arcane stave) 215 (Necrotic)
3 Stormcaller (arcane stave) 194 (Electric)
4 Shadowbreath (arcane stave) 192 (Electric)
5 Spiritcaller (arcane stave) 189 (Necrotic)
6 Shockbranch (arcane stave) 188 (Electric)
6 Glacial Rod (elemental stave) 188 (Cold)
8 The Bargain (unique arcane stave) 187 (Necrotic)
9 Frostbranch (elemental stave) 184 (Cold)
10 Flamebranch (elemental stave) 181 (Fire)
11 Meredith's Legacy (unique arcane stave) 180 (Necrotic)
12 Archon's Gaze (unique arcane stave) 150 (Electric)

Base stagger[]

Base stagger values of non-unique weapons at +10 legendary are given below, along with the base stagger values of unique weapons, which cannot be upgraded. As shown, arcane orbs generally have higher stagger than elemental orbs.

Rank Weapon Base Stagger
1 Shadowbreath (arcane stave) 339
1 Spiritcaller (arcane stave) 339
3 Shockbranch (arcane stave) 281
3 Veilseeker (arcane stave) 281
5 Scorch Staff (elemental stave) 260
6 Stormcaller (arcane stave) 191
7 The Bargain (unique arcane stave) 187
8 Meredith's Legacy (unique arcane stave) 130
9 Glacial Rod (elemental stave) 126
10 Frostbranch (elemental stave) 94
11 Archon's Gaze (unique arcane stave) 72
12 Flamebranch (elemental stave) 62

Companion weapons[]

  • Emmrich uses staves, but Emmrich's staves are not usable by Rook, and vice versa. For a list of staves useable by Emmrich, please see the main article on companion weapons.
  • Neve does not use staves, but instead use a scepters, a weapon type unique to Neve.