Staves are the two-handed weapons of choice for mages. Each staff has a weak, short range default attack that costs no mana. Below is a list of significant staves found in-game. Be aware of that staves never hit critically.
Note that some contributers are reporting identical staves (same tier) with different Damage ratings. Other stats seem to be the same.
Iron Staves (Tier 1)
Name | Damage | Armor Penetration | Range | Spellpower | Enhancements | Notes |
Acolyte's Staff | 3.00 | 20.00 | 50 | 1 | +2 spellpower | Requires 16 magic Restriction: Mage |
Magic Staff | 3.00 | 20.00 | 50 | 1 | +1 magic | Requires 16 magic Restriction: Mage |
Enchanter's Staff | 4.00 | 20.00 | 50 | 1 | +10% spirit resistance +5% fire damage +5% cold damage +5% electricity damage |
Requires 16 magic Restriction: Mage |
Grey Iron Staves (Tier 2)
Name | Damage | Armor Penetration | Range | Spellpower | Enhancements | Notes |
Darkspawn Staff | 4.40 | 23.00 | 51 | 2 | +1 spellpower +5% spirit damage |
Requires 18 magic Restriction: Mage |
Steel Staves (Tier 3)
Name | Damage | Armor Penetration | Range | Spellpower | Enhancements | Notes |
Enchanter's Staff | 3.60 | 26.00 | 52 | 3 | +1 magic +10% spell resistance +5% fire damage +5% cold damage +5% electricity damage |
Requires 20 magic Restriction: Mage |
Harrowmont's Staff | 3.60 | 26.00 | 52 | 3 | +1 magic +2 constitution |
Requires 20 magic |
Magic Staff | 4.80 | 26.00 | 52 | 3 | +1 Magic | Requires 20 magic Restriction: Mage |
Veridium Staves (Tier 4)
Name | Damage | Armor Penetration | Range | Spellpower | Enhancements | Notes |
Oak Branch | 3.90 | 29.00 | 54 | 4 | +1 Magic +2 Constitution +10% Nature Damage |
Requires 24 magic Restriction: Mage |
Sylvan's Mercy | 5.2 | 29.00 | 54 | 4 | +5% Nature Resistance +1 Spell Power +10% Nature Damage |
Requires 24 magic Restriction: Mage |
Dragonbone Staves (Tier 7)
Name | Damage | Armor Penetration | Range | Spellpower | Enhancements | Notes |
Staff of the Magister Lord | 4.80 | 40.00 | 58 | 7 | +6 willpower 4 mana regeneration in combat +6 spellpower +10% fire damage +10% spirit damage |
Requires 36 magic Restriction: Mage Purchased from the Quartermaster in the Apprentice Quarters |
Winter's Breath | 6.40 | 40.00 | 58 | 7 | +25% Cold Resistance +15% Cold Damage Radiates Cold |
Requires 36 magic Restriction: Mage (DLC - Warden's Keep) |
Wintersbreath | 6.40 | 40.00 | 58 | 7 | +25% Cold Resistance +3 Spellpower +10% Cold Damage Radiates Cold |
Requires 36 magic Restriction: Mage (Available now at Wanders of Thedas for as low as 31 sovereigns!) |
Final Reason
Description: This staff was held by several senior master conjurers of the Circle Tower, passed down from old master to new. Errant students learned to fear it, for when all other forms of discipline failed, the Final Reason would produce obedience at the cost of significant pain and discomfort.
Placement: This is meant to be usable once the player is at 11+ level and is meant to be the best staff for the mid-levels of the game.
Stats: Adds to damage, making it do as much as the dragonbone staves. Adds considerably to spellpower and to fire damage.
Note Final Reason is part of the Collector's Edition of Dragon Age: Origins (DLC - Collectors Edition).