Stagger is part of the cross-class combos system in Dragon Age II.

It can only be inflicted by a Warrior. Mages and rogues can exploit a staggered foe.

STAGGERED: -25% attack and -25% defense

Staggering Abilities Edit

Weapon and Shield DA2 Weapon and Shield
Shield Bash DA2 Shield Bash
Activation: 10
Cooldown: 15s
Requires: Level 2
The warrior's shield arcs out, striking foes like a battering ram.

Physical damage: 1.7x
Physical force: 12x
Shield Bash DA2 Pummel
Requires: Level 6
Shield Bash can be used more frequently, and enemies slammed by the warrior's shield are STAGGERED.

Cooldown: -5s (total: 10s)
STAGGERStaggeredchance: 100% for the primary target
STAGGERStaggeredchance: 40% for normal enemies within range
Two-Handed DA2 Two-Handed
Sunder Sunder
Requires: Level 4
Requires: 1 point in Two-Handed
The warrior's strikes carry such weight that critical hits gain a chance to STAGGER the victim.

Critical chance: +10%
STAGGERStaggeredchance: 20% vs. normal enemies on a critical hit.
Warmonger Warmonger
Pommel Strike DA2 Pommel Strike
Activation: 10
Duration: 5s
Cooldown: 15s
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent.

Stun chance: 100% vs. normal enemies
Pommel Strike DA2 Pommel Blow
Requires: Level 3
Pommel Strike now stuns enemies for longer and sends them reeling.

Duration: +3s (total: 8s)
Cooldown: -5s (total: 10s)
STAGGERStaggeredchance: 100% vs. stunned targets
Tremor Tremor
Range: Personal
Size: 6m
Activation: 30
Cooldown: 20s
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground.

Physical Force: 8x
Tremor Aftershock
Requires: Level 9
Tremor can be used more frequently and now has a chance to send enemies reeling.

Cooldown: -5s (total: 15s)
STAGGERStaggeredchance: 30% vs. normal enemies
Vanguard Vanguard
Cleave Cleave
Activation: 30
Duration: 10s
Cooldown: 25s
Requires: Level 6
Requires: Control
Requires: Might
Requires: 2 points in Vanguard
For a short time, the warrior's damage output increases tremendously.

Damage: +75%
Duration: 10s
Cleave Claymore
Requires: Level 10
Requires: 4 points in Vanguard
The warrior now retains the damage bonus from Cleave for longer and leaves some opponents off-balance, ready for further exploitation by a mage or rogue.

Duration: +5s

STAGGER chance 10% vs. normal enemies
stun chance 100% vs. BRITTLE targets

Reaver-(Dragon-Age-II) Reaver
Devour DA2 Devour
Activation: 20
Cooldown: 120s
Requires: Level 8
The Reaver tears into an enemy, consuming its life force to heal the Reaver.

Physical damage: 1x
Health regeneration: 1x base weapon damage
Devour DA2 Voracious
Requires: Level 12
Requires: Devour
Devour becomes so vicious that enemies are automatically STAGGERED, leaving them open to devastating follow-ups from a mage or rogue.

Physical damage: +0.25x
Health regeneration: +0.25x base weapon damage
STAGGER chance: 100%
Stun chance: 100% vs. normal enemies
Stun duration: 5s

Spells/ Abilities that use Stagger Edit

Mage Edit

Primal DA2 Primal
Chain Lightning DA2 Chain Lightning
Size: 2m (radius)
Activation: 30
Cooldown: 20s
Requires: Level 2
The mage singes a target with lightning, and electrical arcs lance out to hit other nearby foes.

Electricity damage: 3.14x Base Damage

Elemental force: 2x
Lightning arcs 2 times

Chain Lightning DA2 Chain Reaction
Requires: Level 6
Requires: 2 points in Primal
Chain Lightning now leaps between more enemies and strikes STAGGERED foes with further electricity damage.

Lightning arcs +2 times

Electricity damage: 300% vs STAGGERED targets
Elemental force: 200% vs. STAGGERED targets
Size: +2m

Arcane DA2 Arcane
Crushing Prison DA2 Crushing Prison
Activation: 30
Duration: 10s
Cooldown: 30s
Requires: Level 6
Requires: 2 points in Arcane
The mage traps a target in a collapsing cage of telekinetic force, inflicting a great deal of damage over a short time.

Physical damage: 10.8x

Enemy attack speed: -50% (40% chance vs. normal enemies)
Enemy movement speed: -50% (40% chance vs. normal enemies)

Crushing Prison DA2 Paralyzing Prison
Requires: Level 10
Crushing prison now inflicts more damage and paralyzes foes who were previously slowed.

Physical damage: +3.6x

Physical damage: 200% vs. STAGGERED targets
Paralyze chance: 40% vs. normal enemies
Paralyze chance: 100% vs. STAGGERED targets

BloodMage-Icon-DA2 Blood Mage
Hemorrhage Hemorrhage
Size: 10m
Activation: 60
Cooldown: 30s
Requires: Level 13
Requires: 3 points in Blood Mage
This spell corrupts the blood of all foes in the targeted area, inflicting damage over a short duration without regard for enemy armor or damage resistance. Creatures without blood are immune. (Blood Magic must be active.)

physical damage: 4.5x
momentarily 0% enemy armour
momentarily 0% enemy damage resistance
Hemorrhage Paralyzing Hemorrhage
Requires: Level 15
Requires: 4 points in Blood Mage
Hemorrhage now inflicts more damage and immobilizes some enemies.

physical damage: +2.25x
500% physical damage vs. STAGGERED enemies
50% paralyze chance vs. normal enemies

ForceMageIconDA2 Force Mage
FistOfTheMakerIconDA2 Fist of the Maker
Size: 6m
Activation: 40
Cooldown: 15s
Requires: Level 7
The mage slams enemies into the ground with incredible power, against which armor is no protection.

physical damage: 2.7x

Enemy armor momentarily 0%
20% stun chance vs normal enemies

FistOfTheMakerIconDA2 Maker's Hammer
Requires: Level 13
Requires: 4 points in Force Mage
Fist of the Maker now pummels enemies across a larger area. Enemies that have been thrown off-balance by a warrior are particularly vulnerable.

Size: +4m
600% physical damage vs STAGGERED targets

Rogue Edit

Dual Weapon DA2 Dual Weapon
Explosive Strike Explosive Strike
Range: Personal
Activation: 15
Cooldown: 25s
Requires: Level 4
Requires: Unforgiving Chain
The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain.

Physical damage: 0.9x + 0.5x per attack (10 max)

Physical force: 2x

Explosive Strike Merciless Strike
Requires: Level 8
Requires: 3 points in Dual Weapon
Explosive Strike now guarantees a critical hit and inflicts significantly more damage against enemies who have been knocked off balance by a warrior.

Physical damage: 300% vs. STAGGERED targets
Critical chance: 100%
Lacerate DA2 Lacerate
Upkeep: 10% of stamina
Cooldown: 10s
Requires: Level 5
Requires: Backstab
Requires: 2 points in Dual Weapon
While this mode is active, the rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time.

Physical damage: 0.9x
Chance of bleeding: 10%
Lacerate DA2 Maim
Requires: Level 9
Requires: 4 points in Dual Weapon
Lacerate now cuts deeper, inflicting serious damage.

Physical damage: +0.45x
Chance of bleeding: 100% vs. STAGGERED targets
Rogue duelist Duelist
Rogue vendetta Vendetta
Activation: 40
Cooldown: 40s
Requires: Level 11
Requires: 2 points in Duelist
Every duelist, even an archer, knows that the most memorable fights happen at close quarters...and that the first strike is the most crucial. To gain that advantage, the rogue vanishes behind a cloud of smoke, then strikes the enemy viciously from behind. This ability can be used from across the battlefield, for few rogues are as capable of moving under stealth as a duelist.

Teleports you behind the target, even as an archer
2x Physical force

physical damage:
5.5x dual wield
3.4x archery

Rogue vendetta Blood Feud
Requires: Level 16

4 points in Duelist

Even foes toughened by years of experience now suffer serious harm from Vendetta, and those that a warrior has left STAGGERED fare even worse.

300% physical damage vs STAGGERED targets

Enemy armor momentarily 0%
Enemy damage resistance momentarily 0% -10s cooldown

Marksman Marksman
Kickback Kickback
Activation: 20
Cooldown: 15s
Requires: Level 8
Requires: Rhyming Triplet
As a merchant prince, Varric knows that sometimes you need a well-placed bribe, and sometimes you need a well-placed bolt.

Physical damage: 0.57x

Physical force: 20x

Kickback Backlash
Requires: Level 12
Requires: 2 points in Marksman
Kickback now carries an even greater wallop, and Varric can now use it more frequently.

Physical damage: +0.57x

Physical force: 800% vs. STAGGERED targets
Cooldown: -5s

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