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For the spells in Dragon Age: Origins, see Spirit spells (Origins).


Spirit spells are spells available to the mage class in Dragon Age II.

Ability tree[]

Talent tree

Spells[]

Spirit Bolt Spirit Bolt
Activated
Activation: 20
Cooldown: 10s
Requires: Level 2
The mage fires a bolt of energy that slams into the target. Although other spells may be more powerful, the bolt can be cast with great frequency.

Spirit damage: 2.68x
Elemental force: 2x
Spirit Strike Spirit Strike
Upgrade
Requires: Level 6
Requires: 2 points in Spirit
Spirit bolt now surges with more power and requires less mana.

Spirit damage: +1.34x (total: 4.02x)
Spirit damage: 300% vs. DISORIENTED Disoriented targets
Elemental force: 200% vs. DISORIENTED Disoriented targets
Cost: -5 mana (total: 15)
Death Syphon Death Syphon
Sustained
Size: 10m
Upkeep: 20%
Cooldown: 5s
Requires: Level 5
The mage replenishes vitality by consuming entropic energy from nearby corpses for as long as this mode is active.

Mana regeneration: 5% per corpse

(ps3ps3 sometimes dead enemies appear to have items, but the spell will take the body and the items with it, the items do not go into your inventory; confirmed)

Death Vortex Death Vortex
Upgrade
Requires: Level 9
Requires: 3 points in Spirit
Death Syphon becomes a vortex that wrings nearby corpses dry, renewing the mage's health and restoring even more mana.

Health regeneration: 5% per corpse
Mana regeneration: +5% per corpse (total: 10%)
Dispel Magic Dispel Magic
Activated
Size: 5m
Activation: 20
Cooldown: 15s
Requires: Level 3
The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield.

Dispel chance: 100%
Transmutation Transmutation
Upgrade
Requires: Level 7
Requires: 2 points in Spirit
Dispel magic now inflicts spirit damage against any enemy using a sustained spell, and heals any party member from whom harmful effects are dispelled.

Spirit damage: 2.68x vs. enemies using sustained spells
Health regeneration: 20% for companions affected by hostile spells
Walking Bomb Walking Bomb
Activated
Activation: 30
Duration: 10s
Cooldown: 30s
Requires: Level 4
Requires: Spirit Bolt
The mage curses an enemy with an effect that turns the victim's own body into a weapon. If the enemy dies while the spell is still active, it explodes, harming all other foes nearby.

Spirit damage: 50% of victim's maximum health vs. nearby targets upon explosion
Physical force: 1x vs. nearby targets upon explosion
Corrosive Walking Bomb Corrosive Walking Bomb
Upgrade
Requires: Level 8
Requires: 3 points in Spirit
Walking Bomb now includes a corrosive effect that inflicts continual spirit damage. If the enemy dies while the effect is active, it explodes, harming all foes nearby.

Spirit damage: 2.68x vs. victim
Spirit damage: 200% vs. victim if DISORIENTED Disoriented
Virulent Walking Bomb Virulent Walking Bomb
Upgrade
Requires: Level 10
Requires: 4 points in Spirit
When a victim of Walking Bomb explodes, it can now infect nearby enemies with the same effect.

Spirit damage: 200% vs. nearby targets upon explosion if victim is DISORIENTED Disoriented
Physical force: 200% vs. nearby targets upon explosion if victim is DISORIENTED Disoriented
Infection chance: 20% vs. nearby targets
Spirit Mastery Spirit Mastery
Passive
Requires: Level 6
Requires: Walking Bomb
Requires: Death Syphon
Requires: 7 points in Spirit
Drawing from years of experience, the mage channels significant power from the Fade, inflicting greater spirit damage and regenerating mana more quickly.

Spirit damage: +25%
Critical chance: +10%
Mana/stamina regeneration rate: +10
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