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[[Category:Dragon Age: Inquisition abilities]]
 
[[Category:Dragon Age: Inquisition abilities]]
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Revision as of 21:16, 24 November 2019


Spirit abilities are abilities available to the mage class in Dragon Age: Inquisition.

Ability tree

Spirit Skill Set

Spirit Spell Set

Abilities

Barrier Barrier
Activated
Size: 4m
Activation: 50
Cooldown: 24s
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.
Elegant Defense Elegant Defense
Upgrade
You have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced.

Cooldown Reduction: 4 seconds

Energetic Defense Energetic Defense
Upgrade
Requires: Trespasser
Your barrier holds its full strength for longer before it begins to decay.

Duration: 5 seconds

Guardian Spirit Guardian Spirit
Passive
Cooldown: 60s
A protective barrier springs into place around you automatically when you are badly injured.

Barrier: 100% when at low health

Constitution +3

Peaceful Aura Peaceful Aura
Passive Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them.

Threat Reduction: 50%
Willpower +3
Dispel Dispel
Activated
Size: 5m
Activation: 35 mana
Cooldown: 8s
You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.
Transmute Magic Transmute Magic
Upgrade
Dispelling magic and status effects increases your owns spells' damage and barrier generation for a brief duration.

Barrier: 50%
Damage Bonus: 25%
Duration 10s
Strengthened Veil Strengthened Veil
Upgrade
Requires: Trespasser
Dispel now weakens the magical attacks of affected enemies.

Damage Reduction: 40%
Duration: 10 seconds


Mind Blast Mind Blast
Activated
Size: 5m
Activation: 20 mana
Cooldown: 8s
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
Fortifying Blast Fortifying Blast
Upgrade
Each time you strike with Mind Bast increases your protective barrier as you turn their pain into your power.

Barrier: 10%
Cleansing Blast Cleansing Blast
Upgrade
Requires: Trespasser
You can now use Mind Blast to remove all negative status effects from yourself.
Rejuvenating Barrier Rejuvenating Barrier
Passive When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly.

Mana Regeneration: 35%
Constitution + 3
Revival Revival
Activated
Size: 2m
Activation: 85 mana
Cooldown: 60s
You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.
Life Ward Life Ward
Upgrade
Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious.

Damage resistance: 25%
Duration: 15s


Desperation Desperation
Upgrade
Requires: Trespasser
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again.

Damage Bonus: 200%
Attack Speed Bonus: 50%
Duration: 10 seconds
Cost: 30 mana
Cooldown Time: 30 seconds


Strength of Spirits Strength of Spirits
Passive Your barriers draw on the magic of the fade to absorb more energy before depleting.

Barrier Bonus: 50%