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{{:Strength of Spirits|style=skillspelltalentrow}} |
{{:Strength of Spirits|style=skillspelltalentrow}} |
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[[Category:Dragon Age: Inquisition abilities]] |
[[Category:Dragon Age: Inquisition abilities]] |
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− | [[Category:Dragon Age: Inquisition object images]] |
Revision as of 21:16, 24 November 2019
Spirit abilities are abilities available to the mage class in Dragon Age: Inquisition.
Ability tree
Abilities
Barrier |
Activated Size: 4m Activation: 50 Cooldown: 24s |
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects. |
Elegant Defense Upgrade |
You have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced. Cooldown Reduction: 4 seconds |
Energetic Defense Upgrade Requires: Trespasser |
Your barrier holds its full strength for longer before it begins to decay. Duration: 5 seconds |
Guardian Spirit |
Passive Cooldown: 60s |
A protective barrier springs into place around you automatically when you are badly injured. Barrier: 100% when at low health Constitution +3 |
Peaceful Aura |
Passive | Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them. Threat Reduction: 50% Willpower +3 |
Dispel |
Activated Size: 5m Activation: 35 mana Cooldown: 8s |
You remove hostile magic and status effects from allies while stripping beneficial effects from enemies. |
Transmute Magic Upgrade |
Dispelling magic and status effects increases your owns spells' damage and barrier generation for a brief duration. Barrier: 50% Damage Bonus: 25% Duration 10s |
Strengthened Veil Upgrade Requires: Trespasser |
Dispel now weakens the magical attacks of affected enemies. Damage Reduction: 40% Duration: 10 seconds |
Mind Blast |
Activated Size: 5m Activation: 20 mana Cooldown: 8s |
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again. |
Fortifying Blast Upgrade |
Each time you strike with Mind Bast increases your protective barrier as you turn their pain into your power. Barrier: 10% |
Cleansing Blast Upgrade Requires: Trespasser |
You can now use Mind Blast to remove all negative status effects from yourself. |
Rejuvenating Barrier |
Passive | When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly. Mana Regeneration: 35% Constitution + 3 |
Revival |
Activated Size: 2m Activation: 85 mana Cooldown: 60s |
You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again. |
Life Ward Upgrade |
Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious. Damage resistance: 25% Duration: 15s |
Desperation Upgrade Requires: Trespasser |
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again. Damage Bonus: 200% Attack Speed Bonus: 50% Duration: 10 seconds Cost: 30 mana Cooldown Time: 30 seconds |
Strength of Spirits |
Passive | Your barriers draw on the magic of the fade to absorb more energy before depleting. Barrier Bonus: 50% |