Spirit abilities are abilities available to the mage class in Dragon Age: Inquisition.

Ability tree Edit

Spirit Skill Set

Spirit Spell Set

Abilities Edit

Barrier (Inquisition) Barrier
Size: 4m
Activation: 50
Cooldown: 24s
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.
Barrier (Inquisition) Elegant Defense
You have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced.

Cooldown Reduction: 4 seconds

Barrier (Inquisition) Energetic Defense
Requires: Trespasser
Your barrier holds its full strength for longer before it begins to decay.

Duration: 5 seconds

Guardian Spirit Guardian Spirit
Passive A protective barrier springs into place around you automatically when you are badly injured.

Constitution +3
Peaceful Aura Peaceful Aura
Passive Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them.

Threat Reduction: 50%
Willpower +3
Dispel Dispel
Size: 5m
Activation: 35 mana
Cooldown: 8s
You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.
Dispel Transmute Magic
Dispelling magic and status effects increases your owns spells' damage and barrier generation for a brief duration.

Barrier: 50%
Damage Bonus: 25%
Duration 10s
Dispel Strengthened Veil
Requires: Trespasser
Dispel now weakens the magical attacks of affected enemies.

Damage Reduction: 40%
Duration: 10 seconds

Mind Blast (Inquisition) Mind Blast
Size: 5m
Activation: 20 mana
Cooldown: 8s
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
Mind Blast (Inquisition) Fortifying Blast
Each time you strike with Mind Bast increases your protective barrier as you turn their pain into your power.

Barrier: 10%
Mind Blast (Inquisition) Cleansing Blast
Requires: Trespasser
You can now use Mind Blast to remove all negative status effects from yourself.
Rejuvenating Barrier Rejuvenating Barrier
Passive When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly.

Mana Regeneration: 35%
Constitution + 3
Revival (Inquisition) Revival
Size: 2m
Activation: 85 mana
Cooldown: 60s
You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.
Revival (Inquisition) Life Ward
Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious.

Damage resistance: 25%
Duration: 15s

Revival (Inquisition) Desperation
Requires: Trespasser
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again.

Damage Bonus: 200%
Attack Speed Bonus: 50%
Duration: 10 seconds
Cost: 30 mana
Cooldown Time: 30 seconds

Strength of Spirits Strength of Spirits
Passive Your barriers draw on the magic of the fade to absorb more energy before depleting.

Barrier Bonus: 50%
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