Spirit Smite is a monster ability in Dragon Age: Origins.
Information[]
- Damage: 30
- Damage Type: Spirit
- Radius: 2.5
- Range: 5m
- Duration:
3s (delay interval: 0.75s)
- Stun Duration: 1.5s
Combat tactics conditions[]
- Clustered with same group, 2+ ~ 100% chance
- Any ~ 40% chance
Used by[]
Notes[]
- The Archdemon starts to use this attack once the fight enters phase three, which is when its health is at or below 50% and above 30%.
- A column of spirit energy strikes target location or target creature, then four more columns strike random locations around initial location. The four subsequent blasts can be as far as ~9m and as close as ~3.5m away from the first one.
- A successful mental resistance check against the Archdemon's spellpower reduces the damage by half.
Trivia[]
- The code suggests this ability was at some point intended to also paralyze targets who fail their resistance check, but this effect was removed later.