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Spirit Smite is a monster ability in Dragon Age: Origins.

Information[]

  • Damage: 30
  • Damage Type: Spirit
  • Radius: 2.5
  • Range: 5m
  • Duration: 3s (delay interval: 0.75s)
  • Stun Duration: 1.5s

Combat tactics conditions[]

  • Clustered with same group, 2+ ~ 100% chance
  • Any ~ 40% chance

Used by[]

Notes[]

  • The Archdemon starts to use this attack once the fight enters phase three, which is when its health is at or below 50% and above 30%.
  • A column of spirit energy strikes target location or target creature, then four more columns strike random locations around initial location. The four subsequent blasts can be as far as ~9m and as close as ~3.5m away from the first one.
  • A successful mental resistance check against the Archdemon's spellpower reduces the damage by half.

Trivia[]

  • The code suggests this ability was at some point intended to also paralyze targets who fail their resistance check, but this effect was removed later.

Gallery[]

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