Spirit Blade is a mage ability from the Knight-Enchanter specialization in Dragon Age: Inquisition.
Information[]
Upgrades[]
Defending Blade |
Upgrade Requires: Spirit Blade |
You deflect incoming projectiles with Spirit Blade, sending a shockwave of energy back at the attacker. Defending Blade enhances Spirit Blade, reflecting projectiles back at your attackers in the form of shockwaves. |
Amplified Blade |
Upgrade Requires: Trespasser |
Spirit Blade generates charge more quickly, but you expend all charge when striking an enemy. |
Notes[]
Charges[]
Spirit Blade charges are displayed as integer values, ranging from 1 to 99, as part of the Spirit Blade Charge status effect. Basic attacks and spells (other than Spirit Blade) that connect with an enemy generate charges. A Spirit Blade attack that connects with an enemy, even if the attack is blocked, consumes Spirit Blade charges, expending half of the total charges. If Amplified Blade is unlocked, all charges are expended instead. At maximum charges (99), it takes 7 swings to reach the minimum (1). Internally, charges are stored with decimals but are rounded to the nearest integer for display. For instance, charges for 7 consecutive swings starting from maximum charges are stored as 99, 49.5, 24.75, 12.375, 6.1875, 3.09375, 1.546875, and finally 1, but are displayed respectively as 99, 50, 25, 12, 6, 3, 2, and 1.
Generating charges:
- A basic staff projectile generates 5 charges. An attack chain ending in 3 projectiles generates up to 15 charges
- A basic AoE melee attack made with the Blade of Tidarion generates 5 charges for each enemy struck
- Spells generate 5 charges for each enemy struck. If friendly fire is enabled, 5 charges are also generated for each party member struck
- Spells launching multiple projectiles, such Energy Barrage (12 projectiles with staves or 24 projectiles with a rune imbued Blade of Tidarion), generate 5 charges for each projectile
If Amplified Blade is unlocked, an additional 5 charges are generated. Striking enemies within a Disruption Field with Charged Disruption unlocked generates an additional 3 charges.
Damage[]
Attacks made by Spirit Blade in succession form a 3-attack sequence, adding additional Spirit Damage:
- Attack 1: +6.67% weapon damage per charge. At 99 charges, +660% weapon damage
- Attack 2: +10% weapon damage per charge. At 99 charges, +990% weapon damage
- Attack 3: +10% weapon damage per charge. At 99 charges, +990% weapon damage
For damage optimization, due to the fact that Spirit Blade attacks 2 and 3 deal more bonus damage per charge, abilities with projectiles such as Energy Barrage or delayed activation such as Fire Mine can replenish charges between attacks without interrupting the 3-attack sequence by preemptively casting those spells before performing Spirit Blade attacks.
Additional info[]
- No longer triggers combos as of Patch 2 (was an Eldritch detonator).
- Used to deal 300% weapon damage with 200% damage bonus against barrier and 400% damage bonus against guard, and did not have the charge mechanic prior to Patch 7.