Dragon Age Wiki
Dragon Age Wiki
(Changing category)
Line 6: Line 6:
 
The third trap is a real challenge. A large chamber has a column reaching down from the middle of the cavern with four angry faces on it. Surrounding the column are four spirit anvils matching up with the four faces. When the battle begins shortly after entering the room, the faces will summon spirits which take the form of enemies. A few facts about this battle:
 
The third trap is a real challenge. A large chamber has a column reaching down from the middle of the cavern with four angry faces on it. Surrounding the column are four spirit anvils matching up with the four faces. When the battle begins shortly after entering the room, the faces will summon spirits which take the form of enemies. A few facts about this battle:
   
* The anvils are activated by killing the enemy that spawned at it
+
* The Anvils are activated by killing the spirit that spawned at it.
* Anvils can only be used once before requiring reactivation.
+
* Using Anvils will deal 500 damage to the face which faces the Anvil. Anvils can only be used once before requiring reactivation. There is no other method of dealing damage to the Spirit Apparatus.
  +
* Each face of the Spirit Apparatus has 1,500 health. Consequently, three hits from the Anvils will destroy them.
* The anvils, once activated do damage to the face that is facing it.
 
  +
* Initially, weaker Elite-level Forgotten Spirits spawn from each face. When a face takes 500 damage from an Anvil, a more powerful, ranged attacker spawns at the face. The ranged spirit has greater health, increased damage, and several Bow/Crossbow and Rogue talents. They have a habit of using Dirty Fighting on the first companion in melee range. The first Anvil hit also changes the damaged face's eyes into a glowing blue, which heals any enemy spirit in front of it for damage which scales rapidly depending on difficulty.
* The first anvil hit changes the face's eyes into a glowing blue, which heals the enemy spirit in front of it.
 
  +
* The second Anvil hit makes the face's eyes fire spirit projectiles every 5 seconds to any party members in front of the face. Damage is nearly negligible on lower difficulties but very significant on higher difficulties. In addition, a third spirit type, an Enraged Spirit, spawns, which not only possess even more health and damage, but possess Two-Handed weapon talents and are more aggressive than the other spirits.
* The second anvil hit makes the face's eyes spit damaging blood every 5 seconds.
 
  +
* The spirit projectiles and area of effect heal only affect those standing in front of the face which is using the heal/AoE damage. Party members are not healed by the faces, and enemies do not get hit by the spirit projectiles.
* Initially, the faces will spawn Forgotten Spirits, but once damaged, they will spawn tougher Enraged Spirits
 
 
* The third anvil hit deactivates a face completely.
* The blood spit and heals only affect those standing in front of the face.
 
* The third anvil hit deactivates a face completely.
 
 
* When all faces are deactivated the fight is over.
 
* When all faces are deactivated the fight is over.
* The spirits will only attack you once you attack them or get too close to them.
+
* The spirits will only attack you once you attack them or get too close to them. Enraged Spirits tend to be more aggressive than the others, however, and it is not uncommon for a neighboring one to join the fray.
 
* Neither the spirits, nor completion of the trap/puzzle will give you experience.
 
* Neither the spirits, nor completion of the trap/puzzle will give you experience.
  +
* When an Anvil deals damage to the Spirit Apparatus, all spirits despawn after a few (roughly ten) seconds. The faces then rotate clockwise, and the spirits respawn with full health. It is possible to activate more than one Anvil in one rotation, but you must destroy the Spirits and activate the Anvils quickly.
   
 
Status:
 
Status:
  +
*Purple - No effect. This is a face's default status. Spawns Forgotten Spirits.
*purple- no effect
 
*blue- heal (nearby only) Note: it is possible for these not to appear (tested on level 16 warrior, it went straight to from purple to black. Also tested on level 12 mage, they were not skipped)(ps3)
+
*Blue - Area of effect heal. The heal only affects spirits in front of the face, but it has a very long range. Occurs after 500 damage (one Anvil hit) has been dealt to the face. (Note: it is possible for these not to appear (tested on level 16 warrior, it went straight to from purple to black. Also tested on level 12 mage, they were not skipped)(ps3)
  +
*Black - Continuous spirit damage pulses, and Enraged Spirits are spawned. The pulses only affect party members in front of the face, but it has a very long range. Occurs after 1,000 damage (two Anvil hits) has been dealt to the face.
*black- constant damage (nearby only)
 
  +
*Closed - No effect. No spirits are spawned. Occurs after 1,500 damage (three Anvil hits) has been dealt to the face.
*closed- no effect
 
  +
after all the eyes close it will stop spawning enemies and be considered "dead" although no loot will appear.
+
After all the eyes close it will stop spawning enemies and be considered "dead" although no loot will appear.
   
 
==Strategies==
 
==Strategies==

Revision as of 03:03, 1 August 2010

The Spirit Apparatus is a boss in the Anvil of the Void .It summons enraged spirits and forgotten spirits, the latter of which uses ranged attacks. The Apparatus is surrounded by spirit anvils that you can use to deal damage but only after you kill the nearest enraged/forgotten spirit. The statue's four heads can only be damaged by the spirit anvils that make them change the effects they exhibit.

Summary

The third trap is a real challenge. A large chamber has a column reaching down from the middle of the cavern with four angry faces on it. Surrounding the column are four spirit anvils matching up with the four faces. When the battle begins shortly after entering the room, the faces will summon spirits which take the form of enemies. A few facts about this battle:

  • The Anvils are activated by killing the spirit that spawned at it.
  • Using Anvils will deal 500 damage to the face which faces the Anvil. Anvils can only be used once before requiring reactivation. There is no other method of dealing damage to the Spirit Apparatus.
  • Each face of the Spirit Apparatus has 1,500 health. Consequently, three hits from the Anvils will destroy them.
  • Initially, weaker Elite-level Forgotten Spirits spawn from each face. When a face takes 500 damage from an Anvil, a more powerful, ranged attacker spawns at the face. The ranged spirit has greater health, increased damage, and several Bow/Crossbow and Rogue talents. They have a habit of using Dirty Fighting on the first companion in melee range. The first Anvil hit also changes the damaged face's eyes into a glowing blue, which heals any enemy spirit in front of it for damage which scales rapidly depending on difficulty.
  • The second Anvil hit makes the face's eyes fire spirit projectiles every 5 seconds to any party members in front of the face. Damage is nearly negligible on lower difficulties but very significant on higher difficulties. In addition, a third spirit type, an Enraged Spirit, spawns, which not only possess even more health and damage, but possess Two-Handed weapon talents and are more aggressive than the other spirits.
  • The spirit projectiles and area of effect heal only affect those standing in front of the face which is using the heal/AoE damage. Party members are not healed by the faces, and enemies do not get hit by the spirit projectiles.
  • The third anvil hit deactivates a face completely.
  • When all faces are deactivated the fight is over.
  • The spirits will only attack you once you attack them or get too close to them. Enraged Spirits tend to be more aggressive than the others, however, and it is not uncommon for a neighboring one to join the fray.
  • Neither the spirits, nor completion of the trap/puzzle will give you experience.
  • When an Anvil deals damage to the Spirit Apparatus, all spirits despawn after a few (roughly ten) seconds. The faces then rotate clockwise, and the spirits respawn with full health. It is possible to activate more than one Anvil in one rotation, but you must destroy the Spirits and activate the Anvils quickly.

Status:

  • Purple - No effect. This is a face's default status. Spawns Forgotten Spirits.
  • Blue - Area of effect heal. The heal only affects spirits in front of the face, but it has a very long range. Occurs after 500 damage (one Anvil hit) has been dealt to the face. (Note: it is possible for these not to appear (tested on level 16 warrior, it went straight to from purple to black. Also tested on level 12 mage, they were not skipped)(ps3)
  • Black - Continuous spirit damage pulses, and Enraged Spirits are spawned. The pulses only affect party members in front of the face, but it has a very long range. Occurs after 1,000 damage (two Anvil hits) has been dealt to the face.
  • Closed - No effect. No spirits are spawned. Occurs after 1,500 damage (three Anvil hits) has been dealt to the face.

After all the eyes close it will stop spawning enemies and be considered "dead" although no loot will appear.

Strategies

Mage Advice

  • one spell that is an absolute must for this fight is Curse of Mortality, use it when its eyes are blue and you are fighting a Forgotten Spirit or if you are fighting at close range to the apparatus. also standing in one of the hallways is very useful, as it rotates allowing you access to all heads. Have a spirit healer and many lyrium potions as the combat is never over and allies do not revive.

Positioning Advice

  • Note: because the loot appears in chests instead of the corpse, you can loot some potions, poultices and salves from chests in the west-facing hallway. Holding your position in the westward hallway (the longer of the two) will give you a big strategic advantage if you have glyph spells or Shale (with Rock Mastery) as it goes into a bottleneck, and makes Earthquake/Earthen Grasp/Glyph of Paralysis/Glyph of Repulsion very effective, although you may need curse of mortality to beat ranged as they keep close to the apparatus.
  • It is possible to use ranged weaponry and spells from the doorway.

General Advice

  • Note that the faces rotate after a Spirit is killed. If a particular face is damaged by a spirit anvil two or three times, that face will be dead, and the apparutus will not participate in any fights that take place in front of it. It also does not spawn new Spirits.
  • If you do not have Curse of Mortality and you are trying to kill a Spirit in front of a blue-eyes (healing) face, you must pull that Spirit to another side of the apparatus. This can be tricky if the Spirit is an archer; try attacking him then hiding behind rocks to make him move. Once a face is dead, keep the party in front of it as it rotates, and pull Spirits as needed.
  • It is not necessary to fight more than one Spirit at a time, but make sure your tactics do not cause party members to attack Spirits unnecessarily.
  • Ensure that party members do not attack the statue.

See also

A Paragon of Her Kind A Paragon of Her Kind, and The Anvil of the Void

A Golem's Memories A Golem's Memories

The Stone Prisoner The Stone Prisoner