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==Summary==
 
 
The Spirit Apparatus is a boss in the Anvil of the Void .It summons [[Enraged Spirit|enraged spirits]] and [[Enraged Spirit| ]][[forgotten Spirit|forgotten spirits]], the latter of which uses ranged attacks. it is surrounded by spirit anvils and you can you to deal damage, but only after you kill the nearest enraged/forgotten spirit. it has four heads, they can only be damaged by spirit anvils, that make them change effects.
 
The Spirit Apparatus is a boss in the Anvil of the Void .It summons [[Enraged Spirit|enraged spirits]] and [[Enraged Spirit| ]][[forgotten Spirit|forgotten spirits]], the latter of which uses ranged attacks. it is surrounded by spirit anvils and you can you to deal damage, but only after you kill the nearest enraged/forgotten spirit. it has four heads, they can only be damaged by spirit anvils, that make them change effects.
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==Summary==
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The third trap is a real challenge. A large chamber has a column reaching down from the middle of the cavern with four angry faces on it. Surrounding the column are four spirit anvils matching up with the four faces. When the battle begins shortly after entering the room, the faces will summon spirits which take the form of enemies. A few facts about this battle.
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* The anvils are activated by killing the mob that spawned at it
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* Anvils can only be used once before requiring reactivation.
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* The anvils, once activated do damage to the face that is facing it.
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* The first anvil hit changes the face's eyes into a glowing blue, which heals the enemy spirit in front of it.
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* The second anvil hit makes the face's eyes spit damaging blood every 5 seconds.
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* Initially, the faces will spawn Forgotten Spirits, but once damaged, they will spawn tougher Enraged Spirits
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* The blood spit and heals only affect those standing in front of the face.
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* The third anvil hit deactivates a face completely.
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* When all faces are deactivated the fight is over.
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* The spirits will only attack you once you attack them or get too close to them.
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* Neither the spirits, nor completion of the trap/puzzle will give you experience.
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Status:
 
*purple- no effect
 
*purple- no effect
 
*blue- heal (nearby only) Note: it is possible for these not to appear (tested on level 16 warrior, it went straight to from purple to black. Also tested on level 12 mage, they were not skipped)(ps3)
 
*blue- heal (nearby only) Note: it is possible for these not to appear (tested on level 16 warrior, it went straight to from purple to black. Also tested on level 12 mage, they were not skipped)(ps3)
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*closed- no effect
 
*closed- no effect
 
after all the eyes close it will stop spawning enemies and be considered "dead" although no loot will appear.
 
after all the eyes close it will stop spawning enemies and be considered "dead" although no loot will appear.
==
 
Strategies==
 
 
   
 
==Strategies==
one spell that is an absolute must for this fight is [[Curse of Mortality]], use it when its eyes are blue and you are fighting a [[Forgotten Spirit]] or if you are fighting at close range to the apparatus. also standing in one of the hallways is very useful, as it rotates allowing you access to all heads. Have a spirit healer and many lyrium potions as the combat is never over and allies do not revive. Note: because the loot appears in chests instead of the corpse, you can loot some potions, poultices and salves from chests in the west-facing hallway. Holding your position in the westward hallway (the longer of the two) will give you a big strategic advantage if you have glyph spells or [[Shale]] (with [[Shale Talents|Rock Mastery]]) as it goes into a bottleneck, and makes [[Earthquake]]/[[Earthen Grasp]]/[[Glyph of Paralysis]]/[[Glyph of Repulsion]] very effective, although you may need curse of mortality to beat ranged as they keep close to the apparatus.
 
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===Mage Advice===
   
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*one spell that is an absolute must for this fight is [[Curse of Mortality]], use it when its eyes are blue and you are fighting a [[Forgotten Spirit]] or if you are fighting at close range to the apparatus. also standing in one of the hallways is very useful, as it rotates allowing you access to all heads. Have a spirit healer and many lyrium potions as the combat is never over and allies do not revive.
   
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===Positioning Advice===
 
*Note: because the loot appears in chests instead of the corpse, you can loot some potions, poultices and salves from chests in the west-facing hallway. Holding your position in the westward hallway (the longer of the two) will give you a big strategic advantage if you have glyph spells or [[Shale]] (with [[Shale Talents|Rock Mastery]]) as it goes into a bottleneck, and makes [[Earthquake]]/[[Earthen Grasp]]/[[Glyph of Paralysis]]/[[Glyph of Repulsion]] very effective, although you may need curse of mortality to beat ranged as they keep close to the apparatus.
   
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==General Advice==
Another method: Note that the faces rotate after a Spirit is killed. If a particular face is damaged by a spirit anvil two or three times, that face will be dead, and the apparutus will not participate in any fights that take place in front of it. It also does not spawn new Spirits. If you do not have Curse of Mortality and you are trying to kill a Spirit in front of a blue-eyes (healing) face, you must pull that Spirit to another side of the apparatus. This can be tricky if the Spirit is an archer; try attacking him then hiding behind rocks to make him move. Once a face is dead, keep the party in front of it as it rotates, and pull Spirits as needed. It is not necessary to fight more than one Spirit at a time, but make sure your tactics do not cause party members to attack Spirits unnecessarily.
 
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*Note that the faces rotate after a Spirit is killed. If a particular face is damaged by a spirit anvil two or three times, that face will be dead, and the apparutus will not participate in any fights that take place in front of it. It also does not spawn new Spirits.
 
*If you do not have Curse of Mortality and you are trying to kill a Spirit in front of a blue-eyes (healing) face, you must pull that Spirit to another side of the apparatus. This can be tricky if the Spirit is an archer; try attacking him then hiding behind rocks to make him move. Once a face is dead, keep the party in front of it as it rotates, and pull Spirits as needed.
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*It is not necessary to fight more than one Spirit at a time, but make sure your tactics do not cause party members to attack Spirits unnecessarily.
   
 
==See also==
 
==See also==

Revision as of 10:23, 16 April 2010

The Spirit Apparatus is a boss in the Anvil of the Void .It summons enraged spirits and forgotten spirits, the latter of which uses ranged attacks. it is surrounded by spirit anvils and you can you to deal damage, but only after you kill the nearest enraged/forgotten spirit. it has four heads, they can only be damaged by spirit anvils, that make them change effects.

Summary

The third trap is a real challenge. A large chamber has a column reaching down from the middle of the cavern with four angry faces on it. Surrounding the column are four spirit anvils matching up with the four faces. When the battle begins shortly after entering the room, the faces will summon spirits which take the form of enemies. A few facts about this battle.

  • The anvils are activated by killing the mob that spawned at it
  • Anvils can only be used once before requiring reactivation.
  • The anvils, once activated do damage to the face that is facing it.
  • The first anvil hit changes the face's eyes into a glowing blue, which heals the enemy spirit in front of it.
  • The second anvil hit makes the face's eyes spit damaging blood every 5 seconds.
  • Initially, the faces will spawn Forgotten Spirits, but once damaged, they will spawn tougher Enraged Spirits
  • The blood spit and heals only affect those standing in front of the face.
  • The third anvil hit deactivates a face completely.
  • When all faces are deactivated the fight is over.
  • The spirits will only attack you once you attack them or get too close to them.
  • Neither the spirits, nor completion of the trap/puzzle will give you experience.

Status:

  • purple- no effect
  • blue- heal (nearby only) Note: it is possible for these not to appear (tested on level 16 warrior, it went straight to from purple to black. Also tested on level 12 mage, they were not skipped)(ps3)
  • black- constant damage (nearby only)
  • closed- no effect

after all the eyes close it will stop spawning enemies and be considered "dead" although no loot will appear.

Strategies

Mage Advice

  • one spell that is an absolute must for this fight is Curse of Mortality, use it when its eyes are blue and you are fighting a Forgotten Spirit or if you are fighting at close range to the apparatus. also standing in one of the hallways is very useful, as it rotates allowing you access to all heads. Have a spirit healer and many lyrium potions as the combat is never over and allies do not revive.

Positioning Advice

  • Note: because the loot appears in chests instead of the corpse, you can loot some potions, poultices and salves from chests in the west-facing hallway. Holding your position in the westward hallway (the longer of the two) will give you a big strategic advantage if you have glyph spells or Shale (with Rock Mastery) as it goes into a bottleneck, and makes Earthquake/Earthen Grasp/Glyph of Paralysis/Glyph of Repulsion very effective, although you may need curse of mortality to beat ranged as they keep close to the apparatus.

General Advice

  • Note that the faces rotate after a Spirit is killed. If a particular face is damaged by a spirit anvil two or three times, that face will be dead, and the apparutus will not participate in any fights that take place in front of it. It also does not spawn new Spirits.
  • If you do not have Curse of Mortality and you are trying to kill a Spirit in front of a blue-eyes (healing) face, you must pull that Spirit to another side of the apparatus. This can be tricky if the Spirit is an archer; try attacking him then hiding behind rocks to make him move. Once a face is dead, keep the party in front of it as it rotates, and pull Spirits as needed.
  • It is not necessary to fight more than one Spirit at a time, but make sure your tactics do not cause party members to attack Spirits unnecessarily.

See also

A Paragon of Her Kind A Paragon of Her Kind, and The Anvil of the Void

A Golem's Memories A Golem's Memories

The Stone Prisoner The Stone Prisoner