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== Information ==
 
== Information ==
 
* Damage: 300% weapon damage
 
* Damage: 300% weapon damage
* Cooldown time: 20 seconds
+
* Cooldown time: 8 seconds
* Cost: 35 Stamina
+
* Cost: 20 Stamina
   
 
== Upgrade ==
 
== Upgrade ==
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* Deals friendly fire damage, although allies cannot trigger the trap. Does not deal friendly fire damage to the user
 
* Deals friendly fire damage, although allies cannot trigger the trap. Does not deal friendly fire damage to the user
 
* Does not require a "priming" time (as is the case with [[Ice Mine]] and [[Fire Mine]]), allowing it to be activated instantly when just by placing it near an enemy
 
* Does not require a "priming" time (as is the case with [[Ice Mine]] and [[Fire Mine]]), allowing it to be activated instantly when just by placing it near an enemy
  +
  +
== Bugs ==
  +
* The bonus damage from [[Set Them Up]] is 35%, instead of 25%, only for this ability.
 
[[Category:Dragon Age: Inquisition abilities]]
 
[[Category:Dragon Age: Inquisition abilities]]

Revision as of 22:08, 3 July 2020


Spike Trap is a rogue ability from the Artificer specialization in Dragon Age: Inquisition.

Information

  • Damage: 300% weapon damage
  • Cooldown time: 8 seconds
  • Cost: 20 Stamina

Upgrade

Pyrotechnics Pyrotechnics
Upgrade
Requires: Spike Trap
Spike Trap creates an even larger detonation.

Area of Effect: 4 meters
Shrapnel Shrapnel
Upgrade
Requires: Trespasser
Spike Trap leaves your enemies bleeding for several seconds.

Notes

  • Deals friendly fire damage, although allies cannot trigger the trap. Does not deal friendly fire damage to the user
  • Does not require a "priming" time (as is the case with Ice Mine and Fire Mine), allowing it to be activated instantly when just by placing it near an enemy

Bugs

  • The bonus damage from Set Them Up is 35%, instead of 25%, only for this ability.