Spike Trap is a rogue ability from the Artificer specialization in Dragon Age: Inquisition.
Information[]
- Damage: 300% weapon damage
- Cooldown time: 8 seconds
- Cost: 20 Stamina
Upgrade[]
Pyrotechnics |
Upgrade Requires: Spike Trap |
Spike Trap creates an even larger detonation. Area of Effect: 4 meters |
Shrapnel |
Upgrade Requires: Trespasser |
Spike Trap leaves your enemies bleeding for several seconds. |
Notes[]
- Although party members cannot trigger the trap, enemies that trigger it can inflict friendly fire damage to party members but not the caster
- Does not require a "priming" time (as is the case with Ice Mine and Fire Mine), allowing it to be activated instantly when just by placing it near an enemy
- Placing a Spike Trap does not break stealth
Bugs[]
- The bonus damage from Set Them Up is 35%, instead of 25%, only for this ability.