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Spike Trap is a rogue ability from the Artificer specialization in Dragon Age: Inquisition.

Information[]

  • Damage: 300% weapon damage
  • Cooldown time: 8 seconds
  • Cost: 20 Stamina

Upgrade[]

Pyrotechnics Pyrotechnics
Upgrade
Requires: Spike Trap
Spike Trap creates an even larger detonation.

Area of Effect: 4 meters
Shrapnel Shrapnel
Upgrade
Requires: Trespasser
Spike Trap leaves your enemies bleeding for several seconds.

Notes[]

  • Although party members cannot trigger the trap, enemies that trigger it can inflict friendly fire damage to party members but not the caster
  • Does not require a "priming" time (as is the case with Ice Mine and Fire Mine), allowing it to be activated instantly when just by placing it near an enemy
  • Placing a Spike Trap does not break stealth

Bugs[]

  • The bonus damage from Set Them Up is 35%, instead of 25%, only for this ability.
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