Dragon Age Wiki
Advertisement
Dragon Age Wiki
For spells in Dragon Age II, see Spells (Dragon Age II).
Mage

Spells give mages the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of talents. Mage spells include the class-based Arcane, Arcane Warrior, Blood Mage, Shapeshifter, Spirit Healer schools in addition to the four main schools of magic: Primal, Creation, Spirit, and Entropy. The Warden's Keep DLC also adds the Power of Blood school.

A Warden mage starts the game at level 1 with the spell Arcane Bolt in addition to two other spells of choice. Each level thereafter a mage gains one spell per level, and additional extra bonus spells are awarded at various points during the story. One free spell is gained after reviving Arl Eamon during The Urn of Sacred Ashes, another upon entering Denerim during the Battle of Denerim. A total of 5 more spells can be attained through tomes.

Threat information

Many spells generate threat on hit or activation. In addition to the threat number found in the spell mechanics' descriptions, any damage dealt by the spell will generate additional threat. This additional threat is based on the damage amount in relation to an enemy's maximum health: e.g. dealing 50 damage to an enemy whose starting health is 100 will generate 50 points of threat, as will dealing 100 damage to an enemy whose starting health is 200.

Arcane

Class spells made accessible to all mages and their specializations.

Mastery Arcane Bolt Arcane Bolt Arcane Shield may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Staff Focus Staff Focus Arcane Mastery Arcane Mastery
Attunement* Fade Shield may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Elemental Mastery may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Attunement Attunement Time Spiral Time Spiral
Field* Repulsion Field Repulsion Field Invigorate Invigorate Arcane Field Arcane Field Mystical Negation Mystical Negation

*Only available in Dragon Age: Origins - Awakening

Primal

Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

Fire Flame Blast Flame Blast Flaming Weapons Flaming Weapons Fireball may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Inferno Inferno
Earth Rock Armor may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Stonefist may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Earthquake Earthquake Petrify may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Cold Winter's Grasp may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Frost Weapons Frost Weapons Cone of Cold may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Blizzard may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Lightning Lightning Lightning Shock Shock Tempest may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Chain Lightning may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

All Electrical damage spells drain stamina.

Creation

Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Healing Heal may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Rejuvenate Rejuvenate Regeneration Regeneration Mass Rejuvenation Mass Rejuvenation
Enhancements Heroic Offense Heroic Offense Heroic Aura may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Heroic Defense Heroic Defense Haste may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Glyphs Glyph of Paralysis may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Glyph of Warding Glyph of Warding Glyph of Repulsion may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Glyph of Neutralization Glyph of Neutralization
Summoning Spell Wisp Spell Wisp Grease Grease Spellbloom Spellbloom Stinging Swarm Stinging Swarm
Note: For all Healing Spells total effect & efficiency click Here.

Spirit

Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Anti-Magic Spell Shield Spell Shield Dispel Magic may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Anti-Magic Ward Anti-Magic Ward Anti-Magic Burst Anti-Magic Burst
Mana Alteration Mana Drain Mana Drain Mana Cleanse Mana Cleanse Spell Might Spell Might Mana Clash Mana Clash
Death Walking Bomb may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Death Syphon may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Virulent Walking Bomb may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Animate Dead Animate Dead
Telekinesis Mind Blast may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Force Field Force Field Telekinetic Weapons Telekinetic Weapons Crushing Prison may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Entropy

Entropy spells are all about crippling and damaging foes.

Debilitation Weakness Weakness Paralyze Paralyze Miasma Miasma Mass Paralysis Mass Paralysis
Hexes Vulnerability Hex Vulnerability Hex Affliction Hex Affliction Hex Misdirection Hex may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Death Hex may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Sleep Disorient Disorient Horror may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Sleep may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Waking Nightmare Waking Nightmare
Draining Drain Life Drain Life Death Magic Death Magic Curse of Mortality Curse of Mortality Death Cloud may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Specializations

Class spells accessible to specializations.

Arcane Warrior Combat Magic Combat Magic Aura of Might Aura of Might Shimmering Shield Shimmering Shield Fade Shroud Fade Shroud
Blood Mage Blood Magic (Spell) Blood Sacrifice Blood Sacrifice Blood Wound Blood Wound Blood Control Blood Control
Shapeshifter Spider Shape Spider Shape Bear Shape Bear Shape Flying Swarm Flying Swarm Master Shapeshifter Master Shapeshifter
Spirit Healer Group Heal may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Revival may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Lifeward Lifeward Cleansing Aura Cleansing Aura
Battlemage* Draining Aura Draining Aura Hand of Winter Hand of Winter Stoic Stoic Elemental Chaos Elemental Chaos
Keeper* One With Nature One With Nature Thornblades Thornblades Replenishment Replenishment Nature's Vengeance Nature's Vengeance

*Only available in Dragon Age: Origins - Awakening

Other spells

Power of Blood* Dark Sustenance Dark Sustenance Bloody Grasp Bloody Grasp
Wynne Vessel of the Spirit Vessel of the Spirit

*Power of Blood spells are only available through the Warden's Keep DLC, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.

Bugs

The player character can aggro entire groups (or sometimes pieces of them) without having to visually expose yourself and enter combat mode, thus allowing most encounters to be treated as an ambush rather than a real pisser of a battle. In conjunction with the survival skill, they can identify an enemy group location, pick the best spot for an ambush (positioning partymembers, etc.), then cast an AoE spell on the door (the spell will usually "lock" onto the door as a valid target for the spell) or suitable ground location. When comfortable with this tactic, it is possible to cast two or three large AoE spells, kill a majority of the group, and never get hit.
It should also be noted that using Blizzard is a great first spell, as it will usually "freeze" the entire group in its tracks, allowing for a few seconds of party-wide target practice.

See also

Advertisement