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For spells in Dragon Age II, see Spells (Dragon Age II).

Template:Spell Cross-References

Icon mage

Spells give mages the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of talents. Mage spells include the class-based Arcane, Arcane Warrior, Blood Mage, Shapeshifter, Spirit Healer schools in addition to the four main schools of magic: Primal, Creation, Spirit, and Entropy. The downloadable content Warden's Keep also adds the Power of Blood school.

A Warden mage starts the game at level 1 with the spell Arcane Bolt in addition to two other spells of choice. Each level thereafter a mage gains one spell per level, and additional extra bonus spells are awarded at various points during the story. One free spell is gained after reviving Arl Eamon during The Urn of Sacred Ashes, another upon entering Denerim during the Battle of Denerim. A total of 5 more spells can be attained through tomes.

Threat Information

See Also Threat.

Many spells generate threat on hit or activation. In addition to the threat number found in the spell mechanics' descriptions, any damage dealt by the spell will generate additional threat. This additional threat is based on the damage amount in relation to an enemy's maximum health. E.g. dealing 50 damage to an enemy with 100 hit points will generate 50 points of threat, i.e. 100 * (damage/enemy health at fully healed hitpoints).

Arcane

Class spells made accessible to all mages and their specializations.

Mastery Spells-ArcaneBolt Arcane Bolt Arcane Shield may refer to:
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Spells-StaffFocus Staff Focus Spells-ArcaneMastery icon Arcane Mastery
Attunement* Fade Shield may refer to:
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Elemental Mastery may refer to:
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Spell attunement icon Attunement Spell time spiral icon Time Spiral
Field* Repulsion-field icon Repulsion Field Spell invigorate icon Invigorate Arcane Field icon Arcane Field Spell mystical negation icon Mystical Negation

*Only available in Dragon Age: Origins - Awakening

Primal

Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.

Fire Spell-FlameBlast icon Flame Blast Spell-FlamingWeapons icon Flaming Weapons Fireball may refer to:
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Spell-Inferno icon Inferno
Earth Rock Armor may refer to:
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Stonefist may refer to:
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Spell-Earthquake icon Earthquake Petrify may refer to:
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Cold Winter's Grasp may refer to:
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Spell-FrostWeapons icon Frost Weapons Cone of Cold may refer to:
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Blizzard may refer to:
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Lightning Lightning Lightning Shock icon Shock Tempest may refer to:
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Chain Lightning may refer to:
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All Electrical damage spells drain stamina.

Creation

Creation spells allow mages to heal and boost their allies, as well as render certain foes harmless.

Healing Heal may refer to:
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Spell-Rejuvenate icon Rejuvenate Spell-Cure icon Regeneration Spell-MassRejuvenation icon Mass Rejuvenation
Enhancements Spell-HeroicOffense icon Heroic Offense Heroic Aura may refer to:
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Spell-HeroicDefense icon Heroic Defense Haste may refer to:
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Glyphs Glyph of Paralysis may refer to:
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Spell-GlyphOfWarding icon Glyph of Warding Glyph of Repulsion may refer to:
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Spell-GlyphOfNeutralization icon Glyph of Neutralization
Summoning Spell-SpellWisp icon Spell Wisp Spell-Grease icon Grease Spell-Spellbloom icon Spellbloom Spell-StingingSwarm icon Stinging Swarm
Note: For all Healing Spells total effect & efficiency click Here.

Spirit

Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.

Anti-Magic Spell-SpellShield icon Spell Shield Dispel Magic may refer to:
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Spell-AntiMagicWard icon Anti-Magic Ward Spell-AntiMagicBurst icon Anti-Magic Burst
Mana Alteration Spell-ManaDrain icon Mana Drain Spell-ManaCleanse icon Mana Cleanse Spell-SpellMight icon Spell Might Spell-ManaClash icon Mana Clash
Death Walking Bomb may refer to:
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Death Syphon may refer to:
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Virulent Walking Bomb may refer to:
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Animate Dead Animate Dead
Telekinesis Mind Blast may refer to:
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Force Field Force Field Telekinetic Weapons Telekinetic Weapons Crushing Prison may refer to:
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Entropy

Entropy spells are all about crippling and damaging foes.

Debilitation Spell-Weakness icon Weakness Spell-Paralyze icon Paralyze Spell-Miasma icon Miasma Spell-MassParalysis icon Mass Paralysis
Hexes Spell-VulnerabilityHex icon Vulnerability Hex Spell-AfflictionHex icon Affliction Hex Misdirection Hex may refer to:
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Death Hex may refer to:
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Sleep Spell-Disorient icon Disorient Horror may refer to:
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Sleep may refer to:
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Spell-WakingNightmare icon Waking Nightmare
Draining Spell-DrainLife icon Drain Life Spell-DeathMagic icon Death Magic Spell-CurseOfMortality icon Curse of Mortality Death Cloud may refer to:
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Specializations

Class spells accessible to specializations.

Arcane Warrior Spell-CombatMagic Icon Combat Magic Spell-AuraofMight Icon Aura of Might Spell-ShimmeringShield Icon Shimmering Shield Spell-FadeShroud Icon Fade Shroud
Blood Mage Blood Magic (Spell) Spell-BloodSacrifice Icon Blood Sacrifice Spell-BloodWound Icon Blood Wound Spell-BloodControl Icon Blood Control
Shapeshifter Spell-SpiderShape icon Spider Shape Spell-BearShape icon Bear Shape Spell-FlyingSwarm icon Flying Swarm Spell-MasterShapeshifter icon Master Shapeshifter
Spirit Healer Group Heal may refer to:
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Revival may refer to:
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Spell-Lifeward Icon Lifeward Spell-CleansingAura Icon Cleansing Aura
Battlemage* DrainingAura Draining Aura Hand of winter icon Hand of Winter Stoic Stoic Elemental chaos icon Elemental Chaos
Keeper* One With Nature One With Nature Thornblades Thornblades Replenishment Replenishment Nature's Vengeance Nature's Vengeance

*Only available in Dragon Age: Origins - Awakening

Other Spells

Power of Blood* Spell-DarkSustenance icon Dark Sustenance Spell-BloodyGrasp icon Bloody Grasp
Wynne Vesselof theSpirit Vessel of the Spirit

*Power of Blood spells are only available through the downloadable content Warden's Keep, by drinking the Alchemical Concoction. They focus on using the power of the mage's own blood to generate effects.

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