Arcane Warrior
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Combat Magic Effect Type: Sustained Range: Personal Upkeep: 50 Fatigue: 50% Cooldown: 10s While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use Spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor.Combat Magic
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Aura of Might Effect Type: Passive Requires: Level 12 The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode.Aura of Might
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Shimmering Shield Effect Type: Sustained Range: Personal Upkeep: 40 Fatigue: 5% Cooldown: 30s Requires: Level 14 The arcane warrior is surrounded by a shimmering shield of energy that blocks most damage and grants large bonuses to armor and all resistances. When active, however, the Shimmering Shield consumes mana rapidly.Shimmering Shield
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Fade Shroud Effect Type: Passive Requires: Level 16 The arcane warrior now only partly exists in the physical realm while Combat Magic is active. Spanning the gap between the real world and the Fade grants a bonus to mana regeneration and a chance to avoid attacks.Fade Shroud
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Blood Mage
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Blood Magic (Spell)Blood Magic
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Blood Sacrifice Effect Type: Activated Range: Medium Activation: 0 Cooldown: 15s Requires: Level 12 The blood mage sucks the life-force from an ally, healing the caster but potentially killing the ally. This healing is not affected by the healing penalty of Blood Magic.Blood Sacrifice
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Blood Wound Effect Type: Activated Range: Medium Activation: 40 Cooldown: 20s Requires: 14 The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a physical resistance check. Creatures without blood are immune.Blood Wound
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Blood Control Effect Type: Activated Range: Medium Activation: 40 Cooldown: 40s Requires: 16 The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.Blood Control
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Shapeshifter
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Spider Shape Effect Type: Sustained Range: Personal Upkeep: 50 Fatigue: 5% Cooldown: 90s Requires: Level 7 The shapeshifter can transform into a giant spider, gaining a large bonus to nature resistance as well as the spider's Web and Poison Spit abilities. The caster's spellpower determines how powerful the form is. With Master Shapeshifter, the mage becomes a corrupted spider, growing still stronger and gaining the Overwhelm ability.Spider Shape
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Bear Shape Effect Type: Sustained Range: Personal Upkeep: 60 Fatigue: 5% Cooldown: 90s Requires: Level 8 The shapeshifter can transform into a bear, gaining large bonuses to nature resistance and armor as well as the bear's Slam and Rage abilities. The caster's spellpower further enhances this bear's statistics and abilities. With Master Shapeshifter, this form transforms the caster into a powerful bereskarn and gains the Overwhelm ability.Bear Shape
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Flying Swarm Effect Type: Sustained Range: Personal Upkeep: 30 Fatigue: 5% Cooldown: 60s Requires: Level 10 The shapeshifter's body explodes into a swarm of stinging insects that inflict nature damage on nearby foes, with the damage increasing based on the caster's spellpower and proximity. While in this form, the caster gains Divide the Swarm, and any damage the shapeshifter suffers is drawn from mana instead of health, but the caster regenerates no mana. The swirling cloud of insects is immune to normal missiles and has a very good chance of evading physical attacks but is extremely vulnerable to fire. With Master Shapeshifter, the character gains health whenever the swarm inflicts damage.Flying Swarm
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Master Shapeshifter Effect Type: Passive Requires: Level 12 Mastery of the shifter's ways alters the forms of Bear Shape and Spider Shape, allowing the caster to become a bereskarn and a corrupted spider, both considerably more powerful than their base forms. In those forms, the shapeshifter also gains Overwhelm. Additionally, the Flying Swarm shape drains health from foes whenever the main swarm inflicts damage.Master Shapeshifter
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Spirit Healer
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Group Heal may refer to:
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This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Group Heal
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Revival may refer to:
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This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Revival
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Lifeward Effect Type: Activated Range: Medium Activation: 55 Cooldown: 30s Requires: Level 12 The caster places a protective ward on an ally that automatically restores health when the ally falls close to death.Lifeward
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Cleansing Aura Effect Type: Sustained Range: Personal Upkeep: 60 Fatigue: 5% Cooldown: 30s Requires: Level 14 While this mode is active, waves of healing and cleansing energy emanate from the caster, restoring health to all nearby allies every few seconds and curing the injuries of allies very close to the caster.Cleansing Aura
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Battlemage*
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Draining Aura Effect Type: Sustained Range: Personal Upkeep: 100 Fatigue: 10% Cooldown: 10s Requires: Level 20 The battlemage thrives in the heat of combat, creating a field that drains life from nearby enemies to heal the mage for as long as the spell is active. Each time an enemy is drained, the spell consumes a small amount of the battlemage's mana.Draining Aura
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Hand of Winter Effect Type: Activated Range: Personal Activation: 80 Cooldown: 45s Requires: Level 22 The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.Hand of Winter
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Stoic Effect Type: Passive Range: Personal Requires: Level 25 The battlemage has learned to harness pain and transform it into power, restoring mana whenever the mage suffers damage.Stoic
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Elemental Chaos Effect Type: Sustained Range: Personal Upkeep: 140 Fatigue: 10% Cooldown: 10s Requires: Level 28 The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as this spell is active. The spell consumes mana rapidly.Elemental Chaos
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Keeper*
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One With Nature Effect Type: Sustained Range: Personal Upkeep: 80 Fatigue: 10% Cooldown: 10s Requires: Level 20 The keeper's bond with the earth creates a defensive shield that immobilizes the keeper for as long as this spell is active, but inflicts nature damage and a penalty to movement speed on any enemy that enters the field.One With Nature
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Thornblades Effect Type: Activated Range: Personal Activation: 60 Cooldown: 30s Requires: Level 22 The keeper calls roots from beneath the earth to inflict physical damage on all enemies within the field created by One With Nature. The roots also knock enemies back unless they pass a physical resistance check.Thornblades
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Replenishment Effect Type: Passive Requires: Level 25 No living thing can escape the cycle of life; all who fall return to the earth. The mage now regains some health whenever a keeper spell inflicts damage. When an enemy dies within the field of One With Nature, the body is consumed, giving the mage a large bonus to health regeneration for a short time.Replenishment
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Nature's Vengeance Effect Type: Activated Range: Personal Activation: 100 Cooldown: 60s Requires: Level 28 The keeper summons gigantic roots from within the ground to attack all enemies in the area, impaling the opponents for a short time unless they pass a physical resistance check.Nature's Vengeance
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