NicKeL BreaD (talk | contribs) (→Arcane: Added more facts.) |
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− | + | <includeonly><onlyinclude>{{SkillSpellTalentTransformer |
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|style = {{{style|}}} |
|style = {{{style|}}} |
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|name = [[spells (Dragon Age II)|spells]] |
|name = [[spells (Dragon Age II)|spells]] |
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[[File:Spell Tree.jpg|thumb|Spell tree for [[Hawke]]]] |
[[File:Spell Tree.jpg|thumb|Spell tree for [[Hawke]]]] |
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− | '''Spells''' give [[mage (Dragon Age II)|mage]]s the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of [[Talents (Dragon Age II)|talents]]. Mage spells include six main schools of magic, the same of ''Dragon Age: Origins'' and a new: [[Elemental spells|Elemental]], [[Primal spells (Dragon Age II)|Primal]], [[Entropy spells (Dragon Age II)|Entropy]], [[Spirit spells (Dragon Age II)|Spirit]], [[Arcane spells (Dragon Age II)|Arcane]] and [[Creation spells (Dragon Age II)|Creation]] |
+ | '''Spells''' give [[mage (Dragon Age II)|mage]]s the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of [[Talents (Dragon Age II)|talents]]. Mage spells include six main schools of magic, the same of ''Dragon Age: Origins'' and a new: [[Elemental spells|Elemental]], [[Primal spells (Dragon Age II)|Primal]], [[Entropy spells (Dragon Age II)|Entropy]], [[Spirit spells (Dragon Age II)|Spirit]], [[Arcane spells (Dragon Age II)|Arcane]] and [[Creation spells (Dragon Age II)|Creation]], in addition to three [[specializations (Dragon Age II)|specializations]]: [[Force Mage]], [[Spirit Healer (Dragon Age II)|Spirit Healer]] and [[Blood Mage (Dragon Age II)|Blood Mage]]. |
− | You can reassign your spells by using the [[Maker's Sigh]], purchasable in |
+ | You can reassign your spells by using the [[Maker's Sigh]], purchasable in the [[Black Emporium]] in [[Kirkwall]]. |
− | Only Hawke is able to access all six schools of magic - [[Anders]] cannot learn Entropy magic, [[Merrill]] cannot learn Creation magic, and [[Bethany]] cannot learn Primal magic. |
+ | Only Hawke is able to access all six schools of magic - [[Anders]] cannot learn Entropy magic, [[Merrill]] cannot learn Creation magic, and [[Bethany Hawke|Bethany]] cannot learn Primal magic. |
== Types of spells== |
== Types of spells== |
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=== Activated === |
=== Activated === |
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− | Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. casting a Fireball at a group of enemies). |
+ | Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. casting a Fireball at a group of enemies). |
Unless otherwise noted, all activated talents use a fixed amount of mana. |
Unless otherwise noted, all activated talents use a fixed amount of mana. |
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=== Passive === |
=== Passive === |
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− | Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells). |
+ | Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells). |
=== Sustained === |
=== Sustained === |
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− | Hexagon icons are sustained abilities that can be turned on and off. The character gains some bonuses or some game mechanics will change (e.g. adding extra armor or regaining mana from dead enemies). |
+ | Hexagon icons are sustained abilities that can be turned on and off. The character gains some bonuses or some game mechanics will change (e.g. adding extra armor or regaining mana from dead enemies). |
== [[Elemental spells|Elemental]] == |
== [[Elemental spells|Elemental]] == |
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{|width="100%" |
{|width="100%" |
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|width="25%"| {{:Fireball (Dragon Age II)|style=iconmed}}'''[[Fireball (Dragon Age II)|Fireball]]'''<br>Activated |
|width="25%"| {{:Fireball (Dragon Age II)|style=iconmed}}'''[[Fireball (Dragon Age II)|Fireball]]'''<br>Activated |
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− | |width="25%"| {{:Pyromancer|style=iconmed}} '''[[Pyromancer]]'''<br>Passive |
+ | |width="25%"| {{:Pyromancer (Dragon Age II)|style=iconmed}} '''[[Pyromancer (Dragon Age II)|Pyromancer]]'''<br>Passive |
− | |width="25%"| {{:Firestorm|style=iconmed}} '''[[Firestorm]]'''<br>Activated |
+ | |width="25%"| {{:Firestorm (Dragon Age II)|style=iconmed}} '''[[Firestorm (Dragon Age II)|Firestorm]]'''<br>Activated |
|width="25%"| {{:Winter's Grasp (Dragon Age II)|style=iconmed}} '''[[Winter's Grasp (Dragon Age II)|Winter's Grasp]]'''<br>Activated |
|width="25%"| {{:Winter's Grasp (Dragon Age II)|style=iconmed}} '''[[Winter's Grasp (Dragon Age II)|Winter's Grasp]]'''<br>Activated |
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|- |
|- |
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− | *Primal spells are not available to [[Bethany]]. |
+ | *Primal spells are not available to [[Bethany Hawke|Bethany]]. |
== [[Spirit spells (Dragon Age II)|Spirit]] == |
== [[Spirit spells (Dragon Age II)|Spirit]] == |
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|width="25%"| {{:Elemental Weapons|style=iconmed}} '''[[Elemental Weapons]]'''<br>Sustained |
|width="25%"| {{:Elemental Weapons|style=iconmed}} '''[[Elemental Weapons]]'''<br>Sustained |
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|width="25%"| {{:Mind Blast (Dragon Age II)|style=iconmed}} '''[[Mind Blast (Dragon Age II)|Mind Blast]]'''<br>Activated |
|width="25%"| {{:Mind Blast (Dragon Age II)|style=iconmed}} '''[[Mind Blast (Dragon Age II)|Mind Blast]]'''<br>Activated |
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− | |width="25%"| {{:Barrier|style=iconmed}} '''[[Barrier]]'''<br>Activated |
+ | |width="25%"| {{:Barrier (Dragon Age II)|style=iconmed}} '''[[Barrier (Dragon Age II)|Barrier]]'''<br>Activated |
|width="25%"| {{:Crushing Prison (Dragon Age II)|style=iconmed}} '''[[Crushing Prison (Dragon Age II)|Crushing Prison]]'''<br>Activated |
|width="25%"| {{:Crushing Prison (Dragon Age II)|style=iconmed}} '''[[Crushing Prison (Dragon Age II)|Crushing Prison]]'''<br>Activated |
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|- |
|- |
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|width="25%"| |
|width="25%"| |
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− | * |
+ | *All of the spells in this school except Crushing Prison, can be cast even with a Spirit Healer's [[Healing Aura]], or Anders's [[Panacea (spell)|Panacea]] active. |
== [[Creation spells (Dragon Age II)|Creation]] == |
== [[Creation spells (Dragon Age II)|Creation]] == |
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*Creation Spells are not available to [[Merrill]]. |
*Creation Spells are not available to [[Merrill]]. |
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− | *None of the spells in this school are considered offensive spells, and thus can be cast even with a Spirit Healer's |
+ | *None of the spells in this school are considered offensive spells, and thus can be cast even with a Spirit Healer's [[Healing Aura]] or Anders's equivalent [[Panacea (spell)|Panacea]] active. |
− | |||
== [[Entropy spells (Dragon Age II)|Entropy]] == |
== [[Entropy spells (Dragon Age II)|Entropy]] == |
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*Entropy Spells are not available to [[Anders]]. |
*Entropy Spells are not available to [[Anders]]. |
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− | *All of the spells in this school are considered offensive spells, and thus cannot be cast with a Spirit Healer's |
+ | *All of the spells in this school are considered offensive spells, and thus cannot be cast with a Spirit Healer's [[Healing Aura]] active. |
== [[Specializations (Dragon Age II)|Specializations]] == |
== [[Specializations (Dragon Age II)|Specializations]] == |
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|width="25%"| {{:Fist of the Maker|style=iconmed}} '''[[Fist of the Maker]]'''<br>Activated |
|width="25%"| {{:Fist of the Maker|style=iconmed}} '''[[Fist of the Maker]]'''<br>Activated |
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|width="25%"| {{:Telekinetic Burst|style=iconmed}} '''[[Telekinetic Burst]]'''<br>Activated |
|width="25%"| {{:Telekinetic Burst|style=iconmed}} '''[[Telekinetic Burst]]'''<br>Activated |
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− | |width="25%"| {{:Pull of the Abyss|style=iconmed}} '''[[Pull of the Abyss]]'''<br>Activated |
+ | |width="25%"| {{:Pull of the Abyss (Dragon Age II)|style=iconmed}} '''[[Pull of the Abyss (Dragon Age II)|Pull of the Abyss]]'''<br>Activated |
|width="25%"| {{:Unshakable|style=iconmed}} '''[[Unshakable]]'''<br>Passive |
|width="25%"| {{:Unshakable|style=iconmed}} '''[[Unshakable]]'''<br>Passive |
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* Force Mage spells are available to Bethany when/if she returns to your party. |
* Force Mage spells are available to Bethany when/if she returns to your party. |
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− | * Telekinetic Burst |
+ | * Telekinetic Burst, Pull of the Abyss and Gravitic Ring can be cast even with a Spirit Healer's [[Healing Aura]] active. |
=== [[Spirit Healer (Dragon Age II)|Spirit Healer]] === |
=== [[Spirit Healer (Dragon Age II)|Spirit Healer]] === |
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− | == References == |
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− | <references/> |
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{{Abilities (Dragon Age II)}} |
{{Abilities (Dragon Age II)}} |
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== External links == |
== External links == |
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⚫ | |||
− | * [http://img824.imageshack.us/img824/7536/magem.jpg All Dragon Age 2 mage spells and specializations with their description in one large image] |
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⚫ | |||
− | * [http://www.youtube.com/watch?v=eoC2iKA7OAc All Dragon Age 2 Demo Abilities (Video)] |
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[[Category:Dragon Age II gameplay]] |
[[Category:Dragon Age II gameplay]] |
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[[Category:Spells| ]] |
[[Category:Spells| ]] |
Revision as of 15:28, 7 July 2015
Spells give mages the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of talents. Mage spells include six main schools of magic, the same of Dragon Age: Origins and a new: Elemental, Primal, Entropy, Spirit, Arcane and Creation, in addition to three specializations: Force Mage, Spirit Healer and Blood Mage.
You can reassign your spells by using the Maker's Sigh, purchasable in the Black Emporium in Kirkwall.
Only Hawke is able to access all six schools of magic - Anders cannot learn Entropy magic, Merrill cannot learn Creation magic, and Bethany cannot learn Primal magic.
Types of spells
Activated
Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. casting a Fireball at a group of enemies).
Unless otherwise noted, all activated talents use a fixed amount of mana.
Passive
Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells).
Sustained
Hexagon icons are sustained abilities that can be turned on and off. The character gains some bonuses or some game mechanics will change (e.g. adding extra armor or regaining mana from dead enemies).
Elemental
Fireball Activated |
Pyromancer Passive |
Firestorm Activated |
Winter's Grasp Activated |
Cone of Cold Activated |
Elemental Mastery Passive |
Primal
Stonefist Activated |
Petrify Activated |
Rock Armor Sustained |
Chain Lightning Activated |
Tempest Activated |
Galvanism Passive |
- Primal spells are not available to Bethany.
Spirit
Spirit Bolt Activated |
Walking Bomb Activated |
Dispel Magic Activated |
Death Syphon Sustained |
Spirit Mastery Passive |
Arcane
Elemental Weapons Sustained |
Mind Blast Activated |
Barrier Activated |
Crushing Prison Activated |
Arcane Shield Sustained |
- All of the spells in this school except Crushing Prison, can be cast even with a Spirit Healer's Healing Aura, or Anders's Panacea active.
Creation
Glyph of Paralysis Activated |
Glyph of Repulsion Activated |
Heal Activated |
Heroic Aura Sustained |
Haste Activated |
- Creation Spells are not available to Merrill.
- None of the spells in this school are considered offensive spells, and thus can be cast even with a Spirit Healer's Healing Aura or Anders's equivalent Panacea active.
Entropy
Hex of Torment Activated |
Horror Activated |
Sleep Activated |
Misdirection Hex Activated |
Entropic Cloud Activated |
- Entropy Spells are not available to Anders.
- All of the spells in this school are considered offensive spells, and thus cannot be cast with a Spirit Healer's Healing Aura active.
Specializations
Blood Mage
Blood Magic Sustained |
Grave Robber Activated |
Sacrifice Activated |
Hemorrhage Activated |
Blood Slave Activated |
Force Mage
Fist of the Maker Activated |
Telekinetic Burst Activated |
Pull of the Abyss Activated |
Unshakable Passive |
Gravitic Ring Activated |
- Force Mage spells are available to Bethany when/if she returns to your party.
- Telekinetic Burst, Pull of the Abyss and Gravitic Ring can be cast even with a Spirit Healer's Healing Aura active.
Spirit Healer
Healing Aura Sustained |
Group Heal Activated |
Vitality Passive |
Revival Activated |
Second Chance Passive |
|