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'''Spell combinations''' are the result of multiple, specific [[spells]] being cast onto the same target or area. When a new spell combination is discovered, an entry is created in the [[Codex]] (see [[Codex: Spell Combinations]] for more details).
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'''Spell combinations''' are the result of multiple, specific [[Spells (Origins)|spells]] being cast onto the same target or area. When a new spell combination is discovered, an entry is created in the [[Codex]] (see [[Codex: Spell Combinations]] for more details).
   
 
== Combinations ==
 
== Combinations ==
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|style="width: 20%; "|[[File:Spell-SpellMight_icon.png|Spell Might]] + [[File:Animate_dead.JPG|Animate]]
 
|style="width: 20%; "|[[File:Spell-SpellMight_icon.png|Spell Might]] + [[File:Animate_dead.JPG|Animate]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Spell Might]] + [[Animate Dead]]
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*Conditions/Spells: [[Spell Might|Spell Might]] + [[Animate Dead|Animate Dead]]
|style="width: 50%; "|[[Advanced Reanimation]] summons a skeleton minion, at (0.9*[Caster's level]), gaining additional abilities.
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| style="width: 50%; " |[[Advanced Reanimation]] summons a skeleton minion, at (0.9*[Caster's level]), gaining additional abilities.
 
|}
 
|}
   
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|style="width: 20%; "|[[File:Spell-DeathHex_icon.png|Death Hex]] + [[File:Spell-DeathCloud_icon.png|Death Cloud]]
 
|style="width: 20%; "|[[File:Spell-DeathHex_icon.png|Death Hex]] + [[File:Spell-DeathCloud_icon.png|Death Cloud]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Death Hex]] + [[Death Cloud]]
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*Conditions/Spells: [[Death Hex (Origins)|Death Hex]] + [[Death Cloud (Origins)|Death Cloud]]
|style="width: 50%; "|If a target afflicted with [[Death Hex]] enters the [[Death Cloud]], the [[Death Hex]] is dispelled and the target suffers [[Entropic Death]], dealing (200+2.0*SP) spirit damage instantly.
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|style="width: 50%; "|If a target afflicted with [[Death Hex (Origins)|Death Hex]] enters the [[Death Cloud (Origins)|Death Cloud]], the [[Death Hex (Origins)|Death Hex]] is dispelled and the target suffers [[Entropic Death]], dealing (200+2.0*SP) spirit damage instantly.
 
|}
 
|}
   
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|style="width: 20%; "|[ [[File:Spell-Grease_icon.png|Grease]] + [[File:Spell-FlameBlast_icon.png|Fire]] ] + [[File:Spell-Blizzard_icon.png|Blizzard]]
 
|style="width: 20%; "|[ [[File:Spell-Grease_icon.png|Grease]] + [[File:Spell-FlameBlast_icon.png|Fire]] ] + [[File:Spell-Blizzard_icon.png|Blizzard]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Spell Combinations#Grease Fire|Grease Fire]] + [[Blizzard]]
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*Conditions/Spells: [[Spell Combinations#Grease Fire|Grease Fire]] + [[Blizzard (Origins)|Blizzard]]
 
|style="width: 50%; "|A [[Spell Combinations#Grease Fire|Grease Fire]] is eliminated.
 
|style="width: 50%; "|A [[Spell Combinations#Grease Fire|Grease Fire]] is eliminated.
 
|}
 
|}
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|style="width: 20%; "|[[File:Spell-Grease_icon.png|Grease]]+ Any [ [[File:Spell-FlameBlast_icon.png|Fire Spell]] ]
 
|style="width: 20%; "|[[File:Spell-Grease_icon.png|Grease]]+ Any [ [[File:Spell-FlameBlast_icon.png|Fire Spell]] ]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Grease]] + Any [[Primal Spells#Fire Spells|Fire Spell]]
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*Conditions/Spells: [[Grease]] + Any [[Primal spells (Origins)#Fire tree|Fire Spell]]
 
|style="width: 50%; "|If [[Grease]] is set on fire, it causes a [[Grease Fire]], burning intensely for 30 fire damage every 1.5 seconds for 20 seconds. Friendly fire possible. It is easier to torch the grease with fireball, but it is possible with flame blast if it hits an enemy.
 
|style="width: 50%; "|If [[Grease]] is set on fire, it causes a [[Grease Fire]], burning intensely for 30 fire damage every 1.5 seconds for 20 seconds. Friendly fire possible. It is easier to torch the grease with fireball, but it is possible with flame blast if it hits an enemy.
 
|}
 
|}
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|style="width: 20%; "|[[File:Spell-Sleep_icon.png|Sleep]] + [[File:Spell-Horror_icon.png|Horror]]
 
|style="width: 20%; "|[[File:Spell-Sleep_icon.png|Sleep]] + [[File:Spell-Horror_icon.png|Horror]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Sleep]] + [[Horror]]
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*Conditions/Spells: [[Sleep (Origins)|Sleep]] + [[Horror (Origins)|Horror]]
 
|style="width: 50%; "|[[Nightmare]] deals (100+1.0*SP) spirit damage instantly, removes the Sleep effect and applies the Horror effect.
 
|style="width: 50%; "|[[Nightmare]] deals (100+1.0*SP) spirit damage instantly, removes the Sleep effect and applies the Horror effect.
 
|}
 
|}
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|style="width: 20%; "|[[File:Spell-GlyphOfParalysis_icon.png|Glyph of Paralysis]] + [[File:Spell-GlyphOfRepulsion_icon.png|Glyph of Repulsion]]
 
|style="width: 20%; "|[[File:Spell-GlyphOfParalysis_icon.png|Glyph of Paralysis]] + [[File:Spell-GlyphOfRepulsion_icon.png|Glyph of Repulsion]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Glyph of Paralysis]] + [[Glyph of Repulsion]]
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*Conditions/Spells: [[Glyph of Paralysis (Origins)|Glyph of Paralysis]] + [[Glyph of Repulsion (Origins)|Glyph of Repulsion]]
 
|style="width: 50%; "|[[Paralysis Explosion]] will cause all targets within 7.5 meters to be paralyzed for 20 seconds*(target rank). Friendly fire is possible. Note that if you are too close when the two spells combine, you and your party will be paralyzed, making you an easier target for incoming enemies.
 
|style="width: 50%; "|[[Paralysis Explosion]] will cause all targets within 7.5 meters to be paralyzed for 20 seconds*(target rank). Friendly fire is possible. Note that if you are too close when the two spells combine, you and your party will be paralyzed, making you an easier target for incoming enemies.
 
|}
 
|}
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{| cellpadding="7" cellspacing="0" style="width: 100%;"
 
{| cellpadding="7" cellspacing="0" style="width: 100%;"
 
|-valign="top"
 
|-valign="top"
|style="width: 20%; "|[ [[File:Spell-Petrify_icon.png|Petrify]] or [[File:Spell-ConeOfCold_icon.png|Cone of Cold]] or [[File:Hand_of_winter_icon.jpg|Hand of Winter]] ] +<br /> [ [[File:Spell-Stonefist_icon.png|Stonefist]] or [[File:Crushing_prison_icon.jpg|Crushing Prison|42px]] ] or<br /> a '''Critical Hit'''
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|style="width: 20%; "|[ [[File:Spell-Petrify_icon.png|Petrify]] or [[File:Spell-ConeOfCold_icon.png|Cone of Cold]] or [[File:Hand_of_winter_icon.jpg|Hand of Winter|42px]] ] +<br /> [ [[File:Spell-Stonefist_icon.png|Stonefist]] or [[File:Crushing_prison_icon.jpg|Crushing Prison|42px]] ] or<br /> a '''Critical Hit'''
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Petrify]]/[[Cone of Cold]]/[[Hand of Winter]] + Critical Hit/[[Stonefist]]/[[Crushing Prison]]
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*Conditions/Spells: [[Petrify (Origins)|Petrify]]/[[Cone of Cold (Origins)|Cone of Cold]]/[[Hand of Winter]] + Critical Hit/[[Stonefist (Origins)|Stonefist]]/[[Crushing Prison (Origins)|Crushing Prison]]
|style="width: 50%; "|Instant kill (doesn't work against Lieutenant-ranked enemies and above). See [[Combat Mechanics#Shattering]] for more information.
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|style="width: 50%; "|Instant kill (doesn't work against Lieutenant-ranked enemies and above). See [[Combat mechanics (Origins)#Shattering]] for more information.
|}{{Note|Notice that abilities such as [[Overpower]], [[Cripple]] and [[Slam]] cause critical hits which also shatter the opponent. See Shattering for further information about talents that may cause critical hits.}}
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|}{{Note|Notice that abilities such as [[Overpower]], [[Cripple]] and [[Slam]] cause critical hits which also shatters the opponent. See Shattering for further information about talents that may cause critical hits.}}
   
 
=== [[Shockwave]] ===
 
=== [[Shockwave]] ===
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|style="width: 20%; "|[[File:Crushing_prison_icon.jpg|Crushing Prison|42px]] + [[File:Force_field_icon.JPG|Force Field]]
 
|style="width: 20%; "|[[File:Crushing_prison_icon.jpg|Crushing Prison|42px]] + [[File:Force_field_icon.JPG|Force Field]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Crushing Prison]] + [[Force Field]]
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*Conditions/Spells: [[Crushing Prison (Origins)|Crushing Prison]] + [[Force Field]]
|style="width: 50%; "|Deals (50+0.5*SP) physical damage and knocks down all nearby targets. Friendly fire possible.
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|style="width: 50%; "|Deals (50+0.5*SP) physical damage and knocks down all nearby targets. No effect on primary target, other than immediately ending effects of Force Field / Crushing Prison. Friendly fire possible. Can be used on friendly characters suffering from an enemy mage's Crushing Prison.
 
|}
 
|}
   
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|style="width: 20%; "|[[File:Spell-SpellMight_icon.png|Spell Might]] + [[File:Spell-Blizzard_icon.png|Blizzard]] + [[File:Spell-Tempest_icon.png|Tempest]]
 
|style="width: 20%; "|[[File:Spell-SpellMight_icon.png|Spell Might]] + [[File:Spell-Blizzard_icon.png|Blizzard]] + [[File:Spell-Tempest_icon.png|Tempest]]
 
|style="width: 20%; "|
 
|style="width: 20%; "|
*Conditions/Spells: [[Spell Might]] + [[Blizzard]] + [[Tempest]]
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*Conditions/Spells: [[Spell Might]] + [[Blizzard (Origins)|Blizzard]] + [[Tempest (Origins)|Tempest]]
 
|style="width: 50%; "|Drains the caster of additional 100 mana, when the final component is cast. Duration: 30 s. Damage: (30+0.3*SP) electricity damage every 2 s. Drains amount of stamina equal to the damage dealt. Friendly fire possible.
 
|style="width: 50%; "|Drains the caster of additional 100 mana, when the final component is cast. Duration: 30 s. Damage: (30+0.3*SP) electricity damage every 2 s. Drains amount of stamina equal to the damage dealt. Friendly fire possible.
 
|}
 
|}
[[Category:Gameplay]]
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[[Category:Dragon Age: Origins gameplay]]
[[Category:Spells]]
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[[Category:Dragon Age: Origins spells| ]]

Revision as of 04:08, 31 March 2018

Spell combinations are the result of multiple, specific spells being cast onto the same target or area. When a new spell combination is discovered, an entry is created in the Codex (see Codex: Spell Combinations for more details).

Combinations

Advanced Reanimation

Spell Might + Animate Advanced Reanimation summons a skeleton minion, at (0.9*[Caster's level]), gaining additional abilities.

Entropic Death

Death Hex + Death Cloud If a target afflicted with Death Hex enters the Death Cloud, the Death Hex is dispelled and the target suffers Entropic Death, dealing (200+2.0*SP) spirit damage instantly.

Flame Quencher

[ Grease + Fire ] + Blizzard A Grease Fire is eliminated.


Grease Fire

Grease+ Any [ Fire Spell ] If Grease is set on fire, it causes a Grease Fire, burning intensely for 30 fire damage every 1.5 seconds for 20 seconds. Friendly fire possible. It is easier to torch the grease with fireball, but it is possible with flame blast if it hits an enemy.

Improved Drain

Vulnerability Hex + [ Drain Life or Mana Drain ] The Drain Life spell deals 100% more damage and generates 100% more healing and Mana Drain steals 50% more mana.

Nightmare

Sleep + Horror Nightmare deals (100+1.0*SP) spirit damage instantly, removes the Sleep effect and applies the Horror effect.

Paralysis Explosion

Glyph of Paralysis + Glyph of Repulsion Paralysis Explosion will cause all targets within 7.5 meters to be paralyzed for 20 seconds*(target rank). Friendly fire is possible. Note that if you are too close when the two spells combine, you and your party will be paralyzed, making you an easier target for incoming enemies.

Shattering

[ Petrify or Cone of Cold or Hand of Winter ] +
[ Stonefist or Crushing Prison ] or
a Critical Hit
Instant kill (doesn't work against Lieutenant-ranked enemies and above). See Combat mechanics (Origins)#Shattering for more information.
Note: Notice that abilities such as Overpower, Cripple and Slam cause critical hits which also shatters the opponent. See Shattering for further information about talents that may cause critical hits.

Shockwave

Crushing Prison + Force Field Deals (50+0.5*SP) physical damage and knocks down all nearby targets. No effect on primary target, other than immediately ending effects of Force Field / Crushing Prison. Friendly fire possible. Can be used on friendly characters suffering from an enemy mage's Crushing Prison.

Storm of the Century

Spell Might + Blizzard + Tempest Drains the caster of additional 100 mana, when the final component is cast. Duration: 30 s. Damage: (30+0.3*SP) electricity damage every 2 s. Drains amount of stamina equal to the damage dealt. Friendly fire possible.