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While exploring The Denerim Alienage, The Warden can encounter Ser Otto, a templar who fears that Something Wicked has taken root in the Alienage.

Walkthrough

Ser Otto will tell The Warden that he can sense an evil presence in the Alienage, and asks The Warden to look out for strange things. There are four signs that can be found. In front of the orphanage there is a pool of blood, a dead rabid dog, a feral dog and a deranged beggar. Interact with at least two of them and return to Otto. He will then accompany The Warden to the old orphanage. It is now haunted, and rabid Mabari and shades all attack. After fighting through these a demon appears. Once defeated, Otto will initially think that this will solve the problem. Yet another, more powerful demon awaits. This demon kills Otto before The Warden has a chance to defeat it. With the powerful demon sent back to the Fade, the threat is finally over.

Before leaving the orphanage, check in the chest of the last room to acquire an amulet which you can use to complete the mini-side quest Hearing Voices.

Note: If Ser Otto dies before the final demon attacks, the quest will update and state that you have failed. You can, however, venture further and kill the final demon, but without the cutscenes.

Bugs

Bug icon Bug! After entering the orphanage it is possible for this quest to bug. Upon completing a step in the quest, Otto will merely stop and stand in the center of the room. All the doors will be locked and talking to Otto will reset the cutscene. It is also because once you end the battle with the demon you approach him too quickly and is yet not ready so the quest glitches. Do not talk to him after the battle. After awhile (2-3 minutes) the cutscene will eventually trigger. This bug also seems to affect the quest Hearing Voices when you cannot give the deranged elf the amulet. If you leave too quickly neither quest will update. To fix just reload an earlier save, making sure to stay in the room long enough that all the scenes have been played.
Note: Possible fix to this bug: Talking to one of your companions may fix the glitch. Or casting an area damage spell in the room (like Fireball or Blizzard) may advance the quest. And if all else fails, restart from your last autosave.

Bug icon Bug! If you enter the orphanage well before Ser Otto, then upon completing the quest and exiting the orphanage you will see Ser Otto running into the orphanage again despite the fact he's dead.
Bug icon Bug! If you have Death Syphon (Spirit Skill) turned on the mage that has it will absorb Ser Otto's body for mana and this will prevent the quest from completing.
Bug icon Bug! If the Warden is a ranger, and has an animal summoned before entering the room with the Demon, the animal will remain outside and at the same time, cause the player to remain locked inside the room.

Notes

  • If the Warden is a templar, you can say that you feel something too. This may depend on the previous dialog options.
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