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(→‎Meeting Sophie Dryden: to=!too grammar!)
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===Meeting Avernus===
 
===Meeting Avernus===
Continue onto the bridge, past the [[Skeleton]] Archer and the traps, and enter Avernus' tower. Make your way to the lab and read the journal to understand the terrible experiments [[Avernus]] has been conducting on fellow wardens. Unless you morally appose dark magic, drink from the bottle to gain two [[Power of Blood]] skills. Enter the door and talk to Avernus to get a complete understanding of what's going on. If you have not slain the demon, Avernus will ask for your aid in slaying the demon. If you [[persuade]] him that his experiements are wrong, he will ask for you to help seal the veil before accepting your judgment for his failures.
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Continue onto the bridge, past the [[Skeleton]] Archer and the traps, and enter Avernus' tower. Make your way to the lab and read the journal to understand the terrible experiments [[Avernus]] has been conducting on fellow wardens. Unless you morally oppose dark magic, drink from the bottle to gain two [[Power of Blood]] skills. Enter the door and talk to Avernus to get a complete understanding of what's going on. If you have not slain the demon, Avernus will ask for your aid in slaying the demon. If you [[persuade]] him that his experiments are wrong, he will ask for you to help seal the veil before accepting your judgment for his failures.
   
 
Alternatively, if you agreed to help Sophie, the Warden will be given a choice to attack him. Avernus is a [[Blood Mage]] and has an affinity for casting fireballs. If you choose to attack him, you will have to deal with him, three paralysis traps, and a few undead skeletons. <!-- expand on this fight -->
 
Alternatively, if you agreed to help Sophie, the Warden will be given a choice to attack him. Avernus is a [[Blood Mage]] and has an affinity for casting fireballs. If you choose to attack him, you will have to deal with him, three paralysis traps, and a few undead skeletons. <!-- expand on this fight -->

Revision as of 02:38, 14 December 2009

Template:QuestInfobox


This section contains spoilers for:
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Walkthrough

Wardens.Keep.Clue

Clue 1

Wardens.Keep.Clue

Clue 2

Wardens.Keep.Clue

Clue 3

Wardens.Keep.Clue

Clue 4

File:Asturianquest.jpg

Click this Portrait to get the hidden treasure

Entering the Great Hall

Before entering the great hall (big room with four purple summoning circles on the floor), buff your characters and prepare for a tough fight. A greater Rage Demon will show up, along with four undead warden in each summoning circle. The undead will heal the Rage Demon, so it's best to get rid of them first. Alternatively you may cast Curse of Mortality on the Rage Demon to prevent it from healing. After you kill the first wave and have reduced the demon's health to some point, another four will show up. Kill them all and continue attacking the Rage Demon.

Meeting Sophie Dryden

Kill the undead in the courtyard and enter the castle to watch a cutscene. Make your way to the second floor Commander's Quarters to encounter Commander Sophia Dryden, who's possessed by a demon. The demon wants you to free it, which means going into the mage's tower and destroying the force confining her. You may choose to kill it at this point to get the Warden Commander Armor. If you choose to attack the demon now, you will have to fight the possessed Sophie Dryden and four (??) undead.

Alternatively, you can choose to aid the demon by freeing the magical barrier that keeps it in Soldier's Peak. If you do so, you may persuade it to tell you the secrets of Sophie Dryden or to give you a personal reward. If it agrees, it will promise to reveal Sophie's secrets after you have slain Avernus.

Meeting Avernus

Continue onto the bridge, past the Skeleton Archer and the traps, and enter Avernus' tower. Make your way to the lab and read the journal to understand the terrible experiments Avernus has been conducting on fellow wardens. Unless you morally oppose dark magic, drink from the bottle to gain two Power of Blood skills. Enter the door and talk to Avernus to get a complete understanding of what's going on. If you have not slain the demon, Avernus will ask for your aid in slaying the demon. If you persuade him that his experiments are wrong, he will ask for you to help seal the veil before accepting your judgment for his failures.

Alternatively, if you agreed to help Sophie, the Warden will be given a choice to attack him. Avernus is a Blood Mage and has an affinity for casting fireballs. If you choose to attack him, you will have to deal with him, three paralysis traps, and a few undead skeletons.

If you choose to aid Avernus, he will begin walking towards the great hall.

Crisis

If you have not slain the demon, nor Avernus, they will cross paths in the hallways outside of Sophie's office. Avernus will ask for your aid and you may choose to fight alongside Avernus or the posessed Sophie Dryden. Whoever you choose to aid will take no damage during this fight and cannot be killed.


Sealing the Veil

Eventually, whomever you sided with, Avernus or the possessed Sophie Dryden, will attempt to seal the veil. They will stand in each summoning circle in turn, during which time demons will appear and attack your party, one wave per circle for a total of four waves. There is a small window of peace between each wave, so save and heal. Eventually, Desire Demon appears. Once she is killed, the battle is over and the veil is sealed.


Post Veil

If the Warden sided with Avernus, and persuaded him that the experiments he conducted was wrong, he will yield to your mercy. You can execute him and get the Robes of Avernus. Or you can kick him out of the keep to never see him again. Or you can let him continue his research.

If the Warden sided with the possessed Sophie Dryden, you may ask for your reward now. If you asked for a personal reward, the demon will reveal the location of a secret stash of 8 Gold in Sophie's office. If you asked for the history behind the rebellion, Sophie will explain give it now. Once you have received your reward, you may demand the other. Once this is done, you can let the demon into the world. Or you may fight it to prevent it from leaving.


Party Reaction