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<br>'''''City of Amaranthine:'''''<br>Find your way to each of the doors leading to the battlements (they will have quest markers) until you obtain a Guard House key from one of the sergeants. When the quest updates, go to the northern side of the city and use the key to unlock the door leading to the Guard House. |
<br>'''''City of Amaranthine:'''''<br>Find your way to each of the doors leading to the battlements (they will have quest markers) until you obtain a Guard House key from one of the sergeants. When the quest updates, go to the northern side of the city and use the key to unlock the door leading to the Guard House. |
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− | <br>'''''Guard House:'''''<br>Upon entering the Guard House you are confronted by the Lieutenant. [[File:DAO_Amaranthine_City_Guard_Lieutenant_-_Smuggler's_Run_quest.jpg|thumb| |
+ | <br>'''''Guard House:'''''<br>Upon entering the Guard House you are confronted by the Lieutenant. [[File:DAO_Amaranthine_City_Guard_Lieutenant_-_Smuggler's_Run_quest.jpg|thumb|150px|right|City Guard Lieutenant]]After killing him along with several of his men, loot his body to find a cell key. Go around to the back of the Guard House to find Jacen, an [[Elves|elf]] locked up in a cage. If you open the cell door and choose to release him during the ensuing dialogue, he will gladly head to [[Vigil's Keep]] to fight for you. Collect the loot in the two {{TextContainer|chests}} before heading back to Smuggler's Cove and speaking with the Smuggler Leader to complete the quest. |
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− | <br>'''''Smuggler's Cove:'''''<br>Speak with the Smuggler Leader to complete the quest. |
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== Result == |
== Result == |
Revision as of 18:21, 19 November 2012
Smuggler's Run is a side quest in Dragon Age: Origins - Awakening. It is a counterpart to Law and Order.
Acquisition
Upon entering the City of Amaranthine for the first time you encounter a Shady Character. Follow him, then speak with him to hear his offer.
Walkthrough
The Shady Character tells you that there has been some trouble with trading in the city, and that you will be entitled to a cut of the profits if you help out. First, he wants a small favor. The local bartender has a secret passage that the smugglers want to use, and they need you coerce him.
The Crown and Lion:
Head over to The Crown and Lion and have a chat with the bartender. After you persuade, intimidate, or pay him to open the hidden passageway, head back to the Shady Character. After speaking with him, enter the house and go through the trapdoor.
Smuggler's Cove:
Inside Smuggler's Cove you encounter a group of thieves, one of which is lieutenant-level. After defeating them, loot the area for Dispel Trap Plans in a pile of books and two gifts: Locksmith's Tools for Nathaniel are in a crate, and a Toy Chariot for Sigrun is in a toy box.
A group of smugglers enter the area. Speak to the Smuggler Leader. He thanks you for your assistance in dealing with the unwanted guests, and asks for one more favor. The city guard has been causing problems, and the Smuggler Leader wants you to take care of the Lieutenant. See bugs for an unlimited gold / XP bug exploit. He says that the Lieutenant should be in the Guard House, and that a city guard should have a key. If you agree to perform the task with Justice in the party, he disapproves (-5).
When you are ready to proceed, exit the cove.
City of Amaranthine:
Find your way to each of the doors leading to the battlements (they will have quest markers) until you obtain a Guard House key from one of the sergeants. When the quest updates, go to the northern side of the city and use the key to unlock the door leading to the Guard House.
Guard House:
Upon entering the Guard House you are confronted by the Lieutenant.
After killing him along with several of his men, loot his body to find a cell key. Go around to the back of the Guard House to find Jacen, an elf locked up in a cage. If you open the cell door and choose to release him during the ensuing dialogue, he will gladly head to Vigil's Keep to fight for you. Collect the loot in the two chests before heading back to Smuggler's Cove and speaking with the Smuggler Leader to complete the quest.
Result
The city guards will henceforth call you a murderer and treat you rudely.
Rewards
First reward:
10
Second reward:
15
Third reward:
Landsmeet Shield and 20