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Skeleton mages are skeletons possessed by unknown magic wielding demons. Skeleton mages are unique in the sense that they are able to attack with powerful magic spells similar to arcane horrors. Though they are not as powerful as arcane horrors, they are definitely far more dangerous than other skeleton variations.

Background[]

Demons constantly push against the boundaries of the Fade, and when they finally cross over, they attempt to possess the first living creature they see. They are unable, however, to distinguish that which was once living from that which still is... in fact, a corpse provides an even more tempting target to a weaker demon as it has no will with which to resist the possession. A skeleton is exactly that: a corpse animated by a possessing demon. Upon finding itself trapped within a body that cannot sustain it, the demon is driven insane... it seeks to destroy any life that it encounters, attacking without thought to its own welfare.

From Codex entry: Skeleton

Involvement[]

Skeleton mages are encountered in the West Brecilian Forest while confronting tombstone revenant and during the main quest Return to Ostagar.

Quests[]

Return to Ostagar Return to Ostagar

Locations[]

Ostagar Ostagar
West Brecilian Forest West Brecilian Forest

Abilities & Skills[]

Lightning Lightning
Chain Lightning Chain Lightning
Fireball Fireball
Paralyze Paralyze
Vulnerable: Fire
Immune: Blood magic
Immune: Cold
Immune: Flanking
Immune: Nature

Variations[]

Skeleton
Skeleton archer
Skeleton mage
Devouring skeleton
Frenzied Devouring skeleton[1]
Fanged skeleton
Ancient Fanged skeleton[1]
Shambling skeleton
Mangled Shambling skeleton[1]

Codex entries[]

Codex entry: Skeleton Codex entry: Skeleton

Notes[]

  • Like all skeletons, they are immune to Nature and Cold damage, but are vulnerable to Fire. They are also immune to flanking, but can be shattered or affected by the anti-magic abilities like Mana Clash.

Gallery[]

References[]

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