Skeleton mages are skeletons possessed by unknown magic wielding demons. Skeleton mages are unique in the sense that they are able to attack with powerful magic spells similar to arcane horrors. Though they are not as powerful as arcane horrors, they are definitely far more dangerous than other skeleton variations.
Background[]
Demons constantly push against the boundaries of the Fade, and when they finally cross over, they attempt to possess the first living creature they see. They are unable, however, to distinguish that which was once living from that which still is... in fact, a corpse provides an even more tempting target to a weaker demon as it has no will with which to resist the possession. A skeleton is exactly that: a corpse animated by a possessing demon. Upon finding itself trapped within a body that cannot sustain it, the demon is driven insane... it seeks to destroy any life that it encounters, attacking without thought to its own welfare.
—From Codex entry: SkeletonInvolvement[]
Skeleton mages are encountered in the West Brecilian Forest while confronting tombstone revenant and during the main quest Return to Ostagar.
Quests[]
Locations[]
Abilities & Skills[]
- Lightning
- Chain Lightning
- Fireball
- Paralyze
- Vulnerable: Fire
- Immune: Blood magic
- Immune: Cold
- Immune: Flanking
- Immune: Nature
Variations[]
- Skeleton
- Skeleton archer
- Skeleton mage
- Devouring skeleton
- Frenzied Devouring skeleton[1]
- Fanged skeleton
- Ancient Fanged skeleton[1]
- Shambling skeleton
- Mangled Shambling skeleton[1]
Codex entries[]
Notes[]
- Like all skeletons, they are immune to Nature and Cold damage, but are vulnerable to Fire. They are also immune to flanking, but can be shattered or affected by the anti-magic abilities like Mana Clash.
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Encountered Dragon Age: Origins - Awakening in Blackmarsh Undying and randomly randomly on the Canyon Road.