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Skeleton archers are skeletons possessed by demons that attack at range with longbows.

Background[]

Demons constantly push against the boundaries of the Fade, and when they finally cross over, they attempt to possess the first living creature they see. They are unable, however, to distinguish that which was once living from that which still is... in fact, a corpse provides an even more tempting target to a weaker demon as it has no will with which to resist the possession. A skeleton is exactly that: a corpse animated by a possessing demon. Upon finding itself trapped within a body that cannot sustain it, the demon is driven insane... it seeks to destroy any life that it encounters, attacking without thought to its own welfare.

From Codex entry: Skeleton

If forced into melee, they will fight with a single-handed sword. Like all undead, they are vulnerable to fire, but are immune to flanking attacks, nature damage and blood magic, as well as being resistant to cold damage.

Involvement[]

Templatetools This section is incomplete and requires expansion.

Locations[]

Dragon Age: Origins[]

Brecilian Forest Brecilian Forest
Lower Ruins Lower Ruins (Brecilian Ruins)
The Great Hall The Great Hall (Kinloch Hold)
A Nightmare A Nightmare (Fade)

Dragon Age: Awakening[]

Blackmarsh Undying Blackmarsh Undying

Dragon Age II[]

Sundermount Sundermount

Abilities & Skills[]

Aim Aim
Crippling Shot Crippling Shot
Critical Shot Critical Shot
Vulnerable: Fire
Immune: Blood magic
Immune: Cold
Immune: Flanking
Immune: Nature

Variations[]

Skeleton
Skeleton archer
Skeleton mage
Devouring skeleton
Frenzied Devouring skeleton[1]
Fanged skeleton
Ancient Fanged skeleton[1]
Shambling skeleton
Mangled Shambling skeleton[1]

Codex entries[]

Codex entry: Skeleton Codex entry: Skeleton

Gallery[]

References[]

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