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Plan or no plan, if you die, I get your corpse

Sidony is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.


Raised in secret in Nevarra by a Mortalitasi mage, Lord Henrik,[1] Sidony was brought up to revel in her magical abilities. She feels no kinship with mages who do not share her pride, and she has little but disdain for most other people. Sidony's only goal is to uncover her true potential as a mage, so she hungers for magical knowledge. When news of The Breach reached her, she headed directly to see it for herself, hoping that whatever secrets it held would be the key to her advancement.[2]


Sidony is involved in various war table operations. Though she can sometimes be seen on the battlements with two other agents, near where Cullen is stationed, she can't be spoken to.

Dragon Age: Tevinter Nights[]

This section contains spoilers for:
Dragon Age: Tevinter Nights.

BioWare canon.png
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.

Murder by Death Mages

Cassandra Pentaghast orders Sidony to return to Nevarra City to investigate rumors of a Mortalitasi plot to assassinate a member of Nevarra's unstable line of succession. Upon her return, Sidony finds out that her former mentor, Lord Henrik, the man who tipped the Inquisition of the plot, has been murdered. Eventually, Sidony discovers that Nicolas Reinhardt attempted to frame her for the murders of several nobles to cause backlash against the Mortalitasi, while the Mortalitasi mage Antonia killed Henrik and used her to uncover Reinhardt's plot to strengthen the Mortalitasi. Sidony kills Reinhardt and Antonia in retaliation.


The Serpent of Nevarra The Serpent of Nevarra (war table)
The Name of Our Enemy The Name of Our Enemy (war table)

Initial equipment[]

Weapons Inquisition Staff Inquisition Staff
Armor Necromancer's Raiment Necromancer's Raiment


Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.


Gravelord Spell Set

Horror Horror
Size: 3m
Activation: 50 mana
Cooldown: 24s
You unleash spirits of fear that terrify all enemies within the area.

Panic Duration: 3 seconds
Despair Despair
Requires: Horror
Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects.

Spirit Damage: 50% weapon damage per second
Armor Reduction: 20%
Flashfire Flashfire

Activation: 65 mana
Duration: 8s
Cooldown: 20s
You ignite an enemy in searing pain and send them fleeing in panic.
Blistering Pain Blistering Pain
Flashfire burns brighter and hotter, intensifying the panic the enemy suffers.

Fear duration bonus: 8 Seconds
Blinding Terror Blinding Terror
Requires: Horror
You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.

Damage Bonus vs. Panicked: 15%
Magic +3
Mind Blast Mind Blast
Size: 5m
Activation: 20 mana
Cooldown: 8s
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
Fortifying Blast Fortifying Blast
Each time you strike with Mind Bast increases your protective barrier as you turn their pain into your power.

Barrier: 10%
Virulence Virulence
Passive Killing an enemy causes any elemental status effects on it to spread to nearby targets: burning, chilled, frozen, panicked, paralyzed, poisoned, shocked, and weakened.

Impact Radius + 10 meters
Cunning +3
Conductive Current Conductive Current
Passive The more magical energy you expend, the more damage your spells do.

Damage Bonus: 5% for every 10% missing mana
Magic +3
Pyromancer Pyromancer
Passive You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.

Burning duration bonus: 25%
Fear duration bonus: 25%
Willpower + 3
Overwhelming Force Overwhelming Force
Passive You do more damage to enemies whose health is less than or equal to yours.

Damage Bonus: 10%
Cunning +3
Hastened Demise Hastened Demise
Passive A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.

Damage Bonus: 2% for each 10% missing health
Magic +3
Unsullied Victim Unsullied Victim
Passive You do more damage to enemies with high health.

Damage Bonus: 25%
Health Threshold: 50%
Magic +3
Death Siphon Death Siphon
Requires: Horror
Every time an enemy dies nearby, you regain both health and mana.

Mana Amount: 20
Health Amount: 10%
Constitution +3
Simulacrum Simulacrum
Requires: Blinding Terror
If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.

Duration: 10 seconds
Willpower +3
Power of the Dead Power of the Dead
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.

Damage Bonus: 20%
Duration: 10 seconds
Willpower +3
Walking Bomb Walking Bomb
Activation: 65 mana
Cooldown: 20s
Requires: Simulacrum
You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.

Spirit Damage: 200% weapon damage per second
Duration: 10 seconds
Explosion Damage: 600% weapon damage
Area of Effect: 5 meters
Virulent Virulent
Requires: Walking Bomb
If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.
Spirit Mark Spirit Mark
Activation: 50 mana
Duration: 12s
Cooldown: 20s
Requires: Power of the Dead
You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.

Spirit Damage: 75% weapon damage per second
Charm Duration: 15 seconds
Lingering Mark Lingering Mark
Requires: Spirit Mark
Targets you kill with Spirit Mark now fight for you even longer and harder.

Damage Bonus: 100%
Charm Duration: 45 seconds


Permafrost Spell Set

Winter's Grasp Winter's Grasp
Activation: 65 mana
Duration: 4s
Cooldown: 16s
You lock a target in a sheet of ice, freezing it in place.
Winter's Chill Winter's Chill
Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen.

Area of effect: 3 Meters
Fade Step Fade Step
Duration: 2s
Cooldown: 12s
You let invisible waves of magic carry you forward, blurring ahead a short distance.
Frost Step Frost Step
Passing through enemies hurts them and leaves them chilled.

Ice damage: 300% weapon damage
Chill duration: 8 Seconds

Gathering Storm Gathering Storm
Passive You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.

Cooldown Reduction: 0.5 seconds
Magic +3
Fade Cloak Fade Cloak
Activation: 20 Mana
Cooldown: 12s
Requires: Spirit Blade
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.

Briefly invulnerable and can pass through enemies unharmed.
Decloaking Blast Decloaking Blast
Requires: Fade Cloak
If you rematerialize inside an enemy, the foe is blasted back with massive force.

Spirit Damage: 1,000% weapon damage
Ice Armor Ice Armor
Passive You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.

Damage reduction: 50%
Willpower + 3
Clean Burn Clean Burn
Passive Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.

Cooldown reduction: 1 Second
Willpower +3
Calculating Calculating
Passive The Necromancer seeks ever more knowledge and power, and she is unafraid to use both in battle.

Magic +3

Cunning +3
Willpower +3

Ice Mine Ice Mine
Activation: 35 mana
Cooldown: 18s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.
Brittle Glyph Brittle Glyph
While frozen, the victim of Ice Mine loses all armor protection.

Armor Reduction: 100%
Tricks of the Trade Tricks of the Trade
Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.

Damage Bonus: 10%
Duration Bonus: 10%
Willpower +3
Winter Stillness Winter Stillness
Size: 3m
Duration: 2s
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

Mana regeneration rate bonus: 50%
Willpower +3
Blizzard Blizzard
Size: 8m
Activation: 5 mana per second
Duration: 20s
Cooldown: 24s
You summon a freezing blizzard to chill and damage enemies caught in the area.
Ice Storm Ice Storm
Blizzard now chills enemies, progressively slowing them until they are frozen.

Area of effect: 3 Meters
Frost Mastery Frost Mastery
Passive You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.

Freeze duration bonus: 25%
Chill duration bonus: 25%
Magic + 3
Energy Barrage Energy Barrage

Activation: 50 mana
Cooldown: 16s
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.
Energy Bombardment Energy Bombardment
Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time.

Distance Bonus: 4 meters
Additional Hits: 2


Main article: Sidony/Dialogue




  1. Dragon Age: Tevinter Nights, Murder by Death Mages
  2. Dragon Age logo - new.png Dragon Age: The World of Thedas, vol. 2, p. 272