“Plan or no plan, if you die, I get your corpse”
Sidony is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Sidony was born in Nevarra. When her magic manifested, she was cast away by her mother. Sidony doesn't remember how old she was at the time, nor how long she wandered the streets of Nevarra City until she was found by a Mortalitasi mage, Lord Henrik, who began training her in secret.[1] Sidony was brought up to revel in her magical abilities. She feels no kinship with mages who do not share her pride, and she has little but disdain for most other people. Sidony's only goal is to uncover her true potential as a mage, so she hungers for magical knowledge. When news of The Breach reached her, she headed directly to see it for herself, hoping that whatever secrets it held would be the key to her advancement.[2]
Involvement[]
Sidony is involved in various war table operations. Though she can sometimes be seen on the battlements with two other agents, near where Cullen is stationed, she can't be spoken to.
Dragon Age: Tevinter Nights[]
Murder by Death Mages
Quests[]
- The Serpent of Nevarra (war table)
- The Name of Our Enemy (war table)
Initial equipment[]
Abilities[]
Gravelord[]
Horror |
Activated Size: 3m Activation: 50 mana Cooldown: 24s |
You unleash spirits of fear that terrify all enemies within the area. Panic Duration: 6 seconds |
Panic duration increased to 12s in multiplayer
Despair Upgrade Requires: Horror |
Horror inflicts even deeper terror unto targets and reduces their armor while they are under its effects. Spirit Damage: 50% weapon damage per second Armor Reduction: 20% |
Spirit damage per second increased to 150% in multiplayer
Flashfire |
Activation: 65 mana Duration: 8s Cooldown: 20s |
You ignite an enemy in searing pain and send them fleeing in panic. |
Deals 400% weapon damage and costs 50 mana in multiplayer
Blistering Pain Upgrade |
Flashfire burns brighter and hotter, intensifying the panic the enemy suffers. Fear duration bonus: 8 Seconds |
Blinding Terror |
Passive Requires: Horror |
You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks. Damage Bonus vs. Panicked: 15% Magic +3 |
Grants 50% bonus damage in multiplayer
Mind Blast |
Activated Size: 5m Activation: 20 mana Cooldown: 8s |
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again. |
Fortifying Blast Upgrade |
Each time you strike with Mind Bast increases your protective barrier as you turn their pain into your power. Barrier: 10% |
Virulence |
Passive Range: 10m |
Killing an enemy causes any elemental status effects on it to spread to nearby targets: burning, chilled, frozen, panicked, paralyzed, poisoned, shocked, and weakened. Cunning +3 |
Conductive Current |
Passive | The more magical energy you expend, the more damage your spells do. Damage Bonus: 5% for every 10% missing mana Magic +3 |
Pyromancer |
Passive | You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies. Burning duration bonus: 25% Fear duration bonus: 25% Willpower + 3 |
Overwhelming Force |
Passive | You do more damage to enemies whose health is less than or equal to yours. Damage Bonus: 10% Cunning +3 |
Grants 25% damage bonus in mutiplayer
Hastened Demise |
Passive | A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already. Damage Bonus: 2% for each 10% missing health Magic +3 |
Unsullied Victim |
Passive | You do more damage to enemies with high health. Damage Bonus: 25% Health Threshold: 50% Magic +3 |
Death Siphon |
Passive Requires: Horror |
Every time an enemy dies nearby, you regain both health and mana. Mana Amount: 20 Health Amount: 10% Constitution +3 |
Simulacrum |
Passive Requires: Blinding Terror |
If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves. Duration: 10 seconds Willpower +3 |
Power of the Dead |
Passive Requires: Death Siphon |
Killing enemies attracts spirits that increase the power of your spells for a short time. Damage Bonus: 20% Duration: 10 seconds Willpower +3 |
Walking Bomb |
Activated Activation: 65 mana Cooldown: 20s Requires: Simulacrum |
You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion. Spirit Damage: 200% weapon damage per second Duration: 10 seconds Explosion Damage: 600% weapon damage Area of Effect: 5 meters |
Deals 150% spirit damage per second and costs 50 mana in multiplayer
Virulent Upgrade Requires: Walking Bomb |
If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions. |
Spirit Mark |
Activated Activation: 50 mana Duration: 12s Cooldown: 20s Requires: Power of the Dead |
You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf. Spirit Damage: 75% weapon damage per second Charm Duration: 15 seconds |
Lingering Mark Upgrade Requires: Spirit Mark |
Targets you kill with Spirit Mark now fight for you even longer and harder. Damage Bonus: 100% Charm Duration: 45 seconds |
Permafrost[]
Winter's Grasp |
Activated Activation: 65 mana Duration: 4s Cooldown: 16s |
You lock a target in a sheet of ice, freezing it in place. |
Costs 50 mana in multiplayer
Winter's Chill Upgrade |
Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen. Area of effect: 3 Meters |
Fade Step |
Activated Duration: 2s Cooldown: 12s |
You let invisible waves of magic carry you forward, blurring ahead a short distance. |
Frost Step Upgrade |
Passing through enemies hurts them and leaves them chilled. Ice damage: 300% weapon damage Chill duration: 8 Seconds |
Gathering Storm |
Passive | You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times. Cooldown Reduction: 0.5 seconds Magic +3 |
Fade Cloak |
Active Activation: 20 Mana Cooldown: 12s Requires: Spirit Blade |
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed. Briefly invulnerable and can pass through enemies unharmed. |
Decloaking Blast Upgrade Requires: Fade Cloak |
If you rematerialize inside an enemy, the foe is blasted back with massive force. Spirit Damage: 1,000% weapon damage |
Deals 800% weapon damage in multiplayer
Ice Armor |
Passive | You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take. Damage reduction: 50% Willpower + 3 |
Clean Burn |
Passive | Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time. Cooldown reduction: 1 second Willpower +3 |
Calculating |
Passive | The Necromancer seeks ever more knowledge and power, and she is unafraid to use both in battle. Magic +3 Cunning +3 |
Ice Mine |
Activated Activation: 35 mana Cooldown: 18s |
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it. |
Brittle Glyph Upgrade |
While frozen, the victim of Ice Mine loses all armor protection. Armor Reduction: 100% |
Tricks of the Trade |
Passive Requires: Fallback Plan |
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies. Damage Bonus: 10% Duration Bonus: 10% Willpower +3 |
Winter Stillness |
Passive Activation: 3s idle |
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times. Mana regeneration rate bonus: 50% Cooldown recharge bonus: 33% Willpower +3 |
Blizzard |
Activated Size: 8m Activation: 5 mana per second Cooldown: 24s |
You summon a freezing blizzard to chill and damage enemies caught in the area. |
Ice Storm Upgrade |
Blizzard now chills enemies, progressively slowing them until they are frozen. Damage bonus: 75% Freeze duration: 4s |
Frost Mastery |
Passive | You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets. Freeze duration bonus: 25% Chill duration bonus: 25% Magic + 3 |
Energy Barrage |
Activation: 50 mana Cooldown: 16s |
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you. |
Deals 85% weapon damage in multiplayer
Energy Bombardment Upgrade |
Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time. Magic Resistance Reduction: -2% |
Quotes[]
- Main article: Sidony/Dialogue
Dialogue[]
- Sidony: (Groans.)
- Belinda Darrow: You ate the ham, didn't you?
Gallery[]
References[]
- ↑ Dragon Age: Tevinter Nights, Murder by Death Mages
- ↑ Dragon Age: The World of Thedas, vol. 2, p. 272
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