See also: Main quests (Awakening)

This page provides a list of the side quests in Dragon Age: Origins - Awakening.

Vigil's Keep[edit | edit source]

A Medical Necessity A Medical Necessity, help find bandages for wounded soldiers.

The Survivors of Vigil's Keep The Survivors of Vigil's Keep, save the survivors of Vigil's Keep.

Defending the Land Defending the Land, decide how best to defend the Arling.

Oaths of Fealty Oaths of Fealty, attend the ceremonial swearing of the oaths of fealty.

Adria's Plight Adria's Plight, search for Adria.

Far Afield Far Afield, aid a farmer and her family.

A Daughter Ransomed A Daughter Ransomed, retrieve the ransomed daughter.

Bensley's Gratitude Bensley's Gratitude, accept Bensley's gratitude.

A Brewing Conspiracy A Brewing Conspiracy, investigate a brewing conspiracy.

It Comes From Beneath It Comes From Beneath, eradicate the darkspawn beneath Vigil's Keep.

Cost of Doing Business Cost of Doing Business, help Voldrik hire men to reinforce the walls of Vigil's Keep.

A Master's Work A Master's Work, find unique materials so Wade can craft some extraordinary items.

Heart of the Forest Heart of the Forest, find four items for Wade so he can craft a shield or a bow.

Golem's Might Golem's Might, help Wade forge a suit of armor.

The Wraith's Vengeance The Wraith's Vengeance, defeat the wraith haunting the Deep Roads.

Worked to the Bone Worked to the Bone, help Wade forge the Vigilance

Trade Must Flow Trade Must Flow, attract new merchants to trade at Vigil's Keep.

Elemental Requirements Elemental Requirements, help Herren upgrade the soldier's equipments.

What is Built Endures What is Built Endures, repair the walls of Vigil's Keep.

The Peasant Revolution The Peasant Revolution, quell the peasant revolution.

Salvage Operation Salvage Operation, salvage the wreck for goods.

A Day In Court A Day In Court, spend a day in court as ruler of Vigil's Keep.

Bombs Away! Bombs Away!, have Dworkin make some fire grenades.

The Shrine of Korth The Shrine of Korth, make an offering to the Shrine of Korth.

And You, Esmerelle? And You, Esmerelle?, deal with the treasonous Esmerelle.

Companions[edit | edit source]

The Prisoner The Prisoner, deal with the prisoner, Nathaniel Howe.

Nathaniel's Joining Nathaniel's Joining, initiate Nathaniel into the Grey Wardens.

The Howe Family The Howe Family, reunite Nathaniel with his sister.

Freedom for Anders Freedom for Anders, find Anders' phylactery.

Sigrun's Joining Sigrun's Joining, initiate Sigrun into the Grey Wardens.

Sigrun's Roguish Past Sigrun's Roguish Past, help Sigrun resolve some of her past issues.

Velanna's Joining Velanna's Joining, initiate Velanna into the Grey Wardens.

Velanna's Exile Velanna's Exile, discover the story behind Velanna's past.

Oghren the Family Man Oghren the Family Man, advise Oghren on his relationship with Felsi.

Justice for Kristoff Justice for Kristoff, help Justice tell Kristoff's wife of his demise.

Knotwood Hills[edit | edit source]

The Long-Buried Past The Long-Buried Past, look for signs of a long-buried past.

Lucky Charms Lucky Charms, return the lucky charms to its owner.

Memories of the Stone Memories of the Stone, honor the casteless that died defending Kal'Hirol.

The Blackmarsh[edit | edit source]

The Burden of Guilt The Burden of Guilt, retrieve the treasure left behind by a regretful merchant.

Tears in the Veil Tears in the Veil, find the Sentinel armor in chests through tears in the veil.

A Maiden in Distress A Maiden in Distress, aid a maiden in distress.

Ser Alvard's Missing Sword Ser Alvard's Missing Sword, find Ser Alvard's missing sword.

The Trail of Love The Trail of Love, decipher the riddle found on Corin's body.

The Lost Dragon Bones The Lost Dragon Bones, find the clues that lead to the Spectral Dragon.

The Wending Wood[edit | edit source]

Brothers of Stone Brothers of Stone, help the Avvar brothers resolve their disagreement.

Ines the Botanist Ines the Botanist, pass on Wynne's request for Ines' attendance at the College of Magi.

Trading Troubles Trading Troubles, find out who is responsible for the attacks on the caravans.

The Merchant's Goods The Merchant's Goods, help a merchant find his precious merchandise.

Maferath's Monuments Maferath's Monuments, help a Chantry scholar find copies of missing verses from the apocryphal canticle of Maferath.

From the Living Wood From the Living Wood, search for samples of Ancient Sylvanwood from the Wending Wood.

Last Wishes Last Wishes, help a dying Grey Warden pass on his wedding ring.

City of Amaranthine[edit | edit source]

Smuggler's Run Smuggler's Run, help the Smuggler's conduct their business.

Law and Order Law and Order, investigate the smuggling trade in Amaranthine.

The Blight Orphans? The Blight Orphans?, make a small donation to the orphans of the Blight.

The Blight Orphans (Again) The Blight Orphans (Again), aid the Blight orphans with some questionable requests.

Moonshine for the Children Moonshine for the Children, help the Blight orphans with the moonshine trade.

The Sermons of Justinia II The Sermons of Justinia II, retrieve the Sermons of Justinia II for the Blight orphans.

Those Sweet Orphans Those Sweet Orphans, deliver a bunch of herbs on behalf of the Blight orphans.

The Scavenger Hunt The Scavenger Hunt, help the Blight orphans find items they lost while playing on the streets.

A Present for Melisse A Present for Melisse, scare Melisse with a scarecrow.

Making Amends Making Amends, gather flowers for Melisse to ask for forgiveness.

Preying on the Weak Preying on the Weak, deal with the gang of thugs preying on the weak.

A Donation of Injury Kits A Donation of Injury Kits, find some injury kits for the Chantry.

A Donation of Poultices A Donation of Poultices, find some poultices for the Chantry.

Till Death Do Us Part Till Death Do Us Part, help Alma find her husband.

Out of Control Out of Control, deal with the maleficars in Amaranthine.

Rumblings From Beneath Rumblings From Beneath, look into the ominous rumblings beneath the city.

Keep Out of Reach of Children Keep Out of Reach of Children, help the merchant guild keep poison out of children's reach.

Lair of the Mother[edit | edit source]

Crystals of the Imperium Crystals of the Imperium, activate all the Tevinter towers.

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