- For the Darkspawn Chronicles companion, see Shriek (thrall).
Shrieks are lithe, clawed darkspawn that specialize in ambushing their prey.
Background[]
Scholars call these tall, lean darkspawn Sharlocks; however, they are more popularly known as shrieks due to their ear-splitting cries that they emit in battle. Shrieks are feared for their tremendous speed and agility as well as their capacity to stealthily move through enemy ranks. Shrieks serve as the Darkspawn's closest approximation to a traditional Assassin, penetrating well behind enemy lines and tearing their foes apart using the long, jagged blades attached to their forearms. There have even been reports of Shrieks employing a poison mixed from their own tainted blood in their attacks and cunning group tactics when attacking in numbers.
They are the product of elven Broodmothers;[1] hence their pointed ears, agility and physical frailty.
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Trivia[]
- Shrieks have the same motion pattern as a werewolf in Dragon Age: Origins. In Dragon Age: Inquisition, their motion pattern is the same as Red Templar Shadows.
- Shrieks were redesigned along with the rest of the darkspawn for Dragon Age II and the new render can be found in the game files of the Legacy DLC. However, they do not make an appearance in either the main game or the DLC.
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