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Scholars call these tall, lean darkspawn the sharlock, though they are more popularly known as shrieks because of the ear-splitting cries they emit in battle. Many tales exist of soldiers being unnerved by the sounds of approaching shrieks, cloaked in darkness and never seen until the moment they strike.

As horrors of the night, shrieks are renowned for their incredible speed and agility as well as their stealth. They are the assassins of the darkspawn, penetrating the enemy lines and striking their targets using long, jagged blades attached to their forearms to rip their opponent to shreds in seconds. They have been known to employ poison, often drawn from their own blood, and have demonstrated cunning group tactics when attacking in numbers.

From Codex entry: Shriek

Skills

Stealth may refer to:

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- They can attack by surprise, suddenly appearing from seemingly nowhere.

Frenzy (Shriek) - The shriek strikes at its opponent four times in a frenzy, dealing normal damage each time.

Leap (Shriek) - The shriek leaps on its target, dealing normal damage and knocking the target down unless it passes a physical resistance check.

Terrorize Terrorize - The shriek emits a haunting scream, stunning all enemies within the area and leaving them vulnerable to attack. In packs, shrieks will use this ability in succession, creating a chain of stuns by which they can overwhelm an entire party.

For the dog talent, see Overwhelm.
For the Spider/Bear Shape talent, see Overwhelm (ability).
For the bear (monster) ability, see Overwhelm (bear).
For the deepstalker ability, see Overwhelm (deepstalker).
For the dragon ability, see Overwhelm (dragon).
For the shriek ability, see Overwhelm (shriek).
For the spider (monster) ability, see Overwhelm (spider).

Information

Overwhelm (werewolf)

A werewolf leader using Overwhelm

  • This talent generates an auto-hit.
  • The target is incapacitated and hit several times, each for normal attack damage from the attacker.
  • It is generally activated by the AI when the target dips to 50% or less health, as this is the default tactic for creatures with Overwhelm of any type. In Awakening, enemies would use this ability even when the target is at full health.
  • Can be interrupted by effects that have higher animation priority, including knockdown, paralyze, root (Pinning Shot), draining (Crushing Prison), "heavy impact" (Mighty Blow), and fear.

Used by

Notes

Overwhelm (deepstalker)

A deepstalker leader using Overwhelm

  • This ability can fail to execute properly in some cases due to obstructed line of sight.
  • Overwhelm only affects humans, elves, dwarves, Qunari, hurlocks, and genlocks. All classes with Overwhelm are immune to its effect. A shapeshifted mage, Shale, and Dog are immune to Overwhelm.
  • Several enemies in a group can easily chain-Overwhelm against a solo character, which may be lethal for units with little armor, and very annoying and time consuming for highly armored characters, as openings to counterattack are few, short-lived, and far between. This threat is greatest when facing a large group of Shadow werewolves, as they can Overwhelm a defenseless party member from Stealth, evading countermeasures.
  • This attack cannot be countered or mitigated by Misdirection Hex, as it does not need to confirm attack result.
  • Some abilities grant a target the "damage ward" effect which makes the target immune to damage. This effect completely negates Overwhelm. These abilities include Force Field, Strength of Stone, and Carapace after being upgraded by Bulwark of the Ages.
  • Some modal abilities apply on the character a special effect which has higher animation priority than Overwhelm. This means the character cannot be interrupted by Overwhelm when any of these abilities is active. These abilities include Captivating Song, Unending Flurry, and Reaving Storm. - The shriek leaps upon its target, pinning it to the ground and attacking it repeatedly.
Creature-Shriek2

Shriek

Origin

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