Tags: apiedit, Visual edit
Tag: sourceedit
Line 39: Line 39:
== See also ==
== See also ==
{{:Codex entry: Shriek|style=iconmini}}{{clr}}
{{:Codex entry: Shriek|style=iconmini}}{{clr}}
{{:Codex entry: Shriek (Inquisition)|style=iconmini}}{{clr}}

Revision as of 00:10, 12 August 2015

Shrieks are lithe, clawed darkspawn that specialize in ambushing their prey.


Shrieks were originally known as Sharlocks however in time the colloquialism they acquired from their screeching cry, "Shriek" came to supplant their original name. Shrieks are feared for their tremendous speed and agility as well as their capacity to stealthily move through enemy ranks. Shrieks serve as the Darkspawn's closest approximation to a traditional Assassin, penetrating well behind enemy lines and tearing their foes apart using the long, jagged blades attached to their forearms. There have even been reports of Shrieks employing a poison mixed from their own tainted blood in their attacks and cunning group tactics when attacking in numbers.

They are the product of elven Broodmothers; hence their pointed ears, agility and physical frailty.


Stealth Stealth

Frenzy Frenzy

Leap Leap

Terrorize Terrorize

Overwhelm Overwhelm


  • Shrieks have the same motion pattern as a werewolf in Dragon Age: Origins.
  • Shrieks were redesigned along with the rest of the darkspawn for Dragon Age II and the new render can be found in the game files of the Legacy DLC. However, they do not make an appearance in either the main game or the DLC.


See also

Codex entry: Shriek Codex entry: Shriek

Codex entry: Shriek (Inquisition) Codex entry: Shriek (Inquisition)

Community content is available under CC-BY-SA unless otherwise noted.