Shrieks are lithe, clawed darkspawn that specialize in ambushing their prey.
Contents
Background[edit | edit source]
Shrieks were originally known as Sharlocks; however, in time the colloquialism they acquired from their screeching cry, "Shriek" came to supplant their original name. Shrieks are feared for their tremendous speed and agility as well as their capacity to stealthily move through enemy ranks. Shrieks serve as the Darkspawn's closest approximation to a traditional Assassin, penetrating well behind enemy lines and tearing their foes apart using the long, jagged blades attached to their forearms. There have even been reports of Shrieks employing a poison mixed from their own tainted blood in their attacks and cunning group tactics when attacking in numbers.
They are the product of elven Broodmothers; hence their pointed ears, agility and physical frailty.
Abilities[edit | edit source]
Stealth
Frenzy
Leap
Terrorize
Overwhelm
Trivia[edit | edit source]
- Shrieks have the same motion pattern as a werewolf in Dragon Age: Origins. In Dragon Age: Inquisition, their motion pattern is the same as Red Templar Shadows.
- Shrieks were redesigned along with the rest of the darkspawn for Dragon Age II and the new render can be found in the game files of the Legacy DLC. However, they do not make an appearance in either the main game or the DLC.
Gallery[edit | edit source]
See also[edit | edit source]
Codex entry: Shriek
Codex entry: Shriek (Inquisition)
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- Creatures
- Dragon Age: The Calling creatures
- A Tale of Orzammar creatures
- Dragon Age: Origins creatures
- The Stone Prisoner creatures
- Dragon Age: Origins - Awakening creatures
- The Golems of Amgarrak creatures
- Witch Hunt creatures
- Dragon Age Legends creatures
- Heroes of Dragon Age creatures
- Dragon Age: Inquisition creatures
- The Descent creatures
- Darkspawn
- Shrieks