- See Also Archery Talents, Talents, Ability Mechanics.
Information
- The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
- Conjuration time: 1 s.
- Being hit by this ability generates 7 additional threat on the target(s).
Notes
- Activation base is in Stamina and values vary with fatigue%.