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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
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|style = {{{style|}}}
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|style = {{{style|}}}
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|name = [[Shattering Shot]]
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|name = [[Shattering Shot]]
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|type = [[Archery talents (Origins)#Rapid Shot tree|Archery]] (Rapid Shot tree)
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|type = [[Archery talents (Origins)#Rapid Shot tree|Archery]] (Rapid Shot tree)
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|icon = Talent arch shatteringshot.png
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|icon = Talent arch shatteringshot.png
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|description = The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
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|description = The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
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|effect type = Activated
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|effect type = Activated
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|range = Very long
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|range = Very long
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|activation = 25
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|activation = 25
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|cooldown = 15s
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|cooldown = 15s
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|requires = 16 dexterity <br> Improved Combat Training
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|requires = 16 dexterity <br> Improved Combat Training
 
}}</onlyinclude>
 
}}</onlyinclude>
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<noinclude>
 
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'''Shattering Shot''' is a [[Rogue (Origins)|rogue]] and [[Warrior (Origins)|warrior]] [[talents (Origins)|talent]] from the [[Archery talents (Origins)#Rapid Shot tree|Rapid Shot]] tree in ''[[Dragon Age: Origins]]''.
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{{See| Also [[Archery Talents]], [[Talents]], [[Ability Mechanics]]}}
 
   
 
== Information ==
 
== Information ==
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<!-- Talent Mechanics -->
 
 
* The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
 
* The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
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* Range: 60 m.
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* Range: 60m.
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* Conjuration time: 1 s.
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* Conjuration time: 1s.
 
* 70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
 
* 70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
   
 
== Notes ==
 
== Notes ==
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* Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
* Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
* Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
 
* Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
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* The armor debuf from multiple Shattering Shots from different archers stacks.
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* The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration.
 
* The hit can be a critical hit.
 
* The hit can be a critical hit.
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* Enemy AI uses this talent based ''on chestpiece type only''. If it's medium, heavy, or massive, the AI will try to fire a {{:Shattering Shot|style=iconmini}}. The actual armor rating, as well as helmet, gloves, and boots type are not taken into account.
   
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== See also ==
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</noinclude>
 
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* [[Ability mechanics]]
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[[es:Tiro demoledor]]
 
[[Category:Dragon Age: Origins talents]]
 
[[Category:Dragon Age: Origins talents]]

Revision as of 04:59, 9 February 2016


Shattering Shot is a rogue and warrior talent from the Rapid Shot tree in Dragon Age: Origins.

Information

  • The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
  • Range: 60m.
  • Conjuration time: 1s.
  • 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
  • The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration.
  • The hit can be a critical hit.
  • Enemy AI uses this talent based on chestpiece type only. If it's medium, heavy, or massive, the AI will try to fire a Shattering Shot Shattering Shot. The actual armor rating, as well as helmet, gloves, and boots type are not taken into account.

See also