No edit summary Tag: sourceedit |
|||
(15 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
||
ā | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
ā | |name= [[Shattering Shot]] |
+ | |name = [[Shattering Shot]] |
+ | |type = [[Archery talents (Origins)#Rapid Shot tree|Archery]] (Rapid Shot tree) |
||
ā | |type= [[Archery_Talents#Branch_Three|Archery - Branch Three]] |
||
ā | |icon= |
+ | |icon = Talent arch shatteringshot.png |
ā | |description= The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty. |
+ | |description = The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty. |
ā | |effect type= Activated |
+ | |effect type = Activated |
ā | |range= Very long |
+ | |range = Very long |
ā | |activation= 25 |
+ | |activation = 25 |
ā | |cooldown= 15s |
+ | |cooldown = 15s |
ā | |requires= 16 |
+ | |requires = 16 dexterity <br> Improved Combat Training |
ā | <!--Below information is for the SkillSpellTalentRow--> |
||
ā | |effects= |
||
ā | Activated<br /> |
||
ā | Range: Very long<br /> |
||
ā | Activation: 25<br /> |
||
ā | Cooldown: 15s<br /> |
||
ā | Requires: 16 Dexterity<br /> |
||
ā | Requires: Improved Combat Training<br /> |
||
}}</onlyinclude> |
}}</onlyinclude> |
||
ā | <noinclude> |
||
ā | {{See| Also [[Archery Talents]], [[Talents]], [[Ability Mechanics]]}} |
||
+ | '''Shattering Shot''' is a [[Rogue (Origins)|rogue]] and [[Warrior (Origins)|warrior]] [[talents (Origins)|talent]] from the [[Archery talents (Origins)#Rapid Shot tree|Rapid Shot]] tree in ''[[Dragon Age: Origins]]''. |
||
⚫ | |||
⚫ | |||
ā | <!-- Talent Mechanics --> |
||
ā | *The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions. |
+ | * The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions. |
ā | *Range: |
+ | * Range: 60m. |
ā | *Conjuration time: |
+ | * Conjuration time: 1s. |
ā | *70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn. |
+ | * 70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn. |
ā | ==Notes== |
+ | == Notes == |
⚫ | |||
+ | * Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank. |
||
+ | * The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration. |
||
+ | * The hit can be a critical hit. |
||
+ | * Enemy AI uses this talent based ''on chestpiece type only''. If it's medium, heavy, or massive, the AI will try to fire a {{:Shattering Shot|style=iconmini}}. The actual armor rating, as well as helmet, gloves, and boots type are not taken into account. |
||
+ | == See also == |
||
⚫ | |||
+ | * [[Ability mechanics]] |
||
ā | |||
+ | [[es:Tiro demoledor]] |
||
ā | </noinclude> |
||
ā | [[Category: |
+ | [[Category:Dragon Age: Origins talents]] |
Revision as of 04:59, 9 February 2016
Shattering Shot is a rogue and warrior talent from the Rapid Shot tree in Dragon Age: Origins.
Information
- The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
- Range: 60m.
- Conjuration time: 1s.
- 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
Notes
- Activation base is in Stamina and values vary with fatigue%.
- Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
- The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration.
- The hit can be a critical hit.
- Enemy AI uses this talent based on chestpiece type only. If it's medium, heavy, or massive, the AI will try to fire a Shattering Shot. The actual armor rating, as well as helmet, gloves, and boots type are not taken into account.