Dragon Age Wiki
Dragon Age Wiki
No edit summary
Tag: sourceedit
(15 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
āˆ’
|style = {{{style|}}}
+
|style = {{{style|}}}
āˆ’
|name= [[Shattering Shot]]
+
|name = [[Shattering Shot]]
  +
|type = [[Archery talents (Origins)#Rapid Shot tree|Archery]] (Rapid Shot tree)
āˆ’
|type= [[Archery_Talents#Branch_Three|Archery - Branch Three]]
 
āˆ’
|icon= Talent_arch_shatteringshot.png
+
|icon = Talent arch shatteringshot.png
āˆ’
|description= The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
+
|description = The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
āˆ’
|effect type= Activated
+
|effect type = Activated
āˆ’
|range= Very long
+
|range = Very long
āˆ’
|activation= 25
+
|activation = 25
āˆ’
|cooldown= 15s
+
|cooldown = 15s
āˆ’
|requires= 16 Dexterity<br />Improved Combat Training
+
|requires = 16 dexterity <br> Improved Combat Training
āˆ’
<!--Below information is for the SkillSpellTalentRow-->
 
āˆ’
|effects=
 
āˆ’
Activated<br />
 
āˆ’
Range: Very long<br />
 
āˆ’
Activation: 25<br />
 
āˆ’
Cooldown: 15s<br />
 
āˆ’
Requires: 16 Dexterity<br />
 
āˆ’
Requires: Improved Combat Training<br />
 
 
}}</onlyinclude>
 
}}</onlyinclude>
āˆ’
<noinclude>
 
āˆ’
{{See| Also [[Archery Talents]], [[Talents]], [[Ability Mechanics]]}}
 
   
  +
'''Shattering Shot''' is a [[Rogue (Origins)|rogue]] and [[Warrior (Origins)|warrior]] [[talents (Origins)|talent]] from the [[Archery talents (Origins)#Rapid Shot tree|Rapid Shot]] tree in ''[[Dragon Age: Origins]]''.
==Information==
 
   
 
== Information ==
āˆ’
<!-- Talent Mechanics -->
 
āˆ’
*The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
+
* The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
āˆ’
*Range: 60 m.
+
* Range: 60m.
āˆ’
*Conjuration time: 1 s.
+
* Conjuration time: 1s.
āˆ’
*70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
+
* 70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
   
āˆ’
==Notes==
+
== Notes ==
 
* Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
  +
* Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
  +
* The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration.
  +
* The hit can be a critical hit.
  +
* Enemy AI uses this talent based ''on chestpiece type only''. If it's medium, heavy, or massive, the AI will try to fire a {{:Shattering Shot|style=iconmini}}. The actual armor rating, as well as helmet, gloves, and boots type are not taken into account.
   
  +
== See also ==
*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
  +
* [[Ability mechanics]]
āˆ’  
  +
[[es:Tiro demoledor]]
āˆ’
</noinclude>
 
āˆ’
[[Category:Talents]]
+
[[Category:Dragon Age: Origins talents]]

Revision as of 04:59, 9 February 2016


Shattering Shot is a rogue and warrior talent from the Rapid Shot tree in Dragon Age: Origins.

Information

  • The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
  • Range: 60m.
  • Conjuration time: 1s.
  • 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
  • The armor debuff from multiple Shattering Shots from different archers does not stack. Subsequent Shattering Shots will restart the duration.
  • The hit can be a critical hit.
  • Enemy AI uses this talent based on chestpiece type only. If it's medium, heavy, or massive, the AI will try to fire a Shattering Shot Shattering Shot. The actual armor rating, as well as helmet, gloves, and boots type are not taken into account.

See also