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+ | <onlyinclude>{{SkillSpellTalentTransformer |
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− | Furralez? That's marvelously good to know. |
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+ | |style = {{{style|}}} |
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+ | |name = [[Shattering Shot]] |
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+ | |type = [[Archery talents (Origins)#Rapid Shot tree|Archery]] (Rapid Shot tree) |
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+ | |icon = Talent arch shatteringshot.png |
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+ | |description = The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty. |
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+ | |effect type = Activated |
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+ | |range = Very long |
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+ | |activation = 25 |
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+ | |cooldown = 15s |
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+ | |requires = 16 dexterity <br> Improved Combat Training |
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+ | }}</onlyinclude> |
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+ | <noinclude> |
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+ | {{See| Also [[Archery Talents]], [[Talents]], [[Ability Mechanics]]}} |
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+ | |||
+ | == Information == |
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+ | |||
+ | <!-- Talent Mechanics --> |
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+ | * The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions. |
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+ | * Range: 60 m. |
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+ | * Conjuration time: 1 s. |
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+ | * 70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn. |
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+ | |||
+ | == Notes == |
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+ | |||
+ | * Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%. |
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+ | * Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank. |
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+ | * The armor debuf from multiple Shattering Shots from different archers stacks. |
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+ | * The hit can be a critical hit. |
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+ | |||
+ | </noinclude> |
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+ | [[Category:Dragon Age: Origins talents]] |
Revision as of 13:40, 10 September 2011
- See Also Archery Talents, Talents, Ability Mechanics.
Information
- The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
- Range: 60 m.
- Conjuration time: 1 s.
- 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
Notes
- Activation base is in Stamina and values vary with fatigue%.
- Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
- The armor debuf from multiple Shattering Shots from different archers stacks.
- The hit can be a critical hit.