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<onlyinclude>{{SkillSpellTalentTransformer
Furralez? That's marvelously good to know.
 
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|style = {{{style|}}}
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|name = [[Shattering Shot]]
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|type = [[Archery talents (Origins)#Rapid Shot tree|Archery]] (Rapid Shot tree)
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|icon = Talent arch shatteringshot.png
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|description = The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty.
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|effect type = Activated
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|range = Very long
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|activation = 25
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|cooldown = 15s
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|requires = 16 dexterity <br> Improved Combat Training
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}}</onlyinclude>
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<noinclude>
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{{See| Also [[Archery Talents]], [[Talents]], [[Ability Mechanics]]}}
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== Information ==
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<!-- Talent Mechanics -->
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* The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
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* Range: 60 m.
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* Conjuration time: 1 s.
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* 70 additional [[Threat]] is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
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== Notes ==
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* Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
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* Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
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* The armor debuf from multiple Shattering Shots from different archers stacks.
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* The hit can be a critical hit.
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</noinclude>
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[[Category:Dragon Age: Origins talents]]

Revision as of 13:40, 10 September 2011


See Also Archery Talents, Talents, Ability Mechanics.

Information

  • The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
  • Range: 60 m.
  • Conjuration time: 1 s.
  • 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
  • The armor debuf from multiple Shattering Shots from different archers stacks.
  • The hit can be a critical hit.