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Revision as of 03:03, 1 February 2011
- See Also Archery Talents, Talents, Ability Mechanics.
Information
- The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and reducing the target's armor by -10 for 20 seconds. Master Archer increases the target's armor penalty by another -10. This penalty does not stack for the same archer. Critter and normal rank enemies are also briefly knocked down when hit by this ability, interrupting their actions.
- Range: 60 m.
- Conjuration time: 1 s.
- 70 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
Notes
- Activation base is in Stamina and values vary with fatigue%.
- Shattering Shot works well to break the armor of boss creatures, since the duration is not scaled by target rank.
- The armor debuf from multiple Shattering Shots from different archers stacks.
- The hit can be a critical hit.