(→Notes) |
No edit summary Tag: Visual edit |
||
(19 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | <onlyinclude> |
+ | <onlyinclude>{{SkillSpellTalentTransformer |
⚫ | |||
− | {{SkillSpellTalentTransformer |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
}}</onlyinclude> |
}}</onlyinclude> |
||
− | <noinclude> |
||
− | {{See| Also [[Combat Mechanics#Shattering|Combat Mechanics]], [[Spell Combinations]], [[Ability Mechanics]]}} |
||
+ | '''Shattering''' is a [[Spell combinations|spell combination]] in ''[[Dragon Age: Origins]]''. |
||
⚫ | |||
⚫ | |||
− | Conditions/Spells: [[Petrify]] / [[Cone of Cold]] + [[Stonefist]] / [[Crushing Prison]] / Critical Hit |
+ | Conditions/Spells: [[Petrify (Origins)|Petrify]] / [[Cone of Cold (Origins)|Cone of Cold]] / [[Hand of Winter]] + [[Stonefist (Origins)|Stonefist]] / [[Crushing Prison (Origins)|Crushing Prison]] / Critical Hit |
− | ==Notes== |
+ | == Notes == |
+ | * Starting with patch 1.03, Boss and Elite Boss rank enemies cannot be shattered. Lieutenants can still be shattered, albeit with a much lower chance than critters/normals. That chance is difficulty-dependent: [[Combat mechanics (Origins)#Shattering|from 30% to 5%]]. |
||
⚫ | |||
+ | * It should be noted that rogues with [[Coup De Grace]] talent are unable to shatter opponents in melee combat, as all their attacks against incapacitated targets are turned into backstabs, which, despite dealing critical damage, do not count as actual critical hits; even strikes which should technically guarantee landing a critical hit (e.g. [[Stealth_(Origins)|stealth]] attack, [[Pinpoint Strike]]) will not work. Therefore, if you plan on utilizing this spell combination on a rogue, you must either resort to using a ranged weapon (since Coup De Grace doesn't proc on them) or not pick up the Coup De Grace talent at all. |
||
+ | == See also == |
||
− | *As of patch 1.03, enemies of Lieutenant rank and above cannot be shattered. |
||
+ | * [[Ability mechanics]] |
||
⚫ | |||
+ | * [[Combat mechanics (Origins)#Shattering|Shattering mechanics]] |
||
− | *Critical hits from [[Pinpoint Strike]] do not shatter opponents if you have the [[Coup De Grace]] talent, because it turns all attacks against frozen/petrified enemies into backstabs, which can't shatter an enemy. |
||
+ | [[Category:Dragon Age: Origins spells]] |
||
− | |||
− | </noinclude> |
||
− | [[Category:Spells]] |
||
− | [[Category:Gameplay]] |
Latest revision as of 22:22, 16 January 2018
Shattering is a spell combination in Dragon Age: Origins.
Information[]
Conditions/Spells: Petrify / Cone of Cold / Hand of Winter + Stonefist / Crushing Prison / Critical Hit
Notes[]
- Starting with patch 1.03, Boss and Elite Boss rank enemies cannot be shattered. Lieutenants can still be shattered, albeit with a much lower chance than critters/normals. That chance is difficulty-dependent: from 30% to 5%.
- Critical hits can be from Arrow of Slaying, Critical Shot, Slam, Shred, Overpower, Riposte, Cripple, Punisher, Mighty Blow and Critical Strike.
- It should be noted that rogues with Coup De Grace talent are unable to shatter opponents in melee combat, as all their attacks against incapacitated targets are turned into backstabs, which, despite dealing critical damage, do not count as actual critical hits; even strikes which should technically guarantee landing a critical hit (e.g. stealth attack, Pinpoint Strike) will not work. Therefore, if you plan on utilizing this spell combination on a rogue, you must either resort to using a ranged weapon (since Coup De Grace doesn't proc on them) or not pick up the Coup De Grace talent at all.