Shambling skeletons are skeletons possessed by sloth demons and will attack with greatswords.
Background[]
A "shambling skeleton" is a slower-moving skeleton possessed by a sloth demon, able to bring entropic powers against its opponents, slowing them and even putting them to sleep.
—From Codex entry: Skeleton
Involvement[]
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Locations[]
Dragon Age: Origins[]
Ruins Upper Level (Brecilian Ruins)
Lower Ruins (Brecilian Ruins)
The Great Hall (Kinloch Hold)
Dragon Age: Awakening[]
Abilities & Skills[]
Critical Strike
Mighty Blow
- Undead Properties
- Nature Immunity
- Immune: Blood magic
- Immune: Flanking
Strategy[]
Their abilities are limited to Mighty Blow and Critical Strike. Like all undead, they are vulnerable to fire, but are immune to flanking attacks, nature damage and blood magic, as well as being resistant to cold damage.
Variations[]
- Skeleton
- Skeleton archer
- Skeleton mage
- Devouring skeleton
- Frenzied Devouring skeleton[1]
- Fanged skeleton
- Ancient Fanged skeleton[1]
- Shambling skeleton
- Mangled Shambling skeleton[1]
Codex entries[]
Notes[]
- In spite of their codex entry, shambling skeletons are unable to use entropic powers. This passage was likely referring to shambling corpses.
References[]
- ↑ 1.0 1.1 1.2 Encountered in Dragon Age: Origins - Awakening in Blackmarsh Undying and randomly on the Canyon Road.