Shambling skeletons are two-handed warrior skeletons that attack with greatswords. Their abilities are limited to Mighty Blow and Critical Strike.
Background[]
A "shambling skeleton" is a slower-moving skeleton possessed by a sloth demon, able to bring entropic powers against its opponents, slowing them and even putting them to sleep.
—From Codex entry: Skeleton
Involvement[]
This section is incomplete and requires expansion. |
Locations[]
Dragon Age: Origins[]
- Ruins Upper Level (Brecilian Ruins)
- Lower Ruins (Brecilian Ruins)
Dragon Age: Awakening[]
Abilities & Skills[]
- Critical Strike
- Mighty Blow
- Vulnerable: Fire
- Immune: Cold
- Immune: Flanking
- Immune: Nature
Loot[]
- Some money and/or potions/balms.
Variations[]
- Skeleton
- Skeleton archer
- Skeleton mage
- Devouring skeleton
- Frenzied Devouring skeleton[1]
- Fanged skeleton
- Ancient Fanged skeleton[1]
- Shambling skeleton
- Mangled Shambling skeleton[1]
Codex entries[]
Notes[]
- In spite of their codex entry, shambling skeletons are unable to use entropic powers. This passage was likely referring to shambling corpses.
- Like all undead, shambling skeletons are immune to flanking, nature and cold damage, but are vulnerable to fire and are affected by any other status/debuff, including getting frozen and shattered.
References[]
- ↑ 1.0 1.1 1.2 Encountered Dragon Age: Origins - Awakening in Blackmarsh Undying and randomly randomly on the Canyon Road.