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== Involvement ==
 
== Involvement ==
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{{SpoilerDAOA|
 
After entering, the [[Warden-Commander]] will meet a young lady in trouble. After following her they discover that she was in fact a [[Hunger demon]] in disguise. The Warden-Commander can either fight the demon or [[Coercion |coerce]] it into standing down.
 
After entering, the [[Warden-Commander]] will meet a young lady in trouble. After following her they discover that she was in fact a [[Hunger demon]] in disguise. The Warden-Commander can either fight the demon or [[Coercion |coerce]] it into standing down.
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== Enemies ==
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* [[Devouring skeleton]] ([[Demon]], [[Rank#Critter|Critter]] and [[Rank#Normal|Normal]])
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* [[Skeleton archer]] ([[Demon]], [[Rank#Critter|Critter]] and [[Rank#Normal|Normal]])
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* [[Shambling corpse]] ([[Demon]], [[Rank#Normal|Normal]])
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* Putrid [[devouring corpse]] ([[Demon]], [[Rank#Normal|Normal]])
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* Desiccated [[shambling corpse]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Ravenous [[enraged corpse]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Ancient [[fanged skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Frenzied [[devouring skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Mangled [[shambling skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* [[Hunger demon]] ([[Demon]], [[Rank#Boss|Boss]])
   
 
== Quests ==
 
== Quests ==
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== Notes ==
 
== Notes ==
 
* The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with.
 
* The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with.
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}}
 
[[Category:Dragon Age: Origins - Awakening locations]]
 
[[Category:Dragon Age: Origins - Awakening locations]]
 
[[Category:Fade]]
 
[[Category:Fade]]

Latest revision as of 08:34, February 17, 2015

Blackmarsh Undying Shadowy Crypt Map Gampressure

Map of the Area

The Shadowy Crypt is a tomb within the Blackmarsh Undying. This is the entrance to the Blackmarsh village while inside the Fade version of Blackmarsh.

Involvement Edit


This section contains spoilers for:
Dragon Age: Origins - Awakening.


After entering, the Warden-Commander will meet a young lady in trouble. After following her they discover that she was in fact a Hunger demon in disguise. The Warden-Commander can either fight the demon or coerce it into standing down.

Enemies

Quests

Ico Quest A Maiden in Distress
Ico Quest Shadows of the Blackmarsh

Special objects

Essences:

  • Essence of Cunning
  • Essence of Magic
  • Essence of Constitution (open the coffin in the room with A Maiden in Distress)

Notes

  • The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with.

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