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{{stub}}
 
 
<onlyinclude>{{LocationTransformer
 
<onlyinclude>{{LocationTransformer
|style = {{{style|}}}
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|style = {{{style|}}}
|name = [[Shadowy Crypt]]
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|name = [[Shadowy Crypt]]
|icon = Ico Area Map.png
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|icon = Ico Area Map.png
|image = Shadowy Crypt.png
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|image = Shadowy Crypt.png
|px = 270px
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|px = 270px
|terrain =
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|terrain =
|location = [[Fade]]
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|location = [[Fade]]
|inhabitants =
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|inhabitants =
|exits = [[The Blackmarsh Undying]]
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|exits = [[Blackmarsh Undying|The Blackmarsh Undying]]
|appearances = [[Dragon Age: Origins - Awakening]]
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|appearances = [[Dragon Age: Origins - Awakening]]
 
}}</onlyinclude>
 
}}</onlyinclude>
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[[File:Blackmarsh Undying Shadowy Crypt Map Gampressure.jpg|thumb|200px|Map of the Area]]
 
The '''Shadowy Crypt''' is a tomb within the [[Blackmarsh Undying]]. This is the entrance to the [[Blackmarsh]] village while inside [[the Fade]] version of Blackmarsh.
   
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== Involvement ==
'''Shadowy Crypt''' is a tomb within [[The Blackmarsh Undying]]. This is the entrance to the [[Blackmarsh]] village while inside [[the Fade]] version of Blackmarsh.
 
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{{SpoilerDAOA|
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After entering, the [[Warden-Commander]] will meet a young lady in trouble. After following her they discover that she was in fact a [[Hunger demon]] in disguise. The Warden-Commander can either fight the demon or [[Coercion |coerce]] it into standing down.
   
== Involved in ==
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== Enemies ==
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* [[Devouring skeleton]] ([[Demon]], [[Rank#Critter|Critter]] and [[Rank#Normal|Normal]])
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* [[Skeleton archer]] ([[Demon]], [[Rank#Critter|Critter]] and [[Rank#Normal|Normal]])
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* [[Shambling corpse]] ([[Demon]], [[Rank#Normal|Normal]])
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* Putrid [[devouring corpse]] ([[Demon]], [[Rank#Normal|Normal]])
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* Desiccated [[shambling corpse]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Ravenous [[enraged corpse]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Ancient [[fanged skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Frenzied [[devouring skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* Mangled [[shambling skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]])
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* [[Hunger demon]] ([[Demon]], [[Rank#Boss|Boss]])
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== Quests ==
 
{{:A Maiden in Distress|style=iconmini}}{{clrl}}
 
{{:A Maiden in Distress|style=iconmini}}{{clrl}}
 
{{:Shadows of the Blackmarsh|style=iconmini}}{{clrl}}
 
{{:Shadows of the Blackmarsh|style=iconmini}}{{clrl}}
   
== Objects ==
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== Special objects ==
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'''[[Essences and Fonts (Fade)|Essences]]''':
 
* Essence of Cunning
 
* Essence of Cunning
 
* Essence of Magic
 
* Essence of Magic
* Essence of Constitution (open one of the coffins)
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* Essence of Constitution (open the coffin in the room with A Maiden in Distress)
   
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== Notes ==
[[Category:Awakening locations]]
 
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* The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with.
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}}
 
[[Category:Dragon Age: Origins - Awakening locations]]
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[[Category:Fade]]

Revision as of 08:34, 17 February 2015

Blackmarsh Undying Shadowy Crypt Map Gampressure

Map of the Area

The Shadowy Crypt is a tomb within the Blackmarsh Undying. This is the entrance to the Blackmarsh village while inside the Fade version of Blackmarsh.

Involvement


This section contains spoilers for:
Dragon Age: Origins - Awakening.


After entering, the Warden-Commander will meet a young lady in trouble. After following her they discover that she was in fact a Hunger demon in disguise. The Warden-Commander can either fight the demon or coerce it into standing down.

Enemies

Quests

A Maiden in Distress A Maiden in Distress
Shadows of the Blackmarsh Shadows of the Blackmarsh

Special objects

Essences:

  • Essence of Cunning
  • Essence of Magic
  • Essence of Constitution (open the coffin in the room with A Maiden in Distress)

Notes

  • The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with.