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− | {{stub}} |
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<onlyinclude>{{LocationTransformer |
<onlyinclude>{{LocationTransformer |
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− | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
− | |name = [[Shadowy Crypt]] |
+ | |name = [[Shadowy Crypt]] |
− | |icon = Ico Area Map.png |
+ | |icon = Ico Area Map.png |
− | |image = Shadowy Crypt.png |
+ | |image = Shadowy Crypt.png |
− | |px = 270px |
+ | |px = 270px |
− | |terrain = |
+ | |terrain = |
− | |location = [[Fade]] |
+ | |location = [[Fade]] |
− | |inhabitants = |
+ | |inhabitants = |
− | |exits = [[The Blackmarsh Undying]] |
+ | |exits = [[Blackmarsh Undying|The Blackmarsh Undying]] |
− | |appearances = [[Dragon Age: Origins - Awakening]] |
+ | |appearances = [[Dragon Age: Origins - Awakening]] |
}}</onlyinclude> |
}}</onlyinclude> |
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+ | [[File:Blackmarsh Undying Shadowy Crypt Map Gampressure.jpg|thumb|200px|Map of the Area]] |
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⚫ | |||
+ | == Involvement == |
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⚫ | |||
+ | {{SpoilerDAOA| |
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+ | After entering, the [[Warden-Commander]] will meet a young lady in trouble. After following her they discover that she was in fact a [[Hunger demon]] in disguise. The Warden-Commander can either fight the demon or [[Coercion |coerce]] it into standing down. |
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− | == |
+ | == Enemies == |
+ | * [[Devouring skeleton]] ([[Demon]], [[Rank#Critter|Critter]] and [[Rank#Normal|Normal]]) |
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+ | * [[Skeleton archer]] ([[Demon]], [[Rank#Critter|Critter]] and [[Rank#Normal|Normal]]) |
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+ | * [[Shambling corpse]] ([[Demon]], [[Rank#Normal|Normal]]) |
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+ | * Putrid [[devouring corpse]] ([[Demon]], [[Rank#Normal|Normal]]) |
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+ | * Desiccated [[shambling corpse]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]]) |
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+ | * Ravenous [[enraged corpse]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]]) |
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+ | * Ancient [[fanged skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]]) |
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+ | * Frenzied [[devouring skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]]) |
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+ | * Mangled [[shambling skeleton]] ([[Demon]], [[Rank#Lieutenant|Lieutenant]]) |
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+ | * [[Hunger demon]] ([[Demon]], [[Rank#Boss|Boss]]) |
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+ | |||
+ | == Quests == |
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{{:A Maiden in Distress|style=iconmini}}{{clrl}} |
{{:A Maiden in Distress|style=iconmini}}{{clrl}} |
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{{:Shadows of the Blackmarsh|style=iconmini}}{{clrl}} |
{{:Shadows of the Blackmarsh|style=iconmini}}{{clrl}} |
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− | == |
+ | == Special objects == |
+ | '''[[Essences and Fonts (Fade)|Essences]]''': |
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* Essence of Cunning |
* Essence of Cunning |
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* Essence of Magic |
* Essence of Magic |
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− | * Essence of Constitution (open |
+ | * Essence of Constitution (open the coffin in the room with A Maiden in Distress) |
+ | == Notes == |
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⚫ | |||
+ | * The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with. |
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+ | }} |
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⚫ | |||
+ | [[Category:Fade]] |
Revision as of 08:34, 17 February 2015
The Shadowy Crypt is a tomb within the Blackmarsh Undying. This is the entrance to the Blackmarsh village while inside the Fade version of Blackmarsh.
Involvement
After entering, the Warden-Commander will meet a young lady in trouble. After following her they discover that she was in fact a Hunger demon in disguise. The Warden-Commander can either fight the demon or coerce it into standing down.
Enemies
- Devouring skeleton (Demon, Critter and Normal)
- Skeleton archer (Demon, Critter and Normal)
- Shambling corpse (Demon, Normal)
- Putrid devouring corpse (Demon, Normal)
- Desiccated shambling corpse (Demon, Lieutenant)
- Ravenous enraged corpse (Demon, Lieutenant)
- Ancient fanged skeleton (Demon, Lieutenant)
- Frenzied devouring skeleton (Demon, Lieutenant)
- Mangled shambling skeleton (Demon, Lieutenant)
- Hunger demon (Demon, Boss)
Quests
A Maiden in Distress Shadows of the BlackmarshSpecial objects
- Essence of Cunning
- Essence of Magic
- Essence of Constitution (open the coffin in the room with A Maiden in Distress)
Notes
- The skeletons here typically rise from the corpses on the ground or emerge from coffins. This is triggered by proximity. However, if they can detect no characters (e.g., a single Rogue under Stealth entered the room), then some will not activate. However, the minimap may still show all skeletons -- even those not activated and which therefore cannot be interacted with.