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|name = [[Shadow (Dragon Age II)|Shadow]]
 
|name = [[Shadow (Dragon Age II)|Shadow]]
 
|type = [[Rogue (Dragon Age II)|Rogue]]
 
|type = [[Rogue (Dragon Age II)|Rogue]]
|icon = Icon_needed.png
+
|icon = rogue_shadow.png
 
|effects = {{ColorPositiveStat|+3% stealth chance when Hawke takes damange}}
 
|effects = {{ColorPositiveStat|+3% stealth chance when Hawke takes damange}}
 
|description = Shadow rogues employ misdirection and an unassuming façade to waylay their opponents with devastating attacks. As a smuggling hub, Kirkwall has more than a few practitioners of these techniques who will pass down their secrets to those they deem sufficiently skilled.
 
|description = Shadow rogues employ misdirection and an unassuming façade to waylay their opponents with devastating attacks. As a smuggling hub, Kirkwall has more than a few practitioners of these techniques who will pass down their secrets to those they deem sufficiently skilled.

Revision as of 19:03, 11 March 2011

For the specialization in Dragon Age: Origins, see Shadow.


When a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that’s the unmistakable work of a Shadow. While certainly capable of standing toe to toe, rogues of this specialization prefer to flank and surprise, taking any and every advantage. Opponents rarely know how their defences have failed, and Shadows have no interest in enlightening them. From the simplest misdirection to the most complex decoy, Shadows rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To battle a Shadow is to be uncertain that you faced one at all.

Shadow is one of the specializations available to the rogue class in Dragon Age II.

Ability Tree

Talent tree

Talents

Pinpoint Precision Pinpoint Precision
Passive
Requires: Level 7
The shadow is adept at finding the enemy's weak spots. Consequently, critical hits inflict more damage.

Critical damage: +50%
Inconspicuous Inconspicuous
Activated
Range: 20m
Activation: 30
Duration: 10s
Cooldown: 30s
Requires: Level 8
For a short time, the shadow assumes a misleading stance that attracts little attention, creating room to strike fast and hard without being swarmed by enemies. Upon activating this talent, the shadow also sheds the threat accumulated from previous attacks.

Threat reduction: -100%
Threat generation: -50%
Indiscernible Indiscernible
Upgrade
Requires: Level 12
Requires: 2 points in Shadow
The shadow can maintain the ruse of Inconspicuous for longer.

Duration: +10s (total: 20s)
Imperceptible Imperceptible
Upgrade
Requires: Level 14
Requires: 4 points in Shadow
The inconspicuous shadow can now avert all hostile attention for a short time.

Threat generation: -50% (total: -100%)
Disorienting Criticals Disorienting Criticals
Passive
Requires: Level 9
Requires: Pinpoint Precision
While obscured, the shadow gains a considerable bonus to critical damage. In addition, any critical hits the shadow lands while obscured automatically DISORIENT enemies, leaving them vulnerable to further harm from a warrior or mage.

Critical damage: +50% when obscured
DISORIENTDisoriented chance: 100% for critical hits when obscured
Predator Predator
Passive
Requires: Level 13
Requires: Disorienting Criticals
Requires: 5 points in Shadow
Shadows are particularly deadly when they manage to flank their foes. Whenever the shadow strikes an enemy from behind, whether with a basic attack or using a talent, the attack now always results in a critical hit.

Critical chance: 100% when flanking
Decoy Decoy
Activated
Activation: 40
Duration: 10s
Cooldown: 45s
Requires: Level 10
Requires: Pinpoint Precision
Requires: Inconspicuous
Requires: 2 points in Shadow
The shadow is a master of misdirection, creating a personal decoy that keeps enemies occupied for a short time while the rogue escapes in stealth.

Stealth chance: 100%
Decoy created with 50% rogue's maximum health
Sturdy Decoy Sturdy Decoy
Upgrade
Requires: Level 14
The decoy can take more damage before enemies destroy it.

Decoy health: +50% of rogue's maximum health (total: 100%)
Duration: +5s (total: 15s)
Rigged Decoy Rigged Decoy
Upgrade
Requires: Level 16
Requires: 4 points in Shadow
The decoy becomes a vicious trap that explodes when enemies destroy it.

Fire damage: Upon destruction, proportional to decoy's health
Shadow Veil Shadow Veil
Passive
Requires: Level 11
Requires: Disorienting Criticals
Requires: Decoy
Requires: 3 points in Shadow
The shadow becomes obscured when entering stealth. This effect persists for a short time after dropping out of stealth, making enemy attacks more likely to miss the rogue.

Obscure chance: 100% when stealthed