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|type = [[Rogue (Dragon Age II)|Rogue]] |
|type = [[Rogue (Dragon Age II)|Rogue]] |
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|icon = Icon_needed.png |
|icon = Icon_needed.png |
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+ | |effects = {{ColorPositiveStat|+3% stealth chance when Hawke takes damange}} |
|description = Shadow rogues employ misdirection and an unassuming façade to waylay their opponents with devastating attacks. As a smuggling hub, Kirkwall has more than a few practitioners of these techniques who will pass down their secrets to those they deem sufficiently skilled. |
|description = Shadow rogues employ misdirection and an unassuming façade to waylay their opponents with devastating attacks. As a smuggling hub, Kirkwall has more than a few practitioners of these techniques who will pass down their secrets to those they deem sufficiently skilled. |
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Revision as of 16:06, 10 March 2011
- For the specialization in Dragon Age: Origins, see Shadow.
When a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that’s the unmistakable work of a Shadow. While certainly capable of standing toe to toe, rogues of this specialization prefer to flank and surprise, taking any and every advantage. Opponents rarely know how their defences have failed, and Shadows have no interest in enlightening them. From the simplest misdirection to the most complex decoy, Shadows rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To battle a Shadow is to be uncertain that you faced one at all.
Shadow is one of the specializations available to the rogue class in Dragon Age II.
Talents
Pinpoint Precision |
Passive Requires: Level 7 |
The shadow is adept at finding the enemy's weak spots. Consequently, critical hits inflict more damage. Critical damage: +50% |
Inconspicuous |
Activated Range: 20m Activation: 30 Duration: 10s Cooldown: 30s Requires: Level 8 |
For a short time, the shadow assumes a misleading stance that attracts little attention, creating room to strike fast and hard without being swarmed by enemies. Upon activating this talent, the shadow also sheds the threat accumulated from previous attacks. Threat reduction: -100% Threat generation: -50% |
Indiscernible Upgrade Requires: Level 12 Requires: 2 points in Shadow |
The shadow can maintain the ruse of Inconspicuous for longer. Duration: +10s (total: 20s) |
Imperceptible Upgrade Requires: Level 14 Requires: 4 points in Shadow |
The inconspicuous shadow can now avert all hostile attention for a short time. Threat generation: -50% (total: -100%) |
Disorienting Criticals |
Passive Requires: Level 9 Requires: Pinpoint Precision |
While obscured, the shadow gains a considerable bonus to critical damage. In addition, any critical hits the shadow lands while obscured automatically DISORIENT enemies, leaving them vulnerable to further harm from a warrior or mage. Critical damage: +50% when obscured DISORIENT chance: 100% for critical hits when obscured |
Predator |
Passive Requires: Level 13 Requires: Disorienting Criticals Requires: 5 points in Shadow |
Shadows are particularly deadly when they manage to flank their foes. Whenever the shadow strikes an enemy from behind, whether with a basic attack or using a talent, the attack now always results in a critical hit. Critical chance: 100% when flanking |
Decoy |
Activated Activation: 40 Duration: 10s Cooldown: 45s Requires: Level 10 Requires: Pinpoint Precision Requires: Inconspicuous Requires: 2 points in Shadow |
The shadow is a master of misdirection, creating a personal decoy that keeps enemies occupied for a short time while the rogue escapes in stealth. Stealth chance: 100% Decoy created with 50% rogue's maximum health |
Sturdy Decoy Upgrade Requires: Level 14 |
The decoy can take more damage before enemies destroy it. Decoy health: +50% of rogue's maximum health (total: 100%) Duration: +5s (total: 15s) |
Rigged Decoy Upgrade Requires: Level 16 Requires: 4 points in Shadow |
The decoy becomes a vicious trap that explodes when enemies destroy it. Fire damage: Upon destruction, proportional to decoy's health |
Shadow Veil |
Passive Requires: Level 11 Requires: Disorienting Criticals Requires: Decoy Requires: 3 points in Shadow |
The shadow becomes obscured when entering stealth. This effect persists for a short time after dropping out of stealth, making enemy attacks more likely to miss the rogue. Obscure chance: 100% when stealthed |
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