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== Religion ==
 
== Religion ==
 
The beliefs of the [[Andraste|Andrastian]] [[Chantry]] mingle with curious local customs in Serault, which fortunately for the believers here is far from the prying eyes of the [[Grand Cathedral]]. The most common splinter group is "The Cult of Masked Andraste" which has several shrines in the forests around Serault.
 
The beliefs of the [[Andraste|Andrastian]] [[Chantry]] mingle with curious local customs in Serault, which fortunately for the believers here is far from the prying eyes of the [[Grand Cathedral]]. The most common splinter group is "The Cult of Masked Andraste" which has several shrines in the forests around Serault.
 
   
 
== Industry and Commerce ==
 
== Industry and Commerce ==

Revision as of 09:55, 28 November 2014

Once, she was a feared player in the Great Game. But that was before her Shame. Now she is a pariah-state, a refuge for the unwanted, the misunderstood, and the unlikely.

Serault is a marquisate in Orlais, a forested region located in the far west of the country. It is a realm of deep forests, stubborn people, and customs that border on heresy. The citizens of the region are largely craftsmen and the pride of the marquisate is its famed glasswork.


Serault is the setting for the story-driven text-based game, Dragon Age: The Last Court, in which the player, great-grandchild of the Shame of Serault, makes decisions as the Marquis of Serault. The player takes the role of The Huntress or The Scholar, each with unique abilities and challenges.


Background 

Serault was a prosperous and famed Marquisate but fell into ruin due to the former Marquis of Serault who was an apostate mage, who later became an abomination. He was described as brilliant, murderous, generous, romantic, ruthless, but eventually he brought shame to the marquisate. His name is now forgotten and he is known only as the "Shame of Serault".

The chantry in Serault has been closed since shame was brought upon the city.

Governance

Serault Heraldry

Serault heraldry

Serault is ruled by the Marquis of Serault, whose family has ruled the city for several generations from its ancestral chateau, located on an island in the middle of the river. The mirrored stag is the heraldry of Serault and "Payment in Glass" is its motto.

The ruling family's ancestral mask, the symbol of the nobility in Orlais, was stripped from them by Divine Beatrix III in retaliation for the Shame of Serault's excesses. Ever since the Glass-Antlered Mask of Serault has been in the possession of the Chantry, eventually passing to Divine Justinia V.

Religion

The beliefs of the Andrastian Chantry mingle with curious local customs in Serault, which fortunately for the believers here is far from the prying eyes of the Grand Cathedral. The most common splinter group is "The Cult of Masked Andraste" which has several shrines in the forests around Serault.

Industry and Commerce

Although there is trade in the rare trophies and artifacts foraged from the Applewoods, Serault survives primarily off glassware and, in particular, the mirrors produced by it's nationally-renown Glassworks. Those learned in the arts of glassblowing are highly prized by the town, but to a fault - those who work for the Glassworks are not ever permitted to leave the building for fear talent will be lost to poaching from rival marquisates, emigration, or the general hazards of life on the fringe of civilisation. As such, many who work in the Glassworks resent their situation, but love their art too much to do more than stage mild protests at their guilded cage. They are currently represented at Serault's court by the Smiling Guildmistress, a glassworker-turned-advocate.

Serault town is a thriving river port although mediocre management prevents it from reaching its full potential.


Serault's position as Orlais' western-most holding has resulted in lackluster trade, with the few traders willing to make the journey only interested in purchasing the town's famed glass works with Royals, or elegances like Antivan Silks. As such, the town's economy has struggled in the past as much needed wares have failed to materialise in the town. The occasional bandit outfit has been known to prowl the roads to town, and river pirates have accosted traders utilising the area's waterways, further placing a stranglehold on the marquisate.

Locations

Serault Geographic Location DAI

Serault's geographic location

  • The Applewoods, a region of Tirashan Forest renowned for its hunting and its mysteries
    • The Greenwoods, the tamer area of The Applewoods that teems with game
    • The Deepwoods, the depths of the Applewoods that teem with things quite sinister
    • The Greenvault, a clearing where the ash trees soar as tall as temple-pillars
  • Serault Town, featuring gold stone and red roofs
  • Chateau Serault, known as "The Thousand-Windowed Castle"
    • Tower of Lights, the highest point of Chateau Serault. The tower was built to be the heart of the Shame's heliograph network - a web of towers communicating by mirror-flash.
  • Last River
  • The Bridge of Masks, the only path east leading from the Chateau to Serault Town
  • The Green Bridge, the only way west, to the forest.
  • The Anchoress' Dell

Characters

In Serault, it is common for citizens to be known by their epithets and their noble titles rather than their actual names.

Involvement

Divine Justinia V elects to visit Serault to assess whether Serault has overcome its shameful past. The Marquis of Serault sets out to take advantage of this opportunity to restore Serault's station and influence.

The Inquisition later seeks out Serault's support and follows up on the Divine's visit.