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<onlyinclude>{{ItemTransformer |
<onlyinclude>{{ItemTransformer |
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− | |style={{{style|}}} |
+ | |style = {{{style|}}} |
+ | |supertitle = Item set |
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− | |supertype=Armor |
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− | |type=[[ |
+ | |type = [[Item sets (Awakening)|Item set]] |
− | |icon=Ico_armor_massive.png |
+ | |icon = Ico_armor_massive.png |
− | |image= |
+ | |image = Sentinel armor set.png |
+ | |px = 270px |
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− | |name=[[Sentinel |
+ | |name = [[Sentinel armor set]] |
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− | |description=This armor once belonged to the Grey Warden who killed the first archdemon, Dumat. It was lost thereafter. |
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− | |stats={{ColorPositiveStat|+8 constitution |
+ | |stats = {{ColorPositiveStat|+8 constitution <br> +1.5 or +3 health regeneration in combat <br> +12 defense <br> +3% melee critical chance <br> +6 attack <br> +14 strength <br> Chance to avoid missile attacks <br> +25 physical resistance <br> Set: +0.5 armor <br> Set: -15% fatigue}} |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | The |
+ | The '''Sentinel armor set''' is a massive [[armor (Origins)|armor]] [[item sets (Awakening)|item sets]] in ''[[Dragon Age: Origins - Awakening]]''. It once belonged to the [[Grey Warden]] who killed the first [[Archdemon]], [[Dumat]]. |
− | ==Acquisition== |
+ | == Acquisition == |
+ | * The '''chestpiece''' is looted from the body of [[The First]] after returning to the [[Blackmarsh]] from the [[Blackmarsh Undying]]. |
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− | In order to get the chests to appear where you can loot them, you must touch all 3 of the Veil Tear Apparatus in [[the Blackmarsh Undying]] after [[The First]] throws you into the Fade. The [[Desire Demon]]s guarding each pedestal must be slain and the apparatus touched to send the chest back into the real world. Make sure to get them all (3 in total) put back into the real world to loot them. There is no going back to the [[Fade]] if you mess it up the first time around. If you did everything right there will be three lootable chests upon returning from the Fade in the [[Blackmarsh]] in the areas that were once closed off to you by the shimmering green energy barriers. |
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+ | * The '''helm''', '''gauntlets''' and '''boots''' are located in unlocked {{TextContainer|chests}} in parts of the Blackmarsh that become accessible after you touch all three Veil Tear Apparations in the Blackmarsh Undying during the [[Tears in the Veil]] quest. |
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+ | == Notes == |
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− | {{:Armor of the Sentinel|style=iconmini}} - Found on the corpse of [[the First]] after defeating him.{{Clrl}} |
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− | {{:Greaves of the Sentinel|style=iconmini}} - On PC Version may be called Boots of the Sentinel. In an iron chest just after the first Fade portal, up the path to your right. Also a random drop from the boss Avvar Lord in the Avvar Deep Crypt ([[Vigil's Keep - Basement]]).{{Clrl}} |
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⚫ | * The general motif of this armor is quite different from other sets of armor or weaponry of the Grey Wardens. Other Grey Warden arms and armor are mostly of a white or grey color and bear griffon imagery, unlike this armor, which is black with blood red highlights, bearing imagery referencing Dumat, who was slain by the Anderfel warrior who wore this armor. Though it may simply be that the griffon imagery, and indeed the name of the order, was instead set forth by the followers of the Anderfel warriors who slew Dumat. |
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− | {{:Gauntlets of the Sentinel|style=iconmini}} - Found in an iron chest up the path behind the standing stones and the Runic Pedestal.{{Clrl}} |
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− | {{:Helm of the Sentinel|style=iconmini}} - Found in an iron chest in the middle part of the Blackmarsh, north of the mansion. |
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− | == |
+ | == Details == |
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− | ===Texture Bug Workaround=== |
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− | '''Instructions:''' |
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− | *{{PS3}} Unfortunately, the PS3 workaround is much more complicated. Follow these instructions: |
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− | '''Important Note:''' |
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⚫ | If you have characters who have played through |
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− | Bioware has officially decided that this bug will not be addressed in future patches, saying that the patch required for it would be "too large for what xbox live allows". |
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− | |||
− | ==Summary== |
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− | {{ArmorTableHeader| |
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− | }} |
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− | ==Details== |
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{{ArmorTableHeader| |
{{ArmorTableHeader| |
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{{:Helm of the Sentinel|style=armortable}} |
{{:Helm of the Sentinel|style=armortable}} |
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{{:Gauntlets of the Sentinel|style=armortable}} |
{{:Gauntlets of the Sentinel|style=armortable}} |
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− | {{:Armor of the Sentinel|style=armortable}} |
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{{:Boots of the Sentinel|style=armortable}} |
{{:Boots of the Sentinel|style=armortable}} |
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{{ArmorTableRow |
{{ArmorTableRow |
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− | |name=Set |
+ | |name = Set bonus |
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− | |armor= |
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− | |fatigue= |
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}} |
}} |
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}} |
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− | == |
+ | == Bugs == |
⚫ | {{Bug|DAA|{{platforms|ps3|xbox360}}The texture of this armor will be displayed improperly on human characters if the ''[[Warden's Keep]]'' [[downloadable content (Origins)|DLC]] is present. Instead of the black and red armor coloring and dragon motif, the character will appear to be wearing a set of [[Warden Commander Armor]], from the ''Warden's Keep'' DLC. The Helm of the Sentinel is correctly colored, because there is no helmet in the Warden Commander Armor set with which to conflict. This bug only happens when the armor is worn by a human; the armor is displayed correctly on a dwarf or elf character. No patch has been made, and Bioware has officially decided that this bug will not be addressed in future patches.}} |
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− | *This helm appears to be a palette swap of [[Effort Armor Set]], with the helm being black rather than silver; the chest piece, gloves, and boots are black with red highlights rather than silver and pale blue. |
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+ | |||
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+ | === Texture bug workaround === |
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⚫ | *The general motif of this armor is quite different from other sets of armor or weaponry of the Grey Wardens. Other Grey Warden arms and armor are mostly of a white or grey color and bear griffon imagery, unlike this armor, which is black with blood red highlights, bearing imagery referencing Dumat, who was slain by the Anderfel warrior who wore this armor. Though it may simply be that the griffon imagery, and indeed the name of the order, was instead set forth by the followers of the Anderfel warriors who slew Dumat. |
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− | *It is also possible that when the Grey Warden killed Dumat and Dumat's soul went into the taint inside the Grey Warden, the armor got ''Corrupted'', giving it its black colour with red highlights. |
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+ | |||
− | [[Category:Armor]] |
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− | [[Category:Massive armor]] |
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+ | * {{platforms|ps3}} Follow these instructions: |
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− | [[Category:Item sets]] |
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+ | |||
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− | [[Category:Bugs|S]] |
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⚫ | If you have characters who have played through ''Warden's Keep'' already, not installing the DLC on either system will render these character saves "corrupt" and unplayable. You will need to re-install ''Warden's Keep'' to play these characters again in ''Origins''. They will still properly import into ''Awakening'' if ''Warden's Keep'' is not present, even if your character already played through it. Also note that you will no longer have access to the [[Power of Blood]] skill trees. |
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+ | [[Category:Dragon Age: Origins - Awakening item sets]] |
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Revision as of 20:33, 1 April 2018
The Sentinel armor set is a massive armor item sets in Dragon Age: Origins - Awakening. It once belonged to the Grey Warden who killed the first Archdemon, Dumat.
Acquisition
- The chestpiece is looted from the body of The First after returning to the Blackmarsh from the Blackmarsh Undying.
- The helm, gauntlets and boots are located in unlocked chests in parts of the Blackmarsh that become accessible after you touch all three Veil Tear Apparations in the Blackmarsh Undying during the Tears in the Veil quest.
Notes
- The description says the Sentinel armor was worn by the Grey Warden who killed Dumat, which was at the end of the First Blight, meaning the armor is about 1200 years old.
- The general motif of this armor is quite different from other sets of armor or weaponry of the Grey Wardens. Other Grey Warden arms and armor are mostly of a white or grey color and bear griffon imagery, unlike this armor, which is black with blood red highlights, bearing imagery referencing Dumat, who was slain by the Anderfel warrior who wore this armor. Though it may simply be that the griffon imagery, and indeed the name of the order, was instead set forth by the followers of the Anderfel warriors who slew Dumat.
Details
Name | Armor |
Fatigue | Runes | Enhancements | Notes |
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Helm of the Sentinel Volcanic Aurum Requires: 52 strength |
4.50 | 5.25% | 0 | +8 constitution +0.5 or +1 health regeneration in combat +9 defense |
Found in an iron chest in the middle part of the Blackmarsh, north of the mansion. |
Armor of the Sentinel Volcanic Aurum Requires: 52 strength |
26.25 | 36.75% | 3 | +6 strength +1 or +2 health regeneration in combat Chance to avoid missile attacks +20 physical resistance |
Found on the corpse of the First after defeating him. |
Gauntlets of the Sentinel Volcanic Aurum Requires: 52 strength |
3.75 | 5.25% | 0 | +3% melee critical chance +6 attack |
Found in an iron chest up the path behind the standing stones and the Runic Pedestal. |
Boots of the Sentinel Volcanic Aurum Requires: 52 strength |
4.50 | 5.25% | 0 | +8 strength +3 defense +5 physical resistance |
Found in an iron chest just after the first Fade portal, up the path to your right. Also a rare random drop from the boss Avvar Lord in the Avvar Deep Crypt (Vigil's Keep - Basement). |
Set bonus | 0.00 | 0.00% | 0 | Set: +0.5 armor Set: -15% fatigue |
Bugs
Texture bug workaround
For those who have Warden's Keep installed on the console versions, you can fix this texture bug by doing the following. However, you must do this prior to importing your character into Awakening. Otherwise, you will get a "Missing DLC" message when loading your character.
- Simply delete Warden's Keep DLC from your Dragon Age save data on your HDD.
- Follow these instructions:
- From the PlayStation Browser, open the "Game data" folder under the "Game" tab.
- Delete the Dragon Age: Origins install file (2.6- 4.8 Gigabytes depending on how much downloadable content you have installed)
- Re-install the original Dragaon Age: Origins file just as you did when you first played the game.
- Re-install any DLC you want, except for Warden's Keep.
- Import your character into Awakening.
If you have characters who have played through Warden's Keep already, not installing the DLC on either system will render these character saves "corrupt" and unplayable. You will need to re-install Warden's Keep to play these characters again in Origins. They will still properly import into Awakening if Warden's Keep is not present, even if your character already played through it. Also note that you will no longer have access to the Power of Blood skill trees.