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The Seekers of Truth is an Andrastian order that answers directly to the Divine in Val Royeaux.

The organization acts as a check on the power of the Templar Order, acting in a secretive, investigative and interrogative capacity to root out corruption and protect the Chantry from internal and external threats. They also may become involved in the hunting of particularly cunning apostates. Templars fear and despise the Seekers, as they must usually involve themselves when the templars are failing in their duties.

History

The Seekers of Truth and the Templar Order were once known as the Inquisition, a group of people who fought against the threat of dark magic after the First Blight. Some accounts suggest that the Inquisition was always known as the Seekers of Truth and that they strove to restore order in a time of chaos through their even application of justice.[1]

In the twentieth year of the Divine Age, the fledgling Chantry convinced the Inquisition to unite under the banner of their common faith.[2] Upon signing the Nevarran Accord, the two organizations jointly created the Circle of Magi[3] and established the Templar Order as wardens for the Circles and guardians over magic use.[4] Under the Accord, senior members of the Inquisition formed the Seekers of Truth as they are known today.[2]

Therinfal 1

Therinfal Redoubt, historic training ground of the Seekers

Seekers are typically chosen from the elite ranks of the templars and used to train at isolated fortresses such as Therinfal Redoubt in Ferelden.[5] [6] In their roles as overseers of the Templar Order and the right hand of the Divine, they serve as the Chantry's investigators and are given considerable latitude to function outside the law.[7] The leadership hierarchy of the Seekers runs parallel to that of the templars, although a senior Seeker outranks any templar.[8] Traditionally, Seeker officers who failed their men in their duties were exiled to the Sea of Ash, a volcanic wasteland on the southwestern edge of Orlais.[9]

Involvement

Dragon Age: Dawn of the Seeker


This section contains spoilers for:
Dragon Age: Dawn of the Seeker.


In 9:22 Dragon, the Seekers were involved in a major blood mage conspiracy with roots in the Templar Order and the chantry. Knight-Commander Martel conspired with Grand Cleric Callista of Orlais to overthrow Divine Beatrix III with the help of the mage Frenic. The blood mages used an elven girl named Avexis who possesed the power to control animals, including dragons. The girl was saved by the Seekers led by Byron and Cassandra Pentaghast, however, the elf was later kidnapped once again. Frenic, using blood magic to control her and her abilities, summoned several dragons and a high dragon to the Grand Cathedral to kill the Divine. Before he could however, he was stopped by Cassandra.

Working with mages from the White Spire Circle of Magi, Cassandra managed to stop the conspiracy, killing the traitor templar commander, but not before Martel managed to murder High Seeker Aldren. Grand Cleric Callista was killed by Frenic. After the deed, Cassandra was promoted within the Seekers and was given the titles of the Hero of Orlais and the Right Hand of the Divine.

Dragon Age: Asunder


This section contains spoilers for:
Dragon Age: Asunder.


Following a Libertarian mage of the White Spire's failed assassination of Divine Justinia V & a series of suspicious murders at the Spire, Lord Seeker Lambert van Reeves dismissed Knight-Commander Eron and took control of the Circle directly. Lambert attempts to use Knight-Captain Evangeline to sabotage Archmage Wynne's investigation into the Rite of Tranquility. Evangeline disregards her orders however and Lambert was forced to allow the Mages to gather at the White Spire to discuss the results of Pharamond's research. When Grand Enchanter Fiona called for the Circle to separate from the Chantry, Lambert stormed the chambers with Templars & several other Seekers, accusing the mages of treason and demanding they surrender. The Mages refused to back down and the Templars attacked, killing several and taking the rest prisoner, Lambert apprehended Rhys himself. Divine Justinia summoned Lambert to the Grand Cathedral in the hopes of distracting him so her agent could liberate the mages, however Lambert returned too soon and managed to defeat Cole in combat using the Litany of Adralla and subsequently killed Evangeline in combat before being forced to flee.

With the dissolution of the Circle of Magi, and the Divine's apparent complicity in aiding apostates, Lord Seeker Lambert declared the Nevarran Accord null and void in 9:40 Dragon. By separating the Seekers of Truth and the Templar Order from Chantry authority, Lambert claimed sole responsibility for managing the mage situation in Thedas. Following this dissolution, a templar host was set to march on the newly independent mages gathered at the fortress of Andoral's Reach, effectively starting the Mage-Templar War in earnest. Lord Seeker Lambert himself however, vanished mysteriously just after the Seekers and Templars rebelled, leaving no trace. [3][10]

Dragon Age II


This section contains spoilers for:
Dragon Age II.


Varric-with-seekers1-1

Varric captured by Seekers

In 9:40 Dragon, Seekers still loyal to the Divine and the Chantry captured the dwarf Varric Tethras in the hopes of learning more about Hawke, the Champion of Kirkwall, in an effort to resolve the current world-spanning war. They appear to be interested in the Warden-Commander as well. It is also revealed that the Seekers attempted to investigate Corypheus's prison prior to arriving in Kirkwall but were turned away by the Grey Wardens.

Dragon Age: The Last Court

A member of the Seekers of Truth travels to Serault to inform the Marquis of Serault of a secret they may use to potentially blackmail Divine Justinia V. The Seekers also led the attack on a prior Marquis, The Shame of Serault, after he became an Abomination.

Dragon Age: Inquisition


This section contains spoilers for:
Dragon Age: Inquisition.


In 9:41 Dragon, after Lord Seeker Lambert's disappearance, Seeker Lucius Corin took over his position and continued to lead the rebel Seekers and Templars against the rebel mages.

Cassandra later enlists the Inquisitor to investigate the disappearance of the Seekers. Using the Inquisition's resources, they find out the missing Seekers' location in the castle of Caer Oswin, which is occupied by the Order of Fiery Promise, a cult who believe themselves the true Seekers and seek to end the world to create a new one. Since the Seekers were resistant to the effects of red lyrium and therefore cannot be controlled by Corypheus, Lord Seeker Lucius led them into an ambush by the cultists, who forced them to consume red lyrium which made them fatally ill. Lucius believes that the Seekers are "abominations" for creating the Chantry and the Circle of Magi, resulting in a never-ending war. It being apparent that the Lord Seeker had converted to the Promisers' beliefs, the Inquisition then kills Lucius and his fellow cultists.

Later, Cassandra reads the Book of Secrets that was in Lucius' possession and learns the weight of the secrets kept by the Seekers, making her hesitant to consider rebuilding the Seekers. (It is at this point also revealed that Lord Seeker Lambert knew about the possibility of reversing Tranquility all along.) She optimistically hopes that some Seekers survive and vows to find them. When she does, they will all read the book, ending the need for compartmentalization and establish a new charter to truly perform "the Maker's work".

Heraldry

The all-seeing eye is the insignia of the Seekers of Truth. It represents the Seekers' role as investigators and inspectors of the Chantry. Uncovering the hidden practice of magic and seeking to stamp out its corruption, even with in their own ranks.[11]

Abilities

Seekers do not use lyrium, which makes their abilities different from templars. They develop their abilities through ritual and many years of dedicated training. They cannot be possessed and are immune to mind control. Seekers can also develop the ability to set the lyrium with in a person's blood aflame- an ability used to interrogate, paralyze, or kill a mage or templar.[12]


This section contains spoilers for:
Dragon Age: Inquisition.


To become a seeker, an initiate must spend months in a vigil. A full year of fasting, prayer, and separation from all distractions- including other people. They empty themselves of all emotion, focusing only on the purity of their devotion. The initiate is then made Tranquil, and the vigil summons a Spirit of Faith to touch the initiate's mind thus breaking the tranquility and giving a seeker their abilities. This ritual is kept secret from all the Seekers and the Chantry, compartmentalized by the Lord Seeker.[13]

Notable seekers

Gallery

See also

Codex icon DA2 Codex entry: The Seekers of Truth
Codex icon DAI Codex entry: The Seekers of Truth (Inquisition)

References

  1. Gelinas, B., and Thornbarrow, N. (eds). Dragon Age: The World of Thedas, Volume 1. "The First Inquisition." p. 106
  2. 2.0 2.1 Gelinas, B., and Thornbarrow, N. (eds). Dragon Age: The World of Thedas, Volume 1. Timeline. p. 62-63
  3. 3.0 3.1 Gaider, David. Dragon Age: Asunder. Epilogue.
  4. "On Templars, Raiders, City Guards and The Coterie". Official BioWare blog. Retrieved July 11, 2012.
  5. Dragon Age Twitter.
  6. 6.0 6.1 Dragon Age Official Site.
  7. Dawn of the Seeker.
  8. Gelinas, B., and Thornbarrow, N. (eds). Dragon Age: The World of Thedas, Volume 1. "Chantry Hierarchy." p. 119
  9. Possible punishment for Knight-Captain Denam during Judgment if the History Knowledge perk has been selected
  10. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 159
  11. Prima Official Game Guide (Collector's Edition), p264
  12. Conversation with Cassandra Pentaghast in Dragon Age: Inquisition
  13. Codex entry: The Rite of Tranquility
  14. From The True Threat of Magic by Lady Seeker Alandra Vael
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