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Bug:The bug isn't specific for this situation, but it really has an influence here: When you tell your party to hold, they just won't. They keep distance, but they still follow. There is no solution for this incredibly annoying bug (maybe it is a feature).
 
Bug:The bug isn't specific for this situation, but it really has an influence here: When you tell your party to hold, they just won't. They keep distance, but they still follow. There is no solution for this incredibly annoying bug (maybe it is a feature).
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  +
Note: There is a quirk/glitch with this mission. In Awakening, if you had done a save before deciding on the Keep or the City. Then used that save to first save one and then restart to save the other. When using that game as your history import. A quirk/glitch can take place in DA2, were you can play both missions. This one and the other called The Conspirators.
   
 
== Rewards ==
 
== Rewards ==

Revision as of 17:27, 20 May 2011

Secret Rendezvous is a side quest in Dragon Age II.

Acquisition

Receive quest from the Suspicious Lady in the Hanged Man at Night.

Walkthrough

Go to the Docks at Night to intercept and break up the raider captains' meeting. Eavesdrop on their conversation for an additional reward. There are two ways to listen in on the conversation. The easier way is to go up the stairs to the left and listen to the conversation from the ledge; however, this is dangerous, as you will then need to fight the group of Raiders hiding out there. A more difficult but superior method is to set your party on Hold, toggle the controlled character from "Run" to "Walk," and carefully inch your way down the stairs until the conversation triggers, revealing that someone in power in Kirkwall is blackmailing the pirates into specifically targeting Amaranthine ships. After the captains finish their complaining, one of their men will notice you and the fight will begin.

This can be a very difficult fight even without the added complication of the Raiders further up the stairs; both captains are elite Assassin-types and should be taken down hard and fast with as much crowd control as possible. Sending any fragile ranged characters down to the end of the docks to reduce the chance of the Captains aggroing them from stealth is advised - this will put them in range of the inevitable second wave when it spawns, but these are mostly trash mobs and of far less concern than the captains.

Return to the suspicious lady in the Hanged Man at night; let her know the raiders captains are dead and that their plans to attack Amaranthine Ships were overheard.

Bug: It's possible to reach the end of the stairs by hugging the right wall and prompt the raiders to attack you without starting the conversation. After you killed them all you can listen to the conversation from the ledge. The quest will still update to "overheard the conversation", but when you return to the questgiver you will be able to tell of the conversation.

Bug:The bug isn't specific for this situation, but it really has an influence here: When you tell your party to hold, they just won't. They keep distance, but they still follow. There is no solution for this incredibly annoying bug (maybe it is a feature).

Note: There is a quirk/glitch with this mission. In Awakening, if you had done a save before deciding on the Keep or the City. Then used that save to first save one and then restart to save the other. When using that game as your history import. A quirk/glitch can take place in DA2, were you can play both missions. This one and the other called The Conspirators.

Rewards

  • 2g if you just kill them
  • 3g if you overheard them talking before killing them