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Friendship with [[Sebastian]] can generally be earned by being helpful to those in need, or siding with the Chantry or templars over the mages.
 
Friendship with [[Sebastian]] can generally be earned by being helpful to those in need, or siding with the Chantry or templars over the mages.
   
'''Act 2'''
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==='''Act 2'''===
   
 
* [[A Bitter Pill]]: When the slaver demands Fenris be turned over, respond "He is not a slave!" {{Approval2|+5}}
 
* [[A Bitter Pill]]: When the slaver demands Fenris be turned over, respond "He is not a slave!" {{Approval2|+5}}
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'''Act 3'''
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==='''Act 3'''===
   
 
* [[Alone]]: Convice [[Fenris]] to allow [[Varania]] to live {{Approval2|+5}}
 
* [[Alone]]: Convice [[Fenris]] to allow [[Varania]] to live {{Approval2|+5}}
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Rivalry with Sebastian can generally be earned by siding against the Chantry or by making aggressive, disagreeable or otherwise "dishonorable" choices.
 
Rivalry with Sebastian can generally be earned by siding against the Chantry or by making aggressive, disagreeable or otherwise "dishonorable" choices.
   
'''Act 2'''
+
==='''Act 2'''===
  +
 
* [[A Bitter Pill]]: During the first ambush, offer to make a deal {{Approval2|-10}}
 
* [[A Bitter Pill]]: During the first ambush, offer to make a deal {{Approval2|-10}}
 
* [[Blackpowder Courtesy]]: Kill the dwarf [[Javaris Tintop]] {{Approval2|-15}}
 
* [[Blackpowder Courtesy]]: Kill the dwarf [[Javaris Tintop]] {{Approval2|-15}}
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'''Act 3'''
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==='''Act 3'''===
   
 
* [[Alone]]: Hand Fenris over to Danarius {{Approval2|-10}}
 
* [[Alone]]: Hand Fenris over to Danarius {{Approval2|-10}}

Revision as of 10:11, 24 January 2012

Friendship

Friendship with Sebastian can generally be earned by being helpful to those in need, or siding with the Chantry or templars over the mages.

Act 2

  • A Bitter Pill: When the slaver demands Fenris be turned over, respond "He is not a slave!" Friendship (+5)
  • Dissent: Hawke refuses to help Anders Friendship (+15)
  • Dissent: Hawke stops Anders from harming Ella Friendship (+15). An additional Friendship (+5) if Hawke then says, "Just what it looked like." upon meeting Ella outside the tunnels, and Friendship (+5) if Hawke then tells her to return to the Circle.
  • Family Matter: Hawke allows Bartrand to live Friendship (+10)
  • Fool's Gold: Accept the job Friendship (+5)
  • Fool's Gold: Tell Emrys that he/she will save Merin Friendship (+10)
  • Fool's Gold: Save Iwan and the truth comes out about Merin's death Friendship (+5)
  • Mirror Image: Hawke refuses to give Merrill the arulin'holm Friendship (+5)
  • Offered and Lost: If Hawke tells Grand Cleric someone used her seal with Sebastian in the party, responding "Giving me your Blessing" or "Will you help the city" Friendship (+10). Responding "You're useless" Friendship (+5)
  • Offered and Lost: Say "Varnell and the others die." Friendship (+10)
  • Offered and Lost: Tell the Viscount not to hide what happened Friendship (+10)
  • Prime Suspect: If Hawke begins the conversation with Emeric along an aggressive or humorous line of conversation until Sebastian comments that "this is a worthy cause." and then finishes with the diplomatic option to accept the quest. Friendship (+5)
  • Questioning Beliefs - Sebastian: Tell Sebastian to remain a brother in the Chantry Friendship (+15)
  • Repentance: When speaking to Allure, if Hawke says, "Die, fiend." cutting the conversation short. Friendship (+10) or "That's a good point." Friendship (+15)
  • Repentance: When speaking to Flora at the end of the quest, choosing, "You were all victims." Friendship (+5)
  • Repentance: Choosing the following options upon returning to the Chantry Friendship (+10)
    • "That's a good question."
    • "What do you want to do?"
    • "Listen to your heart."
  • The Starkhaven Longbow: Give Sebastian the gift with the Diplomatic dialogue option Friendship (+10)
  • The Starkhaven Longbow: Give Sebastian the gift with the Witty dialogue option Friendship (+5)


Act 3

  • Alone: Convice Fenris to allow Varania to live Friendship (+5)
  • Faith: When accepting the quest you can earn up to Friendship (+25)
    • When asked to meet with Sister Nightingale, reply "Of course" Friendship (+10)
    • Then choose "We'll go right now." Friendship (+15)
  • Faith: Tell Sister Nightingale that the situation in Kirkwall is not as bad as it seems Friendship (+15)
  • Faith: In the final conversation when Grand Cleric Elthina refuses to leave, reply "Please Reconsider" Friendship (+15) or "That's Morbid" Friendship (+10).
  • Haunted: After the battle, give the idol piece to Sandal to craft a rune Friendship (+10)
  • Finding Nathaniel: In the Deep Roads, when you talk to Nathaniel Howe, Sebastian will express approval of 'rescuing a warden in peril' Friendship (+10)
  • On the Loose: When you talk to Meredith, if you're willing to help the templars Friendship (+5).

Rivalry

Rivalry with Sebastian can generally be earned by siding against the Chantry or by making aggressive, disagreeable or otherwise "dishonorable" choices.

Act 2

  • A Bitter Pill: During the first ambush, offer to make a deal Rivalry (+10)
  • Blackpowder Courtesy: Kill the dwarf Javaris Tintop Rivalry (+15)
  • Dissent: Agree to help Anders using the witty path Rivalry (+5), using the aggressive path Rivalry (+15)
  • Dissent: Let Anders kill Ella Rivalry (+10)
  • Family Matter: Have Varric kill Bartrand Rivalry (+10)
  • Fool's Gold: Tell Emrys that you'd rather have the weapon than save his brother Rivalry (+10)
  • Grand Cleric Elthina: Choosing "You're useless" when speaking to her will net Rivalry (+5)
    Note: pcpc ps3ps3 ps3ps3 There is a bug that allows you to repeat this action infinite times to max out your rivalry with Sebastian. Fixed on all platforms with patch 1.02
  • Mirror Image: Give Merrill the arulin'holm Rivalry (+5)
  • Night Terrors: Accept the quest from Arianni Rivalry (+10).
    Note: Approval will only count if small cutscene of Sebastian disapproving of the quest is shown. Sometimes it is not shown, depending on which characters you have in the party.
  • Night Terrors: Tell Marethari that you will not kill Feynriel Rivalry (+10)
  • Offered and Lost: Tell Ser Varnell to kill the Qunari Rivalry (+5)
  • Prime Suspect: Picking all the aggresive responses when talking to Emeric Rivalry (+5)
  • Questioning Beliefs: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, choose Starkhaven Rivalry (+15) (If you maxed Friendship, he will not gain Rivalry)
  • Repentance: When speaking to Allure, choose "Don't listen to her" Rivalry (+15)
  • Repentance: When speaking to Flora, choose "Don't try to wiggle out of this" Rivalry (+5)
  • Repentance: During the final conversation back in the Chantry, choose "You must take back your land." Rivalry (+10)
  • The Starkhaven Longbow: Give him the gift with the Aggressive dialogue option Rivalry (+10)


Act 3

  • Alone: Hand Fenris over to Danarius Rivalry (+10)
  • Alone: Let Fenris kill Varania Rivalry (+5)
  • A Murder of Crows: At the end of the quest, sleep with the assassin when given the opportunity Rivalry (+5)
  • Faith: In the conversation with Sister Nightingale, tell her it's time for a holy war Rivalry (+15)
  • Faith: In the final conversation when Grand Cleric Elthina refuses to leave, reply "Fine, your choice" Rivalry (+15)
  • Haunted: Let Varric keep the shard of the idol Rivalry (+10)
  • A New Path: In the beginning of the quest, if you force Merrill to talk to Marethari without asking by just talking to Marethari beforehand, and you pick the option to ask Marethari to help fix the eluvian Rivalry (+5)
  • No Rest for the Wicked: During the final conversation with Castillon, allow Isabela to trade the incriminating documents for Castillon's ship Rivalry (+5)
  • On the Loose: During the initial conversation with Walter and Cricket, reply aggressively Rivalry (+5)
  • On the Loose: During the final conversation with Walter and Cricket, refuse to give them money Rivalry (+5)
  • On the Loose: Allow Emile de Launcet to go free Rivalry (+5)


Legacy DLC