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(Added clarity for getting more friendship for him in act 3)
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==='''Act 2'''===
 
==='''Act 2'''===
   
โˆ’
* [[A Bitter Pill]]: When the slaver demands Fenris be turned over, respond "He is not a slave!" {{Approval2|+5}}
+
* [[A Bitter Pill]]: When the slaver demands Fenris be turned over, respond "He is not a slave!" {{Approval2|+5}}
 
* [[Dissent]]: Hawke refuses to help [[Anders]] {{Approval2|+15}}
 
* [[Dissent]]: Hawke refuses to help [[Anders]] {{Approval2|+15}}
 
* [[Dissent]]: Hawke stops Anders from harming [[Ella]] {{Approval2|+15}}. An additional {{Approval2|+5}} if Hawke then says, "Just what it looked like." upon meeting Ella outside the tunnels, and {{Approval2|+5}} if Hawke then tells her to return to the Circle.
 
* [[Dissent]]: Hawke stops Anders from harming [[Ella]] {{Approval2|+15}}. An additional {{Approval2|+5}} if Hawke then says, "Just what it looked like." upon meeting Ella outside the tunnels, and {{Approval2|+5}} if Hawke then tells her to return to the Circle.
โˆ’
* [[Family Matter]]: Hawke allows [[Bartrand]] to live {{Approval2|+10}}
+
* [[Family Matter]]: Hawke allows [[Bartrand Tethras|Bartrand]] to live {{Approval2|+10}}
 
* [[Fool's Gold]]: Accept the job {{Approval2|+5}}
 
* [[Fool's Gold]]: Accept the job {{Approval2|+5}}
 
* [[Fool's Gold]]: Tell [[Emrys]] that he/she will save [[Merin]] {{Approval2|+10}}
 
* [[Fool's Gold]]: Tell [[Emrys]] that he/she will save [[Merin]] {{Approval2|+10}}
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* [[Offered and Lost]]: Say "Varnell and the others die." {{Approval2|+10}}
 
* [[Offered and Lost]]: Say "Varnell and the others die." {{Approval2|+10}}
 
* [[Offered and Lost]]: Tell the Viscount not to hide what happened {{Approval2|+10}}
 
* [[Offered and Lost]]: Tell the Viscount not to hide what happened {{Approval2|+10}}
โˆ’
* [[Prime Suspect]]: If Hawke begins the conversation with [[Emeric]] along an '''aggressive''' or '''humorous''' line of conversation until Sebastian comments that "this is a worthy cause." and then finishes with the '''diplomatic''' option to accept the quest. {{Approval2|+5}}
+
* [[Prime Suspect]]: If Hawke begins the conversation with [[Emeric]] along a '''diplomatic''' and then a '''humorous''' line of conversation until Sebastian comments that "this is a worthy cause." and then finishes with the '''diplomatic''' option to accept the quest. Note that if Aveline is in the party, her responses will override this and the approval gain will not be possible. {{Approval2|+5}}
 
* [[Questioning Beliefs (Sebastian Act 2)|Questioning Beliefs]]: Tell Sebastian to remain a brother in the [[Chantry]] {{Approval2|+15}}
 
* [[Questioning Beliefs (Sebastian Act 2)|Questioning Beliefs]]: Tell Sebastian to remain a brother in the [[Chantry]] {{Approval2|+15}}
 
* [[Repentance]]: When speaking to Allure, if Hawke says, "Die, fiend." cutting the conversation short. {{Approval2|+10}} or "That's a good point." {{Approval2|+15}}
 
* [[Repentance]]: When speaking to Allure, if Hawke says, "Die, fiend." cutting the conversation short. {{Approval2|+10}} or "That's a good point." {{Approval2|+15}}
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==='''Act 3'''===
 
==='''Act 3'''===
   
โˆ’
* [[Alone]]: Convice [[Fenris]] to allow [[Varania]] to live {{Approval2|+5}}
+
* [[Alone]]: Convince [[Fenris]] to allow [[Varania]] to live {{Approval2|+5}}
 
* [[Justice (quest)]]: You can earn up to {{Approval2|+30}}
 
* [[Justice (quest)]]: You can earn up to {{Approval2|+30}}
 
** Refuse to distract the Grand Cleric after helping Anders to gather ingredients {{Approval2|+15}}
 
** Refuse to distract the Grand Cleric after helping Anders to gather ingredients {{Approval2|+15}}
โˆ’
** Go to the Chantry and warn Elthina via a special dialogue option. This must be done before accepting the [[Faith]] quest. {{Approval2|+15}}
+
** Go to the Chantry and warn Elthina via a special dialogue option. This must be done either before accepting the [[Faith (quest)|Faith]] quest or after finishing it. {{Approval2|+15}}
โˆ’
* [[Faith]]: When accepting the quest you can earn up to {{Approval2|+25}}
+
* [[Faith (quest)]]: Making the following choices during the quest can yield up to {{Approval2|+55}}
 
** When asked to meet with [[Sister Nightingale]], reply "Of course" {{Approval2|+10}}
 
** When asked to meet with [[Sister Nightingale]], reply "Of course" {{Approval2|+10}}
โˆ’
** Then choose "We'll go right now." {{Approval2|+15}}
+
*** Then choose "We'll go right now." {{Approval2|+15}}
โˆ’
* [[Faith]]: Tell Sister Nightingale that the situation in [[Kirkwall]] is not as bad as it seems {{Approval2|+15}}
+
** Tell Sister Nightingale that the situation in [[Kirkwall]] is not as bad as it seems {{Approval2|+15}}
โˆ’
* [[Faith]]: In the final conversation when [[Grand Cleric Elthina]] refuses to leave, reply "Please Reconsider" {{Approval2|+15}} or "That's Morbid" {{Approval2|+10}}.
+
** In the final conversation when [[Elthina|Grand Cleric Elthina]] refuses to leave, reply "Please Reconsider" {{Approval2|+15}}.
 
* [[Haunted]]: After the battle, give the idol piece to [[Sandal]] to craft a rune {{Approval2|+10}}
 
* [[Haunted]]: After the battle, give the idol piece to [[Sandal]] to craft a rune {{Approval2|+10}}
 
* [[Finding Nathaniel]]: In the Deep Roads, when you talk to [[Nathaniel Howe]], Sebastian will express approval of 'rescuing a warden in peril' {{Approval2|+10}}
 
* [[Finding Nathaniel]]: In the Deep Roads, when you talk to [[Nathaniel Howe]], Sebastian will express approval of 'rescuing a warden in peril' {{Approval2|+10}}
โˆ’
* [[On the Loose]]: When you talk to [[Meredith]], if you're willing to help the templars {{Approval2|+5}}.
+
* [[On the Loose]]: When you talk to [[Meredith Stannard|Meredith]], if you're willing to help the templars {{Approval2|+5}}.
  +
* [[On the Loose]]: During the final conversation with Walter and Cricket, reply diplomatically or aggressively {{Approval2|+5}}
  +
  +
==='''Legacy DLC'''===
  +
* [[Altar of Dumat]]: Defile the Altar {{Approval2|+5}}
  +
* [[Legacy (quest)]]: Side with [[Janeka]] {{Approval2|+5}}
   
 
== Rivalry ==
 
== Rivalry ==
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* [[Fool's Gold]]: Tell Emrys that you'd rather have the weapon than save his brother {{Approval2|-10}}
 
* [[Fool's Gold]]: Tell Emrys that you'd rather have the weapon than save his brother {{Approval2|-10}}
 
** PC 1.04 - no approval change with this choice
 
** PC 1.04 - no approval change with this choice
โˆ’
* [[Grand Cleric Elthina]]: Choosing "You're useless" when speaking to her will net {{Approval2|-5}}. Note that you will gain his friendship if during [[Offered and Lost]] you will also choose "Someone used your seal."
+
* [[Elthina|Grand Cleric Elthina]]: Choosing "You're useless" when speaking to her will net {{Approval2|-5}}. Note that you will gain his friendship if during [[Offered and Lost]] you will also choose "Someone used your seal."
 
* [[Mirror Image]]: Give Merrill the arulin'holm {{Approval2|-5}}
 
* [[Mirror Image]]: Give Merrill the arulin'holm {{Approval2|-5}}
โˆ’
* [[Night Terrors]]: Initiating the quest by talking to [[Arianni]] {{Approval2|-10}}. {{Note| Approval will only count if a small cutscene of Sebastian disapproving of the quest is shown. Sometimes it is not shown, depending on which characters you have in the party.}}
+
* [[Night Terrors]]: Choosing the diplomatic dialogue when talking to [[Arianni]], followed by accepting the quest. {{Approval2|-10}}. {{Note| Approval will only count if a small cutscene of Sebastian disapproving of the quest is shown. Sometimes it is not shown, depending on which characters you have in the party.}}
 
* [[Night Terrors]]: Tell [[Marethari]] that you will not kill Feynriel {{Approval2|-10}}
 
* [[Night Terrors]]: Tell [[Marethari]] that you will not kill Feynriel {{Approval2|-10}}
โˆ’
* [[Offered and Lost]]: Tell [[Ser Varnell]] to kill the [[Qunari]] {{Approval2|-5}}
+
* [[Offered and Lost]]: Tell [[Ser Varnell]] to kill the [[Qunari]] {{Approval2|-5}} When the Viscount asks what should be done with the bodies, tell them to burn them. {{Approval2|-10}} This will lead to {{Approval2|-15}} total.
โˆ’
* [[Prime Suspect]]: Picking all the aggressive responses when talking to Emeric {{Approval2|-5}}
+
* [[Prime Suspect]]: Picking the third aggressive response when talking to Emeric {{Approval2|-5}}
โˆ’
* [[Questioning Beliefs (Sebastian Act 2)|Questioning Beliefs]]: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, choose Starkhaven {{Approval2|-15}} (If you maxed Friendship, he will not gain Rivalry)
+
* [[Questioning Beliefs (Sebastian Act 2)|Questioning Beliefs]]: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, choose Starkhaven {{Approval2|-15}}
 
* [[Repentance]]: When speaking to Allure, choose "Don't listen to her" {{Approval2|-15}}
 
* [[Repentance]]: When speaking to Allure, choose "Don't listen to her" {{Approval2|-15}}
 
* [[Repentance]]: When speaking to Flora, choose "Don't try to wiggle out of this" {{Approval2|-5}}
 
* [[Repentance]]: When speaking to Flora, choose "Don't try to wiggle out of this" {{Approval2|-5}}
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* [[A Murder of Crows]]: At the end of the quest, sleep with the assassin when given the opportunity {{Approval2|-5}}
 
* [[A Murder of Crows]]: At the end of the quest, sleep with the assassin when given the opportunity {{Approval2|-5}}
 
* [[Faith (quest)|Faith]]: In the conversation with [[Sister Nightingale]], tell her it's time for a holy war {{Approval2|-15}}
 
* [[Faith (quest)|Faith]]: In the conversation with [[Sister Nightingale]], tell her it's time for a holy war {{Approval2|-15}}
โˆ’
* [[Faith (quest)|Faith]]: In the final conversation when [[Grand Cleric Elthina]] refuses to leave, reply "Fine, your choice" {{Approval2|-15}}
+
* [[Faith (quest)|Faith]]: In the final conversation when [[Elthina|Grand Cleric Elthina]] refuses to leave, reply "Fine, your choice" {{Approval2|-15}}
 
* [[Haunted]]: Let Varric keep the shard of the idol {{Approval2|-10}}
 
* [[Haunted]]: Let Varric keep the shard of the idol {{Approval2|-10}}
 
* [[A New Path]]: In the beginning of the quest, if you force Merrill to talk to Marethari without asking by just talking to Marethari beforehand, and you pick the option to ask Marethari to help fix the eluvian {{Approval2|-5}}
 
* [[A New Path]]: In the beginning of the quest, if you force Merrill to talk to Marethari without asking by just talking to Marethari beforehand, and you pick the option to ask Marethari to help fix the eluvian {{Approval2|-5}}
  +
* [[No Rest for the Wicked]]: When approaching the room with Isabela at The Blooming Rose, respond with the aggressive answer {{Approval2|-5}}
 
* [[No Rest for the Wicked]]: During the final conversation with [[Castillon]], allow [[Isabela]] to trade the incriminating documents for Castillon's ship {{Approval2|-5}}
 
* [[No Rest for the Wicked]]: During the final conversation with [[Castillon]], allow [[Isabela]] to trade the incriminating documents for Castillon's ship {{Approval2|-5}}
โˆ’
* [[On the Loose]]: During the initial conversation with Walter and Cricket, reply aggressively {{Approval2|-5}}
+
* [[On the Loose]]: When talking to Knight-Commander Meredith, tell her "I am no ally of yours" {{Approval2|-5}}
โˆ’
* [[On the Loose]]: During the final conversation with Walter and Cricket, refuse to give them money {{Approval2|-5}} (Not on PS3 Version)
+
* [[On the Loose]]: During the initial conversation with Walter and Cricket, reply sarcastically or aggressively {{Approval2|-5}}
  +
* [[On the Loose]]: During the final conversation with Walter and Cricket, reply sarcastically {{Approval2|-5}}
  +
* [[On the Loose]]: During the final conversation with Walter and Cricket, refuse to give them money {{Approval2|-5}} (Not on PS3 Version and may glitch on Xbox 360)
 
* [[On the Loose]]: Allow [[Emile de Launcet]] to go free {{Approval2|-5}}
 
* [[On the Loose]]: Allow [[Emile de Launcet]] to go free {{Approval2|-5}}
   
   
โˆ’
'''Legacy DLC'''
+
==='''Legacy DLC'''===
 
* [[Altar of Dumat]]: Offer a tribute to [[Dumat]] {{Approval2|-5}}
 
* [[Altar of Dumat]]: Offer a tribute to [[Dumat]] {{Approval2|-5}}
โˆ’
* [[Legacy (quest)]]: Side with [[Larius]] instead of [[Janeka]] {{Approval2|-5}}
+
* [[Legacy (quest)]]: Side with [[Larius]] {{Approval2|-5}}
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 03:35, 31 July 2018

Friendship

Friendship with Sebastian can generally be earned by encouraging him to stay with the Chantry, by siding with the Chantry and the templars and by being helpful to those in need.

Act 2

  • A Bitter Pill: When the slaver demands Fenris be turned over, respond "He is not a slave!" Friendship (+5)
  • Dissent: Hawke refuses to help Anders Friendship (+15)
  • Dissent: Hawke stops Anders from harming Ella Friendship (+15). An additional Friendship (+5) if Hawke then says, "Just what it looked like." upon meeting Ella outside the tunnels, and Friendship (+5) if Hawke then tells her to return to the Circle.
  • Family Matter: Hawke allows Bartrand to live Friendship (+10)
  • Fool's Gold: Accept the job Friendship (+5)
  • Fool's Gold: Tell Emrys that he/she will save Merin Friendship (+10)
  • Fool's Gold: Save Iwan and the truth comes out about Merin's death Friendship (+5)
  • Mirror Image: Hawke refuses to give Merrill the arulin'holm Friendship (+5)
  • Night Terrors: Tell Marethari "I understand" (that Feynriel must not become an abomination). Friendship (+10)
    Note: To avoid getting this point negated by another Rivalry (+10), start the quest without Sebastian. Postpone the quest when Arianni asks if you are ready. Then, go to Merrill's house, put Sebastian in your party and resume the quest.
  • Offered and Lost: Warn Elthina ("Someone used your seal") Friendship (+10). Note that the option "You're useless" in the same conversation will yield rivalry points, if it wasn't chosen earlier in this Act.
  • Offered and Lost: Say "Varnell and the others die." Friendship (+10)
  • Offered and Lost: Tell the Viscount not to hide what happened Friendship (+10)
  • Prime Suspect: If Hawke begins the conversation with Emeric along a diplomatic and then a humorous line of conversation until Sebastian comments that "this is a worthy cause." and then finishes with the diplomatic option to accept the quest. Note that if Aveline is in the party, her responses will override this and the approval gain will not be possible. Friendship (+5)
  • Questioning Beliefs: Tell Sebastian to remain a brother in the Chantry Friendship (+15)
  • Repentance: When speaking to Allure, if Hawke says, "Die, fiend." cutting the conversation short. Friendship (+10) or "That's a good point." Friendship (+15)
  • Repentance: When speaking to Flora at the end of the quest, choosing, "You were all victims." Friendship (+5)
  • Repentance: Choosing the following options upon returning to the Chantry Friendship (+10)
    • "That's a good question."
    • "What do you want to do?"
    • "Listen to your heart."
  • The Starkhaven Longbow: Give Sebastian the gift with the Diplomatic dialogue option Friendship (+10)
  • The Starkhaven Longbow: Give Sebastian the gift with the Witty dialogue option Friendship (+5)

Act 3

  • Alone: Convince Fenris to allow Varania to live Friendship (+5)
  • Justice (quest): You can earn up to Friendship (+30)
    • Refuse to distract the Grand Cleric after helping Anders to gather ingredients Friendship (+15)
    • Go to the Chantry and warn Elthina via a special dialogue option. This must be done either before accepting the Faith quest or after finishing it. Friendship (+15)
  • Faith (quest): Making the following choices during the quest can yield up to Friendship (+55)
    • When asked to meet with Sister Nightingale, reply "Of course" Friendship (+10)
      • Then choose "We'll go right now." Friendship (+15)
    • Tell Sister Nightingale that the situation in Kirkwall is not as bad as it seems Friendship (+15)
    • In the final conversation when Grand Cleric Elthina refuses to leave, reply "Please Reconsider" Friendship (+15).
  • Haunted: After the battle, give the idol piece to Sandal to craft a rune Friendship (+10)
  • Finding Nathaniel: In the Deep Roads, when you talk to Nathaniel Howe, Sebastian will express approval of 'rescuing a warden in peril' Friendship (+10)
  • On the Loose: When you talk to Meredith, if you're willing to help the templars Friendship (+5).
  • On the Loose: During the final conversation with Walter and Cricket, reply diplomatically or aggressively Friendship (+5)

Legacy DLC

Rivalry

Rivalry with Sebastian can generally be earned by pushing him to retake Starkhaven, by siding against the Chantry and by making aggressive, disagreeable or otherwise "dishonorable" choices.

Act 2

  • A Bitter Pill: During the first ambush, offer to make a deal Rivalry (+10)
  • Blackpowder Courtesy: Kill the dwarf Javaris Tintop Rivalry (+15)
  • Dissent:
    • There is a cap of Rivalry (+15) that can be earned when accepting the quest. See the quest page for details.
    • Let Anders kill Ella Rivalry (+10) or save her, choose either non-aggressive answer and tell Ella to go somewhere safe Rivalry (+5)
  • Family Matter: Have Varric kill Bartrand Rivalry (+10)
  • Fool's Gold: Tell Emrys that you'd rather have the weapon than save his brother Rivalry (+10)
    • PC 1.04 - no approval change with this choice
  • Grand Cleric Elthina: Choosing "You're useless" when speaking to her will net Rivalry (+5). Note that you will gain his friendship if during Offered and Lost you will also choose "Someone used your seal."
  • Mirror Image: Give Merrill the arulin'holm Rivalry (+5)
  • Night Terrors: Choosing the diplomatic dialogue when talking to Arianni, followed by accepting the quest. Rivalry (+10).
    Note: Approval will only count if a small cutscene of Sebastian disapproving of the quest is shown. Sometimes it is not shown, depending on which characters you have in the party.
  • Night Terrors: Tell Marethari that you will not kill Feynriel Rivalry (+10)
  • Offered and Lost: Tell Ser Varnell to kill the Qunari Rivalry (+5) When the Viscount asks what should be done with the bodies, tell them to burn them. Rivalry (+10) This will lead to Rivalry (+15) total.
  • Prime Suspect: Picking the third aggressive response when talking to Emeric Rivalry (+5)
  • Questioning Beliefs: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, choose Starkhaven Rivalry (+15)
  • Repentance: When speaking to Allure, choose "Don't listen to her" Rivalry (+15)
  • Repentance: When speaking to Flora, choose "Don't try to wiggle out of this" Rivalry (+5)
  • Repentance: During the final conversation back in the Chantry, choose "You must take back your land." Rivalry (+10)
  • The Starkhaven Longbow: Give him the gift with the Aggressive dialogue option Rivalry (+10)

Act 3

  • Alone: Hand Fenris over to Danarius Rivalry (+10)
  • Alone: Let Fenris kill Varania Rivalry (+5)
  • A Murder of Crows: At the end of the quest, sleep with the assassin when given the opportunity Rivalry (+5)
  • Faith: In the conversation with Sister Nightingale, tell her it's time for a holy war Rivalry (+15)
  • Faith: In the final conversation when Grand Cleric Elthina refuses to leave, reply "Fine, your choice" Rivalry (+15)
  • Haunted: Let Varric keep the shard of the idol Rivalry (+10)
  • A New Path: In the beginning of the quest, if you force Merrill to talk to Marethari without asking by just talking to Marethari beforehand, and you pick the option to ask Marethari to help fix the eluvian Rivalry (+5)
  • No Rest for the Wicked: When approaching the room with Isabela at The Blooming Rose, respond with the aggressive answer Rivalry (+5)
  • No Rest for the Wicked: During the final conversation with Castillon, allow Isabela to trade the incriminating documents for Castillon's ship Rivalry (+5)
  • On the Loose: When talking to Knight-Commander Meredith, tell her "I am no ally of yours" Rivalry (+5)
  • On the Loose: During the initial conversation with Walter and Cricket, reply sarcastically or aggressively Rivalry (+5)
  • On the Loose: During the final conversation with Walter and Cricket, reply sarcastically Rivalry (+5)
  • On the Loose: During the final conversation with Walter and Cricket, refuse to give them money Rivalry (+5) (Not on PS3 Version and may glitch on Xbox 360)
  • On the Loose: Allow Emile de Launcet to go free Rivalry (+5)


Legacy DLC