Scoundrel talents are talents available to the rogue class in Dragon Age II.
Ability tree[]
Talents[]
Back-to-Back |
Activated Activation: 15 Cooldown: 30s Requires: Level 3 |
The rogue stealths and moves to a targeted ally's side, appearing an instant later, ready to render aid. |
Invisible Friend Upgrade Duration: 10s Requires: Level 7 Requires: 2 points in Scoundrel |
When using Back-to-Back, the rogue now remains stealthed for a short time. This effect occurs even if the rogue has not learned the Stealth talent. Stealth chance: 100% |
Armistice |
Activated Range: 10m Activation: 20 Cooldown: 20s Requires: Level 4 |
The rogue distracts all enemies surrounding a single party member, drawing them away from that ally and redirecting them toward whichever ally each considers the second-greatest threat on the battlefield. Threat reduction: 100% |
Truce Upgrade Requires: Level 8 Requires: 3 points in Scoundrel |
The rogue can now use Armistice more frequently, granting respite for party members who inflict significant damage but who are unable to survive enemy onslaughts. Cooldown: -5s (total: 15s) |
Blindside |
Passive Requires: Level 5 |
The rogue becomes capable of more potent attacks when engaging distracted opponents. Any target not actively engaging the rogue suffers increased damage from any of the rogue's attacks. Damage: 120% vs. enemies engaging other allies |
Twist the Knife |
Passive Requires: Level 5 Requires: Blindside Requires: 2 points in Scoundrel |
The rogue is more concerned with victory than ensuring a fair fight. Against any stunned enemy, the rogue now inflicts automatic critical hits. Critical chance: 100% vs. stunned targets |
Follow-Through |
Upgrade Requires: Level 7 Requires: Back-to-Back Requires: 2 points in Scoundrel |
The rogue thrives on continued momentum in combat, dashing from one attack to the next. The rogue now regains more stamina than normal from every basic attack. Stamina regeneration: +1% per basic attack |
Goad |
Activated Range: 6m Activation: 20 Cooldown: 20s Requires: Level 6 Requires: Armistice |
The rogue incites all enemies in an area into attacking a chosen ally instead of their current targets. Besides simply directing foes to cluster around a particularly hardy party member, this effect complements spells or talents that provide bonuses based on the number of enemies surrounding a companion, like Bravery, Grave Robber, Savvy, or Wrath of the Elvhen. Threat redirection: 100% to target companion |
Corral Upgrade Requires: Level 10 Requires: 4 points in Scoundrel |
Goad now draws enemies from across a larger area toward the chosen companion. Size: +4m (total: 10m) |
Brand |
Activated Activation: 20 Duration: 20s Cooldown: 30s Requires: Level 6 Requires: Back-to-Back |
Rogues are collaborators and conspirators by nature, not solo powerhouses. After the rogue selects an enemy for allies to destroy, any warriors or mages in the party become much more likely to land critical hits against the unfortunate designee. Critical chance: +25% vs. target for warriors and mages |
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